Player Matchup

Kuzenbo
Kuzenbo
Magthel
Kuzenbo
Level 88
God Stats
9W - 3L
1,627 SR
Queue Stats
202W - 190L
1,423 Elo+
Party 1
Merlin
Merlin
o timotay o
Merlin
Level 88
God Stats
3W - 3L
1,286 SR
Queue Stats
342W - 321L
1,572 Elo+
Party 1
Neith
Neith
vExotic Cakes
Neith
Level 57
God Stats
2W - 1L
1,528 SR
Queue Stats
72W - 62L
1,545 Elo+
Party 1
Team Averages
Level 78
1,480 SR
1,513 Elo+

VS

Team Averages
Level 71
1,523 SR
1,483 Elo+
Cthulhu
Cthulhu
Dadoftheyear15
Cthulhu
Level 102
God Stats
8W - 9L
1,568 SR
Queue Stats
60W - 69L
1,404 Elo+
Solo
Heimdallr
Heimdallr
Zen Ba Gua
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 28L
1,548 Elo+
Party 2
Tiamat
Tiamat
uhh reverse
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Magthel
Kuzenbo
14
2 / 1 / 15
11,027
735
10,503
16,898
23,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
14
5 / 0 / 13
10,546
703
16,194
8,024
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
13 / 2 / 3
11,706
780
20,850
10,125
4,454
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
8,556
570
10,941
27,294
17,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
Zen Ba Gua
Heimdallr
11
1 / 9 / 0
8,225
548
10,032
15,670
5,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
12
1 / 5 / 1
8,587
572
6,022
12,252
5,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
20
Kills
2
3
Deaths
20
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Kuzenbo
Magthel
Kuzenbo
2
1
15
9.5
L
Heimdallr
Zen Ba Gua
Heimdallr
1
9
0
0.11
W
Merlin
5
0
13
11.5
L
Tiamat
1
5
1
0.3
W
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,547
Damage
26,995
35,047
Taken
55,216
30,902
Mitigated
28,455
12,391
Healing
10,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,941
431
672
7,060
27,294
17,968
0
11,492
15,068
28,061
0
W
Kuzenbo
Magthel
Kuzenbo
10,503
3,910
1,439
6,011
16,898
23,149
236
6,654
9,845
26,740
0
L
Heimdallr
Zen Ba Gua
Heimdallr
10,032
4,056
0
0
15,670
5,192
33
7,924
7,350
0
36,059
W
Merlin
16,194
687
152
1,249
8,024
3,299
992
3,640
4,182
38,831
0
L
Tiamat
6,022
431
0
2,824
12,252
5,295
0
6,366
5,524
21,715
0
W
20,850
9,526
762
2,778
10,125
4,454
1,339
6,234
3,545
0
51,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,279
Gold Earned
25,368
165
Minions Killed
134
9
Camps Cleared
3
907,115
Distance Traveled
738,443
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,556
570
48
3
0
268,061
1
W
Kuzenbo
11,027
735
30
2
3
352,093
2
L
Heimdallr
8,225
548
46
3
2
206,590
2
W
Merlin
10,546
703
44
3
4
297,998
1
L
Tiamat
8,587
572
40
3
1
263,792
0
W
Neith
11,706
780
91
6
2
257,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role