Player Matchup

Ah Puch
Ah Puch
Akahru
Ah Puch
Level 124
God Stats
3W - 2L
1,534 SR
Queue Stats
148W - 130L
1,569 Elo+
Party 2
Atlas
Atlas
Deviljester666
Atlas
Level 126
God Stats
4W - 0L
1,861 SR
Queue Stats
159W - 127L
1,549 Elo+
Party 2
Danzaburou
Danzaburou
FierceTotem
Danzaburou
Level 89
God Stats
13W - 9L
1,553 SR
Queue Stats
125W - 110L
1,544 Elo+
Party 2
Ullr
Ullr
NemesisW
Ullr
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 115L
1,564 Elo+
Solo
Anubis
Anubis
Xxd34thisherexX
Anubis
Level 124
God Stats
5W - 1L
1,693 SR
Queue Stats
31W - 25L
1,473 Elo+
Solo
Team Averages
Level 118
1,628 SR
1,540 Elo+

VS

Team Averages
Level 104
1,459 SR
1,580 Elo+
Anubis
Anubis
Beastbear53
Anubis
Level 129
God Stats
1W - 2L
1,583 SR
Queue Stats
142W - 93L
1,626 Elo+
Party 1
Ra
Ra
EMEMYTLAS
Ra
Level 108
God Stats
8W - 5L
1,525 SR
Queue Stats
112W - 87L
1,572 Elo+
Party 1
Guan Yu
Guan Yu
Nanayo
Guan Yu
Level 121
God Stats
8W - 10L
1,504 SR
Queue Stats
152W - 143L
1,532 Elo+
Solo
Arachne
Arachne
mfkinmarin
Arachne
Level 110
God Stats
0W - 1L
1,181 SR
Queue Stats
86W - 66L
1,574 Elo+
Party 1
Chernobog
Chernobog
ossythelord
Chernobog
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 210L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Akahru
Ah Puch
17
0 / 3 / 15
9,751
975
6,067
7,553
2,162
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 2 / 22
10,646
1,065
15,472
11,517
9,642
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
FierceTotem
Danzaburou
17
10 / 3 / 13
11,859
1,186
15,610
11,123
3,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ullr
17
11 / 1 / 9
11,542
1,154
14,514
8,015
2,915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
6 / 3 / 9
11,132
1,113
13,011
8,263
3,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

231

VS

Team 2 Tickets

111

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
4 / 6 / 4
10,566
1,057
7,940
12,248
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 3 / 7
9,378
938
7,014
8,325
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Nanayo
Guan Yu
15
2 / 6 / 5
9,158
916
9,097
16,832
15,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
mfkinmarin
Arachne
16
1 / 8 / 6
9,296
930
8,987
16,478
6,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
ossythelord
Chernobog
15
5 / 5 / 2
10,664
1,066
9,804
13,123
4,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
28
Kills
12
12
Deaths
28
68
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Akahru
Ah Puch
0
3
15
2.5
L
Anubis
4
6
4
1
W
1
2
22
6
L
0
3
7
1.17
W
Danzaburou
FierceTotem
Danzaburou
10
3
13
5.5
L
Guan Yu
Nanayo
Guan Yu
2
6
5
0.75
W
Ullr
11
1
9
15.5
W
6
3
9
3.5
L
Arachne
mfkinmarin
Arachne
1
8
6
0.5
L
Chernobog
ossythelord
Chernobog
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,674
Damage
42,842
46,471
Taken
67,006
21,458
Mitigated
32,893
8,941
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Akahru
Ah Puch
6,067
411
104
1,732
7,553
2,162
0
2,162
5,319
40,082
0
L
Anubis
7,940
60
68
1,138
12,248
4,309
0
5,588
6,660
30,063
0
W
15,472
5,041
1,040
1,138
11,517
9,642
0
4,501
6,868
26,740
0
L
7,014
397
1,035
859
8,325
2,506
0
5,219
3,106
32,660
0
W
Danzaburou
FierceTotem
Danzaburou
15,610
6,463
0
2,694
11,123
3,594
0
4,134
6,883
0
27,994
L
Guan Yu
Nanayo
Guan Yu
9,097
836
859
2,255
16,832
15,464
0
8,636
8,196
1,610
11,184
W
Ullr
14,514
5,033
0
0
8,015
2,915
0
2,535
5,478
0
19,412
W
13,011
81
0
2,233
8,263
3,145
0
2,270
5,803
43,596
0
L
Arachne
mfkinmarin
Arachne
8,987
4,695
0
2,215
16,478
6,026
0
8,250
8,228
0
16,929
L
Chernobog
ossythelord
Chernobog
9,804
6,233
0
2,383
13,123
4,588
0
6,857
6,266
0
36,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,930
Gold Earned
49,062
237
Minions Killed
201
8
Camps Cleared
7
970,931
Distance Traveled
1,018,575
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,751
975
86
9
1
185,630
0
L
Anubis
10,566
1,057
51
5
3
189,273
0
W
Atlas
10,646
1,065
15
2
0
211,102
2
L
Ra
9,378
938
65
7
0
222,930
0
W
Danzaburou
11,859
1,186
39
4
2
175,930
0
L
Guan Yu
9,158
916
11
1
0
210,211
2
W
Ullr
11,542
1,154
21
2
0
218,147
0
W
Anubis
11,132
1,113
76
8
5
180,122
1
L
Arachne
9,296
930
17
2
2
205,205
0
L
Chernobog
10,664
1,066
57
6
2
190,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role