Player Matchup

Scylla
Scylla
FaintScroll51
Scylla
Level 105
God Stats
43W - 33L
1,556 SR
Queue Stats
213W - 220L
1,526 Elo+
Party 3
Mercury
Mercury
ItsSparkyWolf
Mercury
Level 121
God Stats
22W - 20L
1,577 SR
Queue Stats
319W - 291L
1,528 Elo+
Party 3
Guan Yu
Guan Yu
SmallTall
Guan Yu
Level 82
God Stats
239W - 186L
1,513 SR
Queue Stats
273W - 251L
1,494 Elo+
Party 1
Izanami
Izanami
p0k3sm0t
Izanami
Level 91
God Stats
52W - 26L
1,673 SR
Queue Stats
274W - 257L
1,528 Elo+
Party 1
Bacchus
Bacchus
sweendogg413
Bacchus
Level 65
God Stats
59W - 60L
1,558 SR
Queue Stats
175W - 170L
1,490 Elo+
Party 1
Team Averages
Level 93
1,575 SR
1,513 Elo+

VS

Team Averages
Level 105
1,503 SR
1,511 Elo+
Danzaburou
Danzaburou
Hydrozion
Danzaburou
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,318 Elo+
Party 2
Geb
Geb
ImaginaryBenz
Geb
Level 58
God Stats
0W - 5L
1,450 SR
Queue Stats
140W - 116L
1,531 Elo+
Party 2
Fenrir
Fenrir
mikadc11
Fenrir
Level 107
God Stats
7W - 6L
1,522 SR
Queue Stats
120W - 123L
1,479 Elo+
Solo
Nu Wa
Nu Wa
mugzmuzic
Nu Wa
Level 148
God Stats
0W - 2L
1,284 SR
Queue Stats
2W - 3L
1,516 Elo+
Party 2
Osiris
Osiris
Κilo
Osiris
Level 126
God Stats
1W - 1L
1,756 SR
Queue Stats
77W - 44L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
10,066
503
5,280
10,606
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
16
6 / 2 / 7
10,835
542
9,378
12,181
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SmallTall
Guan Yu
18
1 / 4 / 8
11,282
564
10,438
19,808
22,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
p0k3sm0t
Izanami
20
9 / 0 / 2
13,349
667
13,617
13,740
5,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
sweendogg413
Bacchus
13
2 / 1 / 8
10,005
500
6,381
11,524
11,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hydrozion
Danzaburou
14
0 / 6 / 1
8,357
418
3,162
11,926
3,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 4
8,463
423
5,309
12,904
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
mikadc11
Fenrir
17
5 / 3 / 3
10,125
506
8,238
15,278
6,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
mugzmuzic
Nu Wa
14
2 / 4 / 4
9,064
453
12,181
11,177
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Κilo
Osiris
18
4 / 4 / 1
10,850
543
10,267
19,333
16,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
19
Kills
12
13
Deaths
19
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
L
Danzaburou
Hydrozion
Danzaburou
0
6
1
0.08
L
1
2
4
1.5
W
Mercury
6
2
7
4.75
W
Guan Yu
SmallTall
Guan Yu
1
4
8
1.25
L
Fenrir
mikadc11
Fenrir
5
3
3
2.17
L
Nu Wa
mugzmuzic
Nu Wa
2
4
4
1
W
Izanami
p0k3sm0t
Izanami
9
0
2
10
W
Bacchus
sweendogg413
Bacchus
2
1
8
6
L
Osiris
Κilo
Osiris
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,094
Damage
39,157
67,859
Taken
70,618
47,076
Mitigated
42,379
22,941
Healing
16,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,280
583
0
1,273
10,606
3,074
1,402
4,847
5,373
64,219
0
L
Danzaburou
Hydrozion
Danzaburou
3,162
320
0
2,352
11,926
3,688
0
2,572
9,310
0
47,371
L
5,309
456
158
3,420
12,904
12,492
111
2,202
10,642
31,725
0
W
Mercury
9,378
5,568
0
2,872
12,181
4,367
1,328
3,725
8,216
0
59,269
W
Guan Yu
SmallTall
Guan Yu
10,438
1,242
1,869
7,386
19,808
22,987
707
2,988
16,552
13,845
60,045
L
Fenrir
mikadc11
Fenrir
8,238
1,937
0
2,450
15,278
6,379
0
2,245
12,849
0
76,480
L
Nu Wa
mugzmuzic
Nu Wa
12,181
2,240
0
2,660
11,177
3,512
182
3,663
7,254
63,274
0
W
Izanami
p0k3sm0t
Izanami
13,617
10,674
0
5,545
13,740
5,265
4,906
2,393
11,197
0
131,639
W
Bacchus
sweendogg413
Bacchus
6,381
228
933
3,063
11,524
11,383
652
3,597
7,639
23,188
0
L
Osiris
Κilo
Osiris
10,267
3,183
0
5,142
19,333
16,308
458
2,397
16,936
8,237
65,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,537
Gold Earned
46,859
594
Minions Killed
493
0
Camps Cleared
0
1,995,176
Distance Traveled
1,861,769
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,066
503
116
6
0
350,285
4
L
Danzaburou
8,357
418
76
4
0
316,606
0
L
Geb
8,463
423
32
2
0
403,747
5
W
Mercury
10,835
542
95
5
0
475,852
2
W
Guan Yu
11,282
564
137
7
0
370,798
3
L
Fenrir
10,125
506
121
6
0
397,888
10
L
Nu Wa
9,064
453
120
6
0
350,194
1
W
Izanami
13,349
667
223
11
0
379,303
6
W
Bacchus
10,005
500
23
1
0
418,938
7
L
Osiris
10,850
543
144
7
0
393,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role