Player Matchup

Achilles
Achilles
ColbertDolbert
Achilles
Level 62
God Stats
0W - 2L
1,676 SR
Queue Stats
14W - 15L
1,221 Elo+
Party 1
Gilgamesh
Gilgamesh
DEADLYWOLF200
Gilgamesh
Level 66
God Stats
22W - 60L
1,271 SR
Queue Stats
54W - 109L
1,234 Elo+
Solo
Terra
Terra
therealnyhmesis
Terra
Level 67
God Stats
0W - 1L
1,425 SR
Queue Stats
6W - 13L
1,227 Elo+
Party 1
Team Averages
Level 65
1,457 SR
1,227 Elo+

VS

Team Averages
Level 47
1,411 SR
1,209 Elo+
Nox
Nox
CrownofKyu
Nox
Level 31
God Stats
6W - 8L
1,409 SR
Queue Stats
36W - 81L
1,190 Elo+
Party 2
Bellona
Bellona
PhoenixNova1680
Bellona
Level 42
God Stats
7W - 10L
1,351 SR
Queue Stats
52W - 107L
1,202 Elo+
Party 2
Sol
Sol
TangoDoflamingo
Sol
Level 68
God Stats
3W - 2L
1,474 SR
Queue Stats
37W - 60L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
6 / 7 / 3
9,389
782
9,968
18,396
20,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
DEADLYWOLF200
Gilgamesh
11
3 / 4 / 4
8,038
670
5,957
18,130
8,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 6 / 7
7,934
661
5,011
13,654
13,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
9,177
765
12,496
5,376
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 5 / 10
9,478
790
8,699
11,727
10,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
8 / 4 / 6
9,263
772
18,762
11,409
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
10
Kills
17
17
Deaths
10
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
6
7
3
1.07
W
5
1
9
9.5
L
Gilgamesh
DEADLYWOLF200
Gilgamesh
3
4
4
1.25
W
4
5
10
1.8
W
8
4
6
2.75
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,936
Damage
39,957
50,180
Taken
28,512
42,410
Mitigated
17,791
6,031
Healing
7,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,968
2,174
0
1,512
18,396
20,662
112
9,987
7,768
0
26,568
W
12,496
1,473
0
1,395
5,376
1,995
546
1,762
3,245
24,916
0
L
Gilgamesh
DEADLYWOLF200
Gilgamesh
5,957
1,810
0
666
18,130
8,049
0
12,689
5,335
0
20,003
W
8,699
1,584
0
1,554
11,727
10,989
104
1,278
9,860
5,056
12,176
W
18,762
7,587
0
4,965
11,409
4,807
1,918
1,684
9,237
36,862
3,470
L
5,011
285
2,083
1,770
13,654
13,699
0
8,899
4,508
9,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
27,918
67
Minions Killed
100
2
Camps Cleared
3
577,154
Distance Traveled
520,183
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,389
782
26
2
1
193,643
2
W
Nox
9,177
765
33
3
0
194,827
0
L
Gilgamesh
8,038
670
32
3
0
196,372
0
W
Bellona
9,478
790
18
2
1
166,504
0
W
Sol
9,263
772
49
4
2
158,852
0
L
Terra
7,934
661
9
1
1
187,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role