Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AbuderuMercado
Cerberus
Level 128
God Stats
2W - 0L
1,716 SR
Queue Stats
22W - 18L
1,522 Elo+
Party 1
Sol
Sol
JoJoXkujo
Sol
Level 26
God Stats
1W - 0L
1,379 SR
Queue Stats
6W - 6L
1,432 Elo+
Party 1
Team Averages
Level 93
1,532 SR
1,485 Elo+

VS

Team Averages
Level 37
1,335 SR
1,234 Elo+
Zeus
Zeus
GoodGuyGriddz
Zeus
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
22W - 37L
1,130 Elo+
Party 2
Medusa
Medusa
GoodGuyHitman
Medusa
Level 14
God Stats
2W - 6L
1,327 SR
Queue Stats
5W - 10L
1,297 Elo+
Party 2
Cabrakan
Cabrakan
dahallaa
Cabrakan
Level 67
God Stats
0W - 1L
1,177 SR
Queue Stats
13W - 22L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
9 / 2 / 12
9,599
873
10,705
9,339
3,363
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
14
11 / 0 / 15
10,442
949
8,630
12,137
14,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
7 / 3 / 18
9,621
875
10,397
9,186
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 11 / 3
6,973
634
5,091
11,139
2,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 8 / 4
7,216
656
6,681
10,836
2,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
dahallaa
Cabrakan
10
3 / 8 / 2
7,893
718
8,908
14,515
12,955
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
27
Kills
5
5
Deaths
27
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
2
12
7.5
W
Cerberus
11
0
15
18.5
L
1
11
3
0.23
L
1
8
4
0.38
W
7
3
18
5.33
L
Cabrakan
dahallaa
Cabrakan
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,732
Damage
20,680
30,662
Taken
36,490
21,686
Mitigated
18,132
9,325
Healing
2,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,705
4,432
0
2,369
9,339
3,363
341
4,512
4,827
0
43,646
W
Cerberus
8,630
759
0
3,451
12,137
14,989
164
5,946
6,191
24,417
0
L
5,091
2,071
151
498
11,139
2,409
0
5,427
5,712
16,218
0
L
6,681
3,700
0
315
10,836
2,768
0
6,241
4,595
0
15,476
W
10,397
2,931
0
3,505
9,186
3,334
1,648
4,135
5,051
26,139
2,705
L
Cabrakan
dahallaa
Cabrakan
8,908
589
12
1,058
14,515
12,955
0
7,145
7,370
17,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
22,082
141
Minions Killed
66
8
Camps Cleared
1
579,280
Distance Traveled
466,865
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,599
873
51
5
4
191,450
0
W
Cerberus
10,442
949
47
4
1
211,401
5
L
Zeus
6,973
634
27
2
0
137,316
0
L
Medusa
7,216
656
23
2
0
170,965
0
W
Sol
9,621
875
43
4
3
176,429
0
L
Cabrakan
7,893
718
16
1
1
158,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role