Player Matchup

Agni
Agni
Bronze IV
HoodRichRambo
Agni
Bronze IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,208 MMR
Solo
Neith
Neith
Silver II
IndieTheft
Neith
Silver II
Level 127
God Stats
1W - 1L
1,422 SR
Queue Stats
25W - 40L
1,207 MMR
Solo
Arachne
Arachne
Gold III
OG RO3SKI
Arachne
Gold III
Level 156
God Stats
132W - 92L
1,674 SR
Queue Stats
272W - 265L
1,271 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
egurrola66
Zhong Kui
Gold V
Level 109
God Stats
3W - 5L
1,622 SR
Queue Stats
80W - 77L
1,242 MMR
Solo
Sobek
Sobek
Gold V
gibsdude
Sobek
Gold V
Level 119
God Stats
1W - 0L
1,529 SR
Queue Stats
110W - 118L
1,238 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,549 SR
1,233 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,444 SR
1,204 MMR
Erlang Shen
Erlang Shen
Silver II
BongSZN
Erlang Shen
Silver II
Level 103
God Stats
37W - 30L
1,512 SR
Queue Stats
89W - 91L
984 MMR
Party 2
Medusa
Medusa
Bronze III
R3D DIO
Medusa
Bronze III
Level 67
God Stats
0W - 2L
1,474 SR
Queue Stats
8W - 17L
1,508 MMR
Party 1
Fenrir
Fenrir
Silver III
SOL1607
Fenrir
Silver III
Level 64
God Stats
1W - 4L
1,318 SR
Queue Stats
25W - 41L
1,048 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Whiddey_
Sylvanus
Silver I
Level 120
God Stats
1W - 2L
1,472 SR
Queue Stats
109W - 113L
1,171 MMR
Party 2
Olorun
Olorun
Silver I
bizzybix40
Olorun
Silver I
Level 154
God Stats
3W - 3L
1,445 SR
Queue Stats
88W - 93L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 8 / 16
16,179
539
35,777
30,563
14,331
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Neith
20
7 / 6 / 16
15,761
525
30,396
21,825
9,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
OG RO3SKI
Arachne
20
15 / 3 / 11
17,446
582
22,709
29,404
14,379
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
egurrola66
Zhong Kui
20
7 / 5 / 18
15,469
516
35,431
29,468
26,748
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sobek
gibsdude
Sobek
20
5 / 1 / 27
14,630
488
16,848
39,712
50,009
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
BastetAchillesMulan

VS

Bans
GilgameshCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BongSZN
Erlang Shen
20
9 / 8 / 8
15,594
520
21,311
32,650
25,501
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
R3D DIO
Medusa
19
3 / 7 / 12
13,547
452
27,536
24,793
9,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SOL1607
Fenrir
19
6 / 8 / 6
13,460
449
19,954
42,279
41,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Whiddey_
Sylvanus
17
2 / 13 / 11
12,090
403
15,818
41,830
51,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
bizzybix40
Olorun
18
3 / 11 / 7
12,541
418
23,237
31,912
27,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
67
47
Kills
23
23
Deaths
47
88
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BongSZN
Erlang Shen
9
8
8
1.63
W
13
8
16
2.63
W
Neith
7
6
16
2.5
W
Arachne
OG RO3SKI
Arachne
15
3
11
6.83
L
Medusa
R3D DIO
Medusa
3
7
12
1.29
L
Fenrir
SOL1607
Fenrir
6
8
6
1.13
L
Sylvanus
Whiddey_
Sylvanus
2
13
11
0.58
L
Olorun
bizzybix40
Olorun
3
11
7
0.59
W
Zhong Kui
egurrola66
Zhong Kui
7
5
18
3.2
W
Sobek
gibsdude
Sobek
5
1
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,161
Damage
107,856
150,972
Taken
173,464
115,308
Mitigated
155,830
62,347
Healing
46,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BongSZN
Erlang Shen
21,311
10,319
0
3,464
32,650
25,501
748
14,452
18,198
0
106,398
W
35,777
2,280
426
10,118
30,563
14,331
280
8,815
21,471
126,749
0
W
Neith
30,396
11,756
0
7,362
21,825
9,841
5,390
5,384
16,344
0
121,273
W
Arachne
OG RO3SKI
Arachne
22,709
16,662
0
10,821
29,404
14,379
1,834
6,996
22,041
0
158,975
L
Medusa
R3D DIO
Medusa
27,536
15,678
0
7,040
24,793
9,585
744
11,310
13,483
0
110,625
L
Fenrir
SOL1607
Fenrir
19,954
2,967
1,414
9,895
42,279
41,363
0
20,303
21,976
7,474
72,715
L
Sylvanus
Whiddey_
Sylvanus
15,818
4,604
3,467
7,290
41,830
51,402
82
22,240
19,590
43,460
12,227
L
Olorun
bizzybix40
Olorun
23,237
9,829
3,298
10,610
31,912
27,979
0
19,751
12,161
91,372
0
W
Zhong Kui
egurrola66
Zhong Kui
35,431
4,006
0
12,033
29,468
26,748
3,866
7,178
21,548
112,876
0
W
Sobek
gibsdude
Sobek
16,848
1,799
1,944
19,643
39,712
50,009
0
11,443
27,681
47,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,485
Gold Earned
67,232
773
Minions Killed
623
0
Camps Cleared
0
2,797,617
Distance Traveled
2,546,643
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
15,594
520
144
5
0
592,715
3
W
Agni
16,179
539
148
5
0
499,222
1
W
Neith
15,761
525
178
6
0
522,161
7
W
Arachne
17,446
582
209
7
0
671,305
0
L
Medusa
13,547
452
151
5
0
520,669
8
L
Fenrir
13,460
449
129
4
0
555,102
5
L
Sylvanus
12,090
403
77
3
0
420,310
6
L
Olorun
12,541
418
122
4
0
457,847
12
W
Zhong Kui
15,469
516
187
6
0
492,451
4
W
Sobek
14,630
488
51
2
0
612,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role