Player Matchup

Sol
Sol
Bobº
Sol
Level 98
God Stats
6W - 3L
1,665 SR
Queue Stats
156W - 147L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
Hocko19
Sun Wukong
Level 120
God Stats
6W - 4L
1,460 SR
Queue Stats
62W - 77L
1,546 Elo+
Solo
Ymir
Ymir
Ice9112
Ymir
Level 144
God Stats
1W - 1L
1,275 SR
Queue Stats
49W - 50L
1,559 Elo+
Solo
Discordia
Discordia
PrettyHectic
Discordia
Level 155
God Stats
5W - 2L
1,637 SR
Queue Stats
580W - 158L
1,759 Elo+
Party 1
Thanatos
Thanatos
Rex4ever
Thanatos
Level 159
God Stats
12W - 3L
1,816 SR
Queue Stats
883W - 297L
1,729 Elo+
Party 1
Team Averages
Level 135
1,571 SR
1,620 Elo+

VS

Team Averages
Level 144
1,695 SR
1,567 Elo+
Ne Zha
Ne Zha
Brackion
Ne Zha
Level 148
God Stats
13W - 17L
1,580 SR
Queue Stats
626W - 664L
1,578 Elo+
Solo
Hou Yi
Hou Yi
DerpDerpy
Hou Yi
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DjJoshay
Gilgamesh
Level 144
God Stats
10W - 6L
1,715 SR
Queue Stats
58W - 51L
1,537 Elo+
Party 2
Scylla
Scylla
DjJulius
Scylla
Level 149
God Stats
3W - 2L
1,926 SR
Queue Stats
71W - 49L
1,629 Elo+
Party 2
Osiris
Osiris
Koburaa
Osiris
Level 142
God Stats
11W - 5L
1,755 SR
Queue Stats
572W - 309L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bobº
Sol
14
5 / 2 / 3
8,326
694
6,700
6,701
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Hocko19
Sun Wukong
13
0 / 2 / 0
7,160
597
3,446
8,850
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
Ice9112
Ymir
10
1 / 0 / 5
6,724
560
3,883
10,662
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
PrettyHectic
Discordia
13
3 / 2 / 3
7,523
627
6,464
5,742
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Rex4ever
Thanatos
12
7 / 2 / 2
7,575
631
6,904
7,502
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Brackion
Ne Zha
11
1 / 4 / 0
6,544
545
2,513
9,640
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
DerpDerpy
Hou Yi
9
1 / 6 / 1
5,421
452
4,634
7,313
1,842
Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
DjJoshay
Gilgamesh
9
2 / 1 / 0
6,031
503
3,173
9,511
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
DjJulius
Scylla
9
1 / 5 / 1
5,637
470
4,969
5,501
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Koburaa
Osiris
13
3 / 0 / 0
7,607
634
6,919
8,302
5,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
8
8
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
Bobº
Sol
5
2
3
3.25
L
Ne Zha
Brackion
Ne Zha
1
4
0
0.25
L
Hou Yi
DerpDerpy
Hou Yi
1
6
1
0.25
L
Gilgamesh
DjJoshay
Gilgamesh
2
1
0
2
L
Scylla
DjJulius
Scylla
1
5
1
0.3
W
Sun Wukong
Hocko19
Sun Wukong
0
2
0
0
W
Ymir
Ice9112
Ymir
1
0
5
3.5
L
Osiris
Koburaa
Osiris
3
0
0
3
W
Discordia
PrettyHectic
Discordia
3
2
3
2.25
W
Thanatos
Rex4ever
Thanatos
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,397
Damage
22,208
39,457
Taken
40,267
20,349
Mitigated
16,170
17,835
Healing
11,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Bobº
Sol
6,700
3,384
0
2,086
6,701
1,565
137
0
6,701
54,128
0
L
Ne Zha
Brackion
Ne Zha
2,513
276
0
3,981
9,640
3,013
0
3,866
5,588
0
37,553
L
Hou Yi
DerpDerpy
Hou Yi
4,634
2,125
0
998
7,313
1,842
0
5,049
2,224
0
20,776
L
Gilgamesh
DjJoshay
Gilgamesh
3,173
1,112
305
2,788
9,511
4,432
0
3,801
5,552
0
18,574
L
Scylla
DjJulius
Scylla
4,969
479
0
487
5,501
1,615
0
2,873
2,374
29,102
0
W
Sun Wukong
Hocko19
Sun Wukong
3,446
789
0
3,948
8,850
4,354
0
244
7,965
0
44,147
W
Ymir
Ice9112
Ymir
3,883
1,198
0
3,181
10,662
9,202
29
1,503
8,964
20,432
0
L
Osiris
Koburaa
Osiris
6,919
2,165
0
3,013
8,302
5,268
0
820
6,926
3,572
45,307
W
Discordia
PrettyHectic
Discordia
6,464
261
0
1,654
5,742
1,982
347
2,145
3,403
48,866
0
W
Thanatos
Rex4ever
Thanatos
6,904
2,066
0
6,966
7,502
3,246
0
853
6,537
0
44,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
31,240
427
Minions Killed
333
0
Camps Cleared
0
1,187,067
Distance Traveled
1,208,583
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,326
694
113
9
0
228,938
3
L
Ne Zha
6,544
545
89
7
0
275,241
2
L
Hou Yi
5,421
452
37
3
0
199,057
0
L
Gilgamesh
6,031
503
26
2
0
251,864
7
L
Scylla
5,637
470
74
6
0
221,947
4
W
Sun Wukong
7,160
597
119
10
0
250,339
2
W
Ymir
6,724
560
23
2
0
236,156
4
L
Osiris
7,607
634
107
9
0
260,474
5
W
Discordia
7,523
627
106
9
0
229,109
6
W
Thanatos
7,575
631
66
6
0
242,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role