Player Matchup

Olorun
Olorun
EBCToste
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GX Fancy
Cthulhu
Level 22
God Stats
1W - 3L
1,191 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Charybdis
Charybdis
Tnashty69
Charybdis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Team Averages
Level 25
1,397 SR
1,500 Elo+

VS

Team Averages
Level 37
1,440 SR
1,401 Elo+
Da Ji
Da Ji
Appealing Goldz
Da Ji
Level 28
God Stats
32W - 19L
1,589 SR
Queue Stats
119W - 107L
1,439 Elo+
Party 2
Kukulkan
Kukulkan
SpringyGrunt91
Kukulkan
Level 36
God Stats
13W - 14L
1,426 SR
Queue Stats
176W - 190L
1,386 Elo+
Party 2
Cerberus
Cerberus
YeOLDman72
Cerberus
Level 48
God Stats
21W - 37L
1,305 SR
Queue Stats
254W - 318L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EBCToste
Olorun
10
0 / 9 / 2
6,983
582
4,381
11,436
3,408
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
GX Fancy
Cthulhu
11
2 / 10 / 2
8,129
677
3,498
18,905
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Tnashty69
Charybdis
11
2 / 9 / 0
7,689
641
4,181
10,417
3,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
19 / 2 / 9
11,260
938
16,874
10,821
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
15
7 / 1 / 17
9,992
833
13,850
6,381
2,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
YeOLDman72
Cerberus
13
2 / 2 / 23
9,312
776
6,597
13,988
10,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
77
4
Kills
28
28
Deaths
5
4
Assists
49
Player
Kills
Deaths
Assists
KDA
W
19
2
9
11.75
L
Olorun
EBCToste
Olorun
0
9
2
0.11
L
Cthulhu
GX Fancy
Cthulhu
2
10
2
0.3
W
Kukulkan
7
1
17
15.5
L
Charybdis
Tnashty69
Charybdis
2
9
0
0.22
W
Cerberus
YeOLDman72
Cerberus
2
2
23
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,060
Damage
37,321
40,758
Taken
31,190
15,669
Mitigated
18,601
3,693
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,874
5,459
526
956
10,821
5,560
1,085
3,179
7,234
0
30,672
L
Olorun
EBCToste
Olorun
4,381
2,833
483
1,048
11,436
3,408
118
6,295
5,141
16,906
0
L
Cthulhu
GX Fancy
Cthulhu
3,498
279
0
2,162
18,905
9,224
0
9,726
9,179
17,810
0
W
Kukulkan
13,850
724
105
1,922
6,381
2,483
673
2,475
3,662
47,541
0
L
Charybdis
Tnashty69
Charybdis
4,181
1,941
0
0
10,417
3,037
165
4,800
5,617
246
16,864
W
Cerberus
YeOLDman72
Cerberus
6,597
450
0
1,451
13,988
10,558
373
2,454
11,331
24,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,801
Gold Earned
30,564
91
Minions Killed
155
2
Camps Cleared
9
530,564
Distance Traveled
668,039
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,260
938
27
2
4
241,346
1
L
Olorun
6,983
582
28
2
1
176,150
0
L
Cthulhu
8,129
677
27
2
0
167,507
2
W
Kukulkan
9,992
833
82
7
3
210,942
0
L
Charybdis
7,689
641
36
3
1
186,907
0
W
Cerberus
9,312
776
46
4
2
215,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role