Player Matchup

Sobek
Sobek
Boombag45
Sobek
Level 91
God Stats
15W - 5L
1,710 SR
Queue Stats
208W - 203L
1,468 Elo+
Party 2
Awilix
Awilix
COD_fan5564
Awilix
Level 88
God Stats
7W - 5L
1,541 SR
Queue Stats
199W - 189L
1,464 Elo+
Party 2
Chaac
Chaac
EnosisPegasus
Chaac
Level 129
God Stats
1W - 1L
1,291 SR
Queue Stats
34W - 37L
1,479 Elo+
Solo
Medusa
Medusa
Probleminhell
Medusa
Level 90
God Stats
12W - 4L
1,724 SR
Queue Stats
184W - 181L
1,481 Elo+
Party 2
He Bo
He Bo
YaBoyBran
He Bo
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 154L
1,522 Elo+
Solo
Team Averages
Level 103
1,553 SR
1,483 Elo+

VS

Team Averages
Level 130
1,570 SR
1,510 Elo+
Freya
Freya
JJStatic
Freya
Level 120
God Stats
2W - 2L
1,608 SR
Queue Stats
236W - 217L
1,546 Elo+
Solo
Pele
Pele
StopMAYAND
Pele
Level 154
God Stats
4W - 9L
1,371 SR
Queue Stats
129W - 150L
1,486 Elo+
Party 1
Nike
Nike
TacticallyN8te
Nike
Level 139
God Stats
5W - 4L
1,712 SR
Queue Stats
161W - 155L
1,531 Elo+
Solo
Geb
Geb
lollygaggerjones
Geb
Level 109
God Stats
20W - 15L
1,612 SR
Queue Stats
61W - 61L
1,512 Elo+
Solo
Eset
Eset
moopehaa8547
Eset
Level 129
God Stats
0W - 2L
1,548 SR
Queue Stats
166W - 170L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Boombag45
Sobek
11
2 / 2 / 8
6,850
489
3,948
9,457
8,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
12
5 / 1 / 4
7,747
553
7,723
6,960
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 1 / 3
8,822
630
7,115
8,271
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 2 / 5
8,478
606
10,317
9,194
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
YaBoyBran
He Bo
14
2 / 1 / 1
8,001
572
6,210
7,482
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JJStatic
Freya
11
3 / 6 / 1
7,103
507
3,928
9,820
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 4 / 2
6,771
484
4,231
11,031
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 0
7,446
532
7,109
12,203
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 4
6,083
435
4,394
10,885
8,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 0
6,437
460
3,243
5,251
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
17
Kills
7
7
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
Boombag45
Sobek
2
2
8
3
W
Awilix
5
1
4
7
W
3
1
3
4.5
L
Freya
JJStatic
Freya
3
6
1
0.58
W
5
2
5
3.75
L
2
4
2
0.75
L
1
4
0
0.25
W
He Bo
YaBoyBran
He Bo
2
1
1
2.5
L
0
2
4
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,313
Damage
22,905
41,364
Taken
49,190
23,356
Mitigated
27,507
15,756
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Boombag45
Sobek
3,948
379
0
1,785
9,457
8,180
58
3,120
6,294
14,570
0
W
Awilix
7,723
3,063
0
2,976
6,960
2,654
0
1,438
5,522
0
46,917
W
7,115
2,007
0
4,100
8,271
6,733
566
63
7,306
2,425
55,097
L
Freya
JJStatic
Freya
3,928
1,371
0
1,779
9,820
3,498
884
646
9,004
28,714
3,594
W
10,317
6,373
0
3,681
9,194
3,250
1,084
3,371
5,780
0
56,172
L
4,231
738
0
2,843
11,031
3,511
0
2,817
8,021
0
35,071
L
7,109
1,444
0
4,276
12,203
9,875
0
1,425
10,696
0
45,653
W
He Bo
YaBoyBran
He Bo
6,210
174
0
3,214
7,482
2,539
0
3,259
4,180
54,067
0
L
4,394
394
0
2,185
10,885
8,928
376
2,902
7,494
14,065
0
L
3,243
245
0
1,246
5,251
1,695
0
1,540
3,513
32,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,898
Gold Earned
33,840
436
Minions Killed
332
0
Camps Cleared
0
1,405,976
Distance Traveled
1,283,635
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,850
489
26
2
0
266,609
4
W
Awilix
7,747
553
83
6
0
320,907
4
W
Chaac
8,822
630
123
9
0
306,033
1
L
Freya
7,103
507
75
5
0
242,917
6
W
Medusa
8,478
606
96
7
0
257,247
2
L
Pele
6,771
484
62
4
0
288,570
3
L
Nike
7,446
532
110
8
0
246,028
4
W
He Bo
8,001
572
108
8
0
255,180
7
L
Geb
6,083
435
19
1
0
267,087
2
L
Eset
6,437
460
66
5
0
239,033
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role