Player Matchup

Neith
Neith
BloatedPiano7
Neith
Level 123
God Stats
12W - 4L
1,782 SR
Queue Stats
97W - 98L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Harleking720
Cthulhu
Level 105
God Stats
2W - 6L
1,311 SR
Queue Stats
158W - 193L
1,492 Elo+
Party 1
Zeus
Zeus
Hectthor
Zeus
Level 124
God Stats
25W - 10L
1,730 SR
Queue Stats
292W - 339L
1,519 Elo+
Party 1
Team Averages
Level 117
1,607 SR
1,509 Elo+

VS

Team Averages
Level 104
1,350 SR
1,448 Elo+
Cupid
Cupid
Bartholomew4797
Cupid
Level 88
God Stats
0W - 2L
1,242 SR
Queue Stats
190W - 286L
1,409 Elo+
Party 2
Raijin
Raijin
RenegadeGA1
Raijin
Level 136
God Stats
0W - 2L
1,273 SR
Queue Stats
230W - 296L
1,454 Elo+
Party 2
Chaac
Chaac
XSoulKillerHDX
Chaac
Level 89
God Stats
12W - 17L
1,536 SR
Queue Stats
12W - 22L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 6
7,860
786
6,062
5,684
1,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Harleking720
Cthulhu
12
3 / 2 / 9
7,671
767
6,426
8,525
4,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Zeus
13
6 / 1 / 7
8,611
861
12,251
6,527
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,500
650
3,973
7,145
2,223
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
10
3 / 7 / 2
6,893
689
6,593
9,685
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 2 / 5
6,339
634
4,156
10,353
6,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
4
2
6
3.5
W
Cthulhu
Harleking720
Cthulhu
3
2
9
3.75
W
Zeus
6
1
7
9.5
L
Raijin
3
7
2
0.57
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
14,722
20,736
Taken
27,183
8,533
Mitigated
11,799
7,138
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,973
1,514
217
1,067
7,145
2,223
0
4,165
2,484
0
12,806
W
6,062
2,345
0
1,508
5,684
1,872
259
1,002
4,588
0
28,742
W
Cthulhu
Harleking720
Cthulhu
6,426
210
1,012
3,678
8,525
4,526
58
2,427
5,816
15,610
0
W
Zeus
12,251
1,022
0
940
6,527
2,135
430
2,884
3,301
32,290
0
L
Raijin
6,593
717
0
1,351
9,685
3,027
0
6,659
2,292
19,082
0
L
4,156
869
15
3,664
10,353
6,549
0
6,339
3,425
0
12,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
19,732
131
Minions Killed
77
8
Camps Cleared
1
586,541
Distance Traveled
522,098
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,500
650
36
4
0
175,025
0
W
Neith
7,860
786
54
5
5
184,294
2
W
Cthulhu
7,671
767
28
3
2
201,028
3
W
Zeus
8,611
861
49
5
1
201,219
1
L
Raijin
6,893
689
30
3
0
155,038
2
L
Chaac
6,339
634
11
1
1
192,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role