Player Matchup

Hercules
Hercules
BuRGueS Alain
Hercules
Level 85
God Stats
0W - 4L
1,122 SR
Queue Stats
19W - 33L
1,231 Elo+
Party 1
Sol
Sol
Dragonicmen541
Sol
Level 86
God Stats
0W - 1L
1,514 SR
Queue Stats
31W - 42L
1,286 Elo+
Party 1
Jormungandr
Jormungandr
MAXCHICHA16
Jormungandr
Level 27
God Stats
0W - 1L
1,321 SR
Queue Stats
9W - 19L
1,201 Elo+
Party 1
Izanami
Izanami
Playmisa
Izanami
Level 18
God Stats
2W - 4L
1,564 SR
Queue Stats
10W - 24L
1,196 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mikefromcasa
Ah Muzen Cab
Level 102
God Stats
2W - 5L
1,108 SR
Queue Stats
190W - 216L
1,372 Elo+
Solo
Team Averages
Level 64
1,326 SR
1,257 Elo+

VS

Team Averages
Level 69
1,518 SR
1,348 Elo+
Bastet
Bastet
DelectDelish229
Bastet
Level 81
God Stats
3W - 4L
1,548 SR
Queue Stats
209W - 236L
1,371 Elo+
Solo
Neith
Neith
Hipsterwaifu
Neith
Level 49
God Stats
25W - 44L
1,405 SR
Queue Stats
150W - 173L
1,343 Elo+
Solo
Freya
Freya
LeYeND StReeT
Freya
Level 83
God Stats
10W - 2L
1,631 SR
Queue Stats
375W - 408L
1,344 Elo+
Solo
Scylla
Scylla
PeerodMalarc
Scylla
Level 66
God Stats
17W - 13L
1,518 SR
Queue Stats
49W - 64L
1,343 Elo+
Party 2
Kuzenbo
Kuzenbo
TheCurvyDan
Kuzenbo
Level 65
God Stats
5W - 7L
1,490 SR
Queue Stats
43W - 60L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuRGueS Alain
Hercules
12
1 / 8 / 1
8,054
447
5,062
17,882
14,095
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 7 / 0
8,158
453
7,185
14,391
4,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
MAXCHICHA16
Jormungandr
9
0 / 6 / 0
6,067
337
3,901
12,498
8,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Playmisa
Izanami
9
0 / 7 / 3
6,557
364
2,683
12,134
3,287
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
mikefromcasa
Ah Muzen Cab
11
1 / 5 / 2
7,697
428
3,523
9,443
2,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 2
11,430
635
11,144
12,451
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 2 / 13
8,817
490
7,331
9,742
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
13 / 1 / 4
11,330
629
18,604
10,234
5,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
15
6 / 1 / 8
10,266
570
10,874
4,576
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
TheCurvyDan
Kuzenbo
13
2 / 0 / 14
9,408
523
4,763
12,469
15,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
5
Kills
33
33
Deaths
5
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
BuRGueS Alain
Hercules
1
8
1
0.19
W
12
1
2
13
L
3
7
0
0.43
W
0
2
13
3.25
W
13
1
4
15
L
Jormungandr
MAXCHICHA16
Jormungandr
0
6
0
0
W
Scylla
6
1
8
10
L
Izanami
Playmisa
Izanami
0
7
3
0.21
W
Kuzenbo
TheCurvyDan
Kuzenbo
2
0
14
9
L
Ah Muzen Cab
mikefromcasa
Ah Muzen Cab
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,354
Damage
52,716
66,348
Taken
49,472
33,138
Mitigated
31,220
8,112
Healing
20,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BuRGueS Alain
Hercules
5,062
1,678
59
3,102
17,882
14,095
472
11,161
6,579
0
31,273
W
11,144
3,232
0
6,624
12,451
4,765
546
1,748
10,703
0
73,152
L
7,185
2,046
0
2,598
14,391
4,731
0
6,814
7,238
39,949
4,133
W
7,331
2,905
0
4,288
9,742
3,430
3,600
1,933
7,809
0
55,026
W
18,604
6,564
233
5,475
10,234
5,187
2,144
1,538
8,696
59,740
6,986
L
Jormungandr
MAXCHICHA16
Jormungandr
3,901
1,381
0
0
12,498
8,307
0
4,651
7,821
20,638
0
W
Scylla
10,874
550
0
1,044
4,576
1,841
2,706
2,129
2,447
51,694
0
L
Izanami
Playmisa
Izanami
2,683
979
0
232
12,134
3,287
0
5,868
6,180
0
28,332
W
Kuzenbo
TheCurvyDan
Kuzenbo
4,763
2,137
0
3,070
12,469
15,997
1,389
3,117
9,352
20,961
0
L
Ah Muzen Cab
mikefromcasa
Ah Muzen Cab
3,523
1,380
0
2,121
9,443
2,718
0
3,098
6,313
0
30,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,533
Gold Earned
51,251
307
Minions Killed
462
0
Camps Cleared
0
1,276,766
Distance Traveled
1,750,670
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,054
447
72
4
0
286,462
0
W
Bastet
11,430
635
123
7
0
389,728
0
L
Sol
8,158
453
79
4
0
297,550
1
W
Neith
8,817
490
99
6
0
313,085
7
W
Freya
11,330
629
110
6
0
346,751
0
L
Jormungandr
6,067
337
33
2
0
249,662
0
W
Scylla
10,266
570
112
6
0
359,226
0
L
Izanami
6,557
364
55
3
0
261,718
0
W
Kuzenbo
9,408
523
18
1
0
341,880
4
L
Ah Muzen Cab
7,697
428
68
4
0
181,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role