Player Matchup

King Arthur
King Arthur
Krimson_Azure
King Arthur
Level 24
God Stats
7W - 8L
1,530 SR
Queue Stats
37W - 42L
1,416 Elo+
Party 1
Nemesis
Nemesis
MALICE6230
Nemesis
Level 98
God Stats
13W - 9L
1,470 SR
Queue Stats
216W - 244L
1,403 Elo+
Solo
Hera
Hera
MrDiabeticMedic
Hera
Level 85
God Stats
12W - 13L
1,512 SR
Queue Stats
536W - 530L
1,510 Elo+
Party 1
Team Averages
Level 69
1,504 SR
1,443 Elo+

VS

Team Averages
Level 79
1,457 SR
1,541 Elo+
Thanatos
Thanatos
KiwiBees
Thanatos
Level 127
God Stats
6W - 6L
1,526 SR
Queue Stats
78W - 71L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
lllGrim
Kukulkan
Level 28
God Stats
1W - 3L
1,326 SR
Queue Stats
4W - 4L
1,603 Elo+
Party 2
Guan Yu
Guan Yu
xXDxDAWGx1000Xx
Guan Yu
Level 81
God Stats
1W - 1L
1,518 SR
Queue Stats
71W - 57L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Krimson_Azure
King Arthur
16
2 / 1 / 14
11,810
656
11,993
19,672
22,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
MALICE6230
Nemesis
16
9 / 6 / 8
13,216
734
20,648
16,643
9,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
9 / 3 / 6
12,756
709
21,325
13,514
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KiwiBees
Thanatos
14
6 / 9 / 3
11,526
640
10,067
19,035
6,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
lllGrim
Kukulkan
14
2 / 5 / 5
10,668
593
17,277
14,251
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 8
10,427
579
10,171
27,630
24,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
20
Kills
10
10
Deaths
20
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
KiwiBees
Thanatos
6
9
3
0.83
W
King Arthur
Krimson_Azure
King Arthur
2
1
14
9
W
Nemesis
MALICE6230
Nemesis
9
6
8
2.17
W
9
3
6
4
L
Kukulkan
lllGrim
Kukulkan
2
5
5
0.9
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,966
Damage
37,515
49,829
Taken
60,916
36,897
Mitigated
35,105
7,433
Healing
13,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
KiwiBees
Thanatos
10,067
2,679
0
8,150
19,035
6,348
0
5,553
12,871
0
37,319
W
King Arthur
Krimson_Azure
King Arthur
11,993
2,299
667
2,095
19,672
22,269
278
7,588
11,165
0
23,906
W
Nemesis
MALICE6230
Nemesis
20,648
8,613
0
2,843
16,643
9,866
1,311
5,115
10,853
0
34,100
W
21,325
4,317
282
1,546
13,514
4,762
1,075
4,153
8,910
77,718
0
L
Kukulkan
lllGrim
Kukulkan
17,277
1,562
0
109
14,251
4,699
0
6,100
7,894
45,333
0
L
10,171
653
595
4,825
27,630
24,058
0
9,238
17,082
0
24,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
32,621
166
Minions Killed
162
11
Camps Cleared
5
978,825
Distance Traveled
863,406
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,526
640
67
4
4
271,806
0
W
King Arthur
11,810
656
28
2
0
377,085
0
W
Nemesis
13,216
734
35
2
0
286,827
0
W
Hera
12,756
709
103
6
11
314,913
2
L
Kukulkan
10,668
593
70
4
1
291,884
1
L
Guan Yu
10,427
579
25
1
0
299,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role