Player Matchup

Heimdallr
Heimdallr
Masters
Darkα
Heimdallr
Masters
Level 64
God Stats
3W - 3L
1,612 SR
Queue Stats
121W - 104L
2,382 MMR
Solo
Janus
Janus
Masters
Elуne
Janus
Masters
Level 160
God Stats
48W - 48L
1,562 SR
Queue Stats
762W - 745L
2,676 MMR
Solo
Thor
Thor
Diamond II
XANTARESs
Thor
Diamond II
Level 86
God Stats
36W - 41L
1,545 SR
Queue Stats
403W - 400L
2,325 MMR
Solo
Olorun
Olorun
Diamond II
gillisprilli
Olorun
Diamond II
Level 151
God Stats
15W - 11L
1,655 SR
Queue Stats
629W - 606L
2,364 MMR
Solo
Achilles
Achilles
Masters
xSupp
Achilles
Masters
Level 159
God Stats
2W - 5L
1,599 SR
Queue Stats
200W - 221L
2,424 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,595 SR
2,434 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,533 SR
2,199 MMR
The Morrigan
The Morrigan
Masters
 
The Morrigan
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
PoachedFetus
Scylla
Diamond IV
Level 160
God Stats
4W - 7L
1,338 SR
Queue Stats
407W - 386L
2,217 MMR
Solo
Arachne
Arachne
Masters
ShXduw
Arachne
Masters
Level 160
God Stats
2W - 1L
1,542 SR
Queue Stats
327W - 313L
2,610 MMR
Solo
Ganesha
Ganesha
Diamond II
SillyKevin
Ganesha
Diamond II
Level 160
God Stats
15W - 12L
1,597 SR
Queue Stats
338W - 314L
2,258 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
TheFinalSolution
Gilgamesh
Diamond II
Level 46
God Stats
19W - 18L
1,690 SR
Queue Stats
74W - 53L
2,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Darkα
Heimdallr
17
0 / 4 / 3
9,944
523
5,774
10,375
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Elуne
Janus
17
2 / 7 / 4
10,395
547
13,801
15,661
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
17
8 / 5 / 1
11,206
590
9,962
20,698
9,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
15
1 / 8 / 5
9,853
519
11,755
20,750
6,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
xSupp
Achilles
12
0 / 8 / 2
7,480
394
7,746
21,632
10,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bans
Morgan Le FayMulanBastetCamazotz

VS

Bans
CliodhnaSolArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
20
8 / 3 / 4
13,044
687
23,281
9,021
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
19
6 / 3 / 10
12,143
639
16,368
14,042
6,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
ShXduw
Arachne
18
4 / 2 / 7
11,926
628
8,401
16,959
13,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ganesha
SillyKevin
Ganesha
16
0 / 1 / 21
11,093
584
5,204
20,727
23,982
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Gilgamesh
20
14 / 2 / 10
13,267
698
21,474
21,772
13,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
84
11
Kills
32
32
Deaths
11
15
Assists
52
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
8
3
4
3.33
L
Heimdallr
Darkα
Heimdallr
0
4
3
0.38
L
Janus
Elуne
Janus
2
7
4
0.57
W
Scylla
6
3
10
3.67
W
Arachne
ShXduw
Arachne
4
2
7
3.75
W
Ganesha
SillyKevin
Ganesha
0
1
21
10.5
W
Gilgamesh
14
2
10
9.5
L
Thor
8
5
1
1.7
L
Olorun
1
8
5
0.44
L
Achilles
xSupp
Achilles
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,038
Damage
74,728
89,116
Taken
82,521
34,714
Mitigated
61,265
13,630
Healing
39,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
23,281
4,832
0
1,455
9,021
3,971
1,460
2,196
6,753
105,271
8,676
L
Heimdallr
Darkα
Heimdallr
5,774
2,827
0
1,964
10,375
3,752
0
4,878
5,497
0
88,918
L
Janus
Elуne
Janus
13,801
578
81
2,345
15,661
5,029
0
9,318
6,300
81,983
0
W
Scylla
16,368
2,130
226
4,222
14,042
6,334
1,991
6,429
7,363
93,550
0
W
Arachne
ShXduw
Arachne
8,401
3,720
1,556
12,281
16,959
13,479
2,121
6,809
10,096
3,360
68,500
W
Ganesha
SillyKevin
Ganesha
5,204
810
4,795
7,425
20,727
23,982
282
3,862
16,691
29,480
0
W
Gilgamesh
21,474
6,611
0
7,835
21,772
13,499
2,198
7,255
14,263
0
109,507
L
Thor
9,962
2,533
0
1,615
20,698
9,262
0
7,815
12,604
0
72,710
L
Olorun
11,755
5,960
208
5,998
20,750
6,107
714
5,571
14,893
72,000
0
L
Achilles
xSupp
Achilles
7,746
2,376
191
1,228
21,632
10,564
0
9,190
12,389
0
26,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,878
Gold Earned
61,473
659
Minions Killed
639
0
Camps Cleared
0
1,858,100
Distance Traveled
2,002,122
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,044
687
191
10
0
353,391
7
L
Heimdallr
9,944
523
177
9
0
374,701
7
L
Janus
10,395
547
175
9
0
405,450
4
W
Scylla
12,143
639
173
9
0
384,720
5
W
Arachne
11,926
628
134
7
0
394,938
6
W
Ganesha
11,093
584
5
0
0
426,118
10
W
Gilgamesh
13,267
698
136
7
0
442,955
3
L
Thor
11,206
590
127
7
0
374,625
6
L
Olorun
9,853
519
148
8
0
315,538
1
L
Achilles
7,480
394
32
2
0
387,786
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role