Player Matchup

Danzaburou
Danzaburou
Fkerrd
Danzaburou
Level 105
God Stats
6W - 6L
1,600 SR
Queue Stats
237W - 187L
1,555 Elo+
Party 1
Anubis
Anubis
IamNotaSmurf420
Anubis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
1,548 Elo+
Party 1
Chaac
Chaac
TheMythoclast
Chaac
Level 118
God Stats
25W - 10L
1,990 SR
Queue Stats
249W - 211L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
VcCrim
Cthulhu
Level 7
God Stats
3W - 5L
1,429 SR
Queue Stats
28W - 23L
1,372 Elo+
Party 1
Scylla
Scylla
realtramlaw
Scylla
Level 65
God Stats
3W - 3L
1,360 SR
Queue Stats
128W - 118L
1,492 Elo+
Party 1
Team Averages
Level 62
1,576 SR
1,519 Elo+

VS

Team Averages
Level 56
1,582 SR
1,428 Elo+
Baron Samedi
Baron Samedi
Frosty_frost_
Baron Samedi
Level 39
God Stats
0W - 1L
1,737 SR
Queue Stats
1W - 2L
1,423 Elo+
Party 2
Neith
Neith
IKYKPotter
Neith
Level 41
God Stats
2W - 4L
1,434 SR
Queue Stats
76W - 71L
1,495 Elo+
Party 2
Poseidon
Poseidon
Tj_ElMonares664
Poseidon
Level 104
God Stats
16W - 13L
1,595 SR
Queue Stats
344W - 380L
1,369 Elo+
Party 3
Chaac
Chaac
allano90
Chaac
Level 37
God Stats
10W - 12L
1,500 SR
Queue Stats
106W - 140L
1,358 Elo+
Party 3
Geb
Geb
jt0424
Geb
Level 60
God Stats
1W - 2L
1,645 SR
Queue Stats
125W - 105L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fkerrd
Danzaburou
14
5 / 1 / 5
7,973
498
6,837
8,935
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
12 / 2 / 8
9,259
579
18,153
15,117
6,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 10
7,833
490
6,056
11,849
5,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
VcCrim
Cthulhu
10
1 / 4 / 10
6,754
422
7,106
10,039
7,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Scylla
13
5 / 2 / 11
8,262
516
6,901
5,334
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Frosty_frost_
Baron Samedi
10
2 / 7 / 1
6,870
429
4,991
10,068
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
3 / 4 / 4
8,435
527
8,991
11,581
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
14
5 / 3 / 3
8,356
522
8,229
11,667
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
allano90
Chaac
11
0 / 5 / 3
7,133
446
7,259
13,197
7,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Geb
jt0424
Geb
9
0 / 7 / 2
6,206
388
6,512
16,127
9,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
26
Kills
10
10
Deaths
26
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fkerrd
Danzaburou
5
1
5
7.5
L
Baron Samedi
Frosty_frost_
Baron Samedi
2
7
1
0.36
L
Neith
3
4
4
1.25
W
12
2
8
8
W
3
1
10
8
L
Poseidon
5
3
3
2.17
W
Cthulhu
VcCrim
Cthulhu
1
4
10
1.5
L
Chaac
allano90
Chaac
0
5
3
0.3
L
Geb
jt0424
Geb
0
7
2
0.14
W
Scylla
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,053
Damage
35,982
51,274
Taken
62,640
24,296
Mitigated
26,900
21,932
Healing
19,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fkerrd
Danzaburou
6,837
3,171
0
3,895
8,935
2,939
528
3,425
5,402
0
47,332
L
Baron Samedi
Frosty_frost_
Baron Samedi
4,991
76
852
1,995
10,068
3,919
111
6,634
3,395
22,315
0
L
Neith
8,991
4,993
0
5,215
11,581
3,101
1,045
5,221
6,167
0
48,320
W
18,153
1,021
398
9,131
15,117
6,774
0
7,567
7,196
48,684
0
W
6,056
1,289
0
5,962
11,849
5,544
0
2,489
9,204
0
45,826
L
Poseidon
8,229
747
92
4,789
11,667
3,066
609
4,115
7,491
55,524
0
W
Cthulhu
VcCrim
Cthulhu
7,106
564
84
1,615
10,039
7,328
297
3,276
6,075
18,706
0
L
Chaac
allano90
Chaac
7,259
558
0
2,949
13,197
7,131
650
7,734
5,025
6,033
28,312
L
Geb
jt0424
Geb
6,512
918
858
2,671
16,127
9,683
81
7,688
8,285
16,659
0
W
Scylla
6,901
102
0
847
5,334
1,711
0
3,625
1,460
34,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,081
Gold Earned
37,000
313
Minions Killed
318
0
Camps Cleared
0
1,535,322
Distance Traveled
1,486,057
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,973
498
74
5
0
294,043
4
L
Baron Samedi
6,870
429
50
3
0
265,528
0
L
Neith
8,435
527
76
5
0
280,414
2
W
Anubis
9,259
579
58
4
0
294,741
3
W
Chaac
7,833
490
91
6
0
347,777
3
L
Poseidon
8,356
522
103
6
0
329,447
2
W
Cthulhu
6,754
422
23
1
0
294,014
1
L
Chaac
7,133
446
67
4
0
310,040
2
L
Geb
6,206
388
22
1
0
300,628
1
W
Scylla
8,262
516
67
4
0
304,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role