Player Matchup

Anhur
Anhur
 
Anhur
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ACE Assassin317
Ao Kuang
Level 112
God Stats
3W - 1L
1,698 SR
Queue Stats
438W - 401L
1,586 Elo+
Party 1
Ullr
Ullr
Auenu
Ullr
Level 97
God Stats
39W - 27L
1,592 SR
Queue Stats
453W - 432L
1,506 Elo+
Party 1
Fenrir
Fenrir
Martwain
Fenrir
Level 133
God Stats
6W - 1L
1,747 SR
Queue Stats
211W - 141L
1,625 Elo+
Party 3
Ganesha
Ganesha
Sh0rty7
Ganesha
Level 47
God Stats
1W - 1L
1,241 SR
Queue Stats
43W - 32L
1,625 Elo+
Party 3
Team Averages
Level 90
1,555 SR
1,568 Elo+

VS

Team Averages
Level 57
1,568 SR
1,490 Elo+
Artio
Artio
DreadW0lf99
Artio
Level 122
God Stats
8W - 9L
1,487 SR
Queue Stats
70W - 76L
1,507 Elo+
Party 2
Tiamat
Tiamat
EclipseNA
Tiamat
Level 25
God Stats
0W - 1L
1,240 SR
Queue Stats
12W - 12L
1,382 Elo+
Party 2
Loki
Loki
LowkeySkillzz
Loki
Level 29
God Stats
17W - 10L
1,625 SR
Queue Stats
18W - 11L
1,596 Elo+
Party 2
Zhong Kui
Zhong Kui
Reetaliation322
Zhong Kui
Level 26
God Stats
1W - 1L
1,831 SR
Queue Stats
17W - 11L
1,619 Elo+
Party 2
Izanami
Izanami
kyoshi13
Izanami
Level 85
God Stats
3W - 2L
1,659 SR
Queue Stats
216W - 246L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 1 / 3
5,936
540
1,538
4,904
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
11
3 / 1 / 2
6,615
601
3,640
7,325
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
Auenu
Ullr
12
8 / 1 / 2
7,418
674
6,906
6,473
2,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
Martwain
Fenrir
12
6 / 0 / 0
7,303
664
8,707
7,774
3,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
Sh0rty7
Ganesha
9
0 / 0 / 6
5,963
542
2,168
4,870
2,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,411
492
3,480
9,125
6,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
EclipseNA
Tiamat
8
0 / 6 / 1
4,876
443
1,863
5,869
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 1
5,487
499
2,971
5,954
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Reetaliation322
Zhong Kui
8
0 / 3 / 1
5,083
462
4,311
6,690
4,676
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
kyoshi13
Izanami
10
1 / 1 / 0
5,760
524
2,453
4,781
992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
3
3
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
1
3
1.5
W
Ao Kuang
3
1
2
4
W
Ullr
Auenu
Ullr
8
1
2
9
L
1
5
1
0.3
L
Tiamat
EclipseNA
Tiamat
0
6
1
0.08
L
1
2
1
0.75
W
Fenrir
Martwain
Fenrir
6
0
0
6
L
Zhong Kui
Reetaliation322
Zhong Kui
0
3
1
0.17
W
Ganesha
Sh0rty7
Ganesha
0
0
6
3
L
Izanami
kyoshi13
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,959
Damage
15,078
31,346
Taken
32,419
12,536
Mitigated
15,618
11,482
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,538
434
0
1,483
4,904
1,286
186
769
4,135
0
35,574
W
Ao Kuang
3,640
1,223
0
3,961
7,325
2,696
26
799
6,401
34,038
8,893
W
Ullr
Auenu
Ullr
6,906
3,107
0
686
6,473
2,051
0
1,592
4,603
0
40,240
L
3,480
734
649
2,618
9,125
6,074
0
1,740
6,967
18,362
0
L
Tiamat
EclipseNA
Tiamat
1,863
106
0
373
5,869
2,310
76
1,657
4,178
14,074
0
L
2,971
618
0
1,736
5,954
1,566
0
701
5,253
0
21,634
W
Fenrir
Martwain
Fenrir
8,707
3,160
0
3,260
7,774
3,659
44
4,143
3,339
3,940
38,395
L
Zhong Kui
Reetaliation322
Zhong Kui
4,311
311
0
2,339
6,690
4,676
114
1,475
5,009
21,944
0
W
Ganesha
Sh0rty7
Ganesha
2,168
251
189
1,903
4,870
2,844
258
1,551
3,214
14,789
0
L
Izanami
kyoshi13
Izanami
2,453
1,379
0
1,914
4,781
992
409
553
4,228
0
37,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,235
Gold Earned
26,617
353
Minions Killed
256
0
Camps Cleared
0
1,149,430
Distance Traveled
1,046,584
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,936
540
89
8
0
213,095
4
W
Ao Kuang
6,615
601
89
8
0
251,137
1
W
Ullr
7,418
674
83
8
0
205,194
3
L
Artio
5,411
492
34
3
0
207,544
2
L
Tiamat
4,876
443
37
3
0
184,630
0
L
Loki
5,487
499
43
4
0
264,765
0
W
Fenrir
7,303
664
88
8
0
245,154
0
L
Zhong Kui
5,083
462
48
4
0
189,176
3
W
Ganesha
5,963
542
4
0
0
234,850
5
L
Izanami
5,760
524
94
9
0
200,469
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role