Player Matchup

Osiris
Osiris
 
Osiris
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Ben Wxllace
Neith
Level 12
God Stats
2W - 1L
1,333 SR
Queue Stats
2W - 3L
1,123 Elo+
Party 2
Ne Zha
Ne Zha
JpMChale
Ne Zha
Level 90
God Stats
9W - 11L
1,495 SR
Queue Stats
139W - 196L
1,368 Elo+
Party 2
Ah Puch
Ah Puch
KamKetchum69
Ah Puch
Level 139
God Stats
2W - 4L
1,451 SR
Queue Stats
237W - 295L
1,366 Elo+
Party 2
Team Averages
Level 86
1,456 SR
1,371 Elo+

VS

Team Averages
Level 47
1,551 SR
1,462 Elo+
Achilles
Achilles
Compti
Achilles
Level 26
God Stats
23W - 24L
1,536 SR
Queue Stats
28W - 34L
1,423 Elo+
Party 1
Mercury
Mercury
Lg FuZioN
Mercury
Level 16
God Stats
4W - 2L
1,773 SR
Queue Stats
12W - 12L
1,470 Elo+
Party 1
Scylla
Scylla
Stigssssssssss
Scylla
Level 108
God Stats
1W - 3L
1,256 SR
Queue Stats
278W - 251L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
charizore
Heimdallr
Level 56
God Stats
0W - 1L
1,692 SR
Queue Stats
53W - 83L
1,431 Elo+
Party 1
Geb
Geb
jPageyy
Geb
Level 28
God Stats
14W - 16L
1,499 SR
Queue Stats
72W - 64L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
5 / 1 / 2
6,670
667
6,823
6,139
4,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
 
Bacchus
9
1 / 1 / 4
5,645
565
4,070
6,520
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 0 / 2
5,598
560
3,191
2,919
768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
JpMChale
Ne Zha
9
1 / 0 / 4
5,354
535
3,894
5,230
1,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
KamKetchum69
Ah Puch
10
3 / 1 / 2
6,125
613
2,938
3,566
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Compti
Achilles
8
0 / 5 / 0
4,666
467
2,537
9,741
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
Lg FuZioN
Mercury
8
0 / 0 / 1
4,749
475
1,052
6,131
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 3 / 0
5,221
522
3,329
4,740
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
charizore
Heimdallr
9
1 / 2 / 0
5,162
516
5,233
6,490
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
8
0 / 3 / 1
4,658
466
1,194
5,871
3,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
1
2
6
W
Bacchus
 
Bacchus
1
1
4
3
W
3
0
2
4
L
Achilles
Compti
Achilles
0
5
0
0
W
Ne Zha
JpMChale
Ne Zha
1
0
4
3
W
Ah Puch
KamKetchum69
Ah Puch
3
1
2
4
L
Mercury
Lg FuZioN
Mercury
0
0
1
0.5
L
2
3
0
0.67
L
Heimdallr
charizore
Heimdallr
1
2
0
0.5
L
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,916
Damage
13,345
24,374
Taken
32,973
11,851
Mitigated
13,099
7,165
Healing
7,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,823
1,722
0
1,470
6,139
4,053
72
632
5,027
0
28,310
W
Bacchus
 
Bacchus
4,070
618
0
672
6,520
4,564
356
725
5,569
17,795
0
W
3,191
688
0
881
2,919
768
800
179
2,676
0
26,876
L
Achilles
Compti
Achilles
2,537
461
0
1,794
9,741
5,439
0
887
8,191
0
16,908
W
Ne Zha
JpMChale
Ne Zha
3,894
1,318
0
3,047
5,230
1,306
44
1,155
3,865
0
21,441
W
Ah Puch
KamKetchum69
Ah Puch
2,938
0
0
1,095
3,566
1,160
692
1,086
2,269
29,226
0
L
Mercury
Lg FuZioN
Mercury
1,052
367
0
0
6,131
1,533
0
1,018
5,073
0
17,987
L
3,329
243
0
805
4,740
1,095
0
1,033
3,667
23,453
0
L
Heimdallr
charizore
Heimdallr
5,233
2,909
0
2,873
6,490
1,789
0
2,429
4,061
0
35,740
L
Geb
1,194
62
246
1,836
5,871
3,243
0
1,810
4,061
13,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,392
Gold Earned
24,456
274
Minions Killed
231
0
Camps Cleared
0
1,073,105
Distance Traveled
1,034,569
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,670
667
69
7
0
217,952
1
W
Bacchus
5,645
565
30
3
0
221,870
1
W
Neith
5,598
560
62
6
0
205,717
0
L
Achilles
4,666
467
37
4
0
203,211
0
W
Ne Zha
5,354
535
47
5
0
221,541
0
W
Ah Puch
6,125
613
66
7
0
206,025
1
L
Mercury
4,749
475
47
5
0
255,503
3
L
Scylla
5,221
522
45
5
0
201,727
1
L
Heimdallr
5,162
516
75
8
0
178,437
3
L
Geb
4,658
466
27
3
0
195,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role