Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
AL_JAGER-_-
Gilgamesh
Platinum II
Level 140
God Stats
0W - 5L
1,837 SR
Queue Stats
618W - 630L
1,979 MMR
Solo
Persephone
Persephone
Diamond V
Lun4Lov3r
Persephone
Diamond V
Level 160
God Stats
2W - 2L
1,626 SR
Queue Stats
178W - 164L
2,010 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Tebbys
Heimdallr
Diamond V
Level 144
God Stats
6W - 12L
1,528 SR
Queue Stats
257W - 254L
1,964 MMR
Solo
Kali
Kali
Platinum I
oOlKurolOo
Kali
Platinum I
Level 160
God Stats
5W - 5L
1,689 SR
Queue Stats
353W - 346L
1,935 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,636 SR
1,878 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,672 SR
1,864 MMR
Eset
Eset
Diamond V
 
Eset
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
Anton__Chigur
Arachne
Platinum IV
Level 156
God Stats
35W - 19L
1,698 SR
Queue Stats
192W - 184L
1,925 MMR
Solo
Loki
Loki
Platinum V
PoliticalClimate
Loki
Platinum V
Level 108
God Stats
7W - 1L
1,788 SR
Queue Stats
14W - 3L
1,970 MMR
Solo
Sylvanus
Sylvanus
Diamond V
V1RUS CAMPS
Sylvanus
Diamond V
Level 160
God Stats
21W - 18L
1,599 SR
Queue Stats
834W - 817L
1,955 MMR
Solo
Medusa
Medusa
Diamond V
Voxuh FA
Medusa
Diamond V
Level 98
God Stats
3W - 1L
1,772 SR
Queue Stats
226W - 211L
1,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 4 / 2
5,831
449
4,088
12,562
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
AL_JAGER-_-
Gilgamesh
12
0 / 2 / 0
6,944
534
3,343
9,270
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Lun4Lov3r
Persephone
11
0 / 4 / 2
7,017
540
2,517
7,791
2,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Tebbys
Heimdallr
13
1 / 0 / 0
7,188
553
5,148
5,917
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 0
5,835
449
2,504
6,046
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BastetGebAwilix

VS

Bans
AthenaArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
2 / 1 / 4
8,126
625
6,056
3,953
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
13
5 / 1 / 5
7,828
602
3,267
8,201
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 0 / 3
8,765
674
4,998
7,909
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
V1RUS CAMPS
Sylvanus
12
3 / 1 / 4
6,559
505
3,626
6,452
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Voxuh FA
Medusa
14
1 / 0 / 1
7,531
579
3,225
7,515
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Eset
 
Eset
2
1
4
4
L
Gilgamesh
AL_JAGER-_-
Gilgamesh
0
2
0
0
W
Arachne
5
1
5
7.5
L
Persephone
Lun4Lov3r
Persephone
0
4
2
0.25
W
2
0
3
3.5
L
Heimdallr
Tebbys
Heimdallr
1
0
0
1
W
Sylvanus
V1RUS CAMPS
Sylvanus
3
1
4
5
W
Medusa
Voxuh FA
Medusa
1
0
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,600
Damage
21,172
41,586
Taken
34,030
17,336
Mitigated
14,868
12,436
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,088
1,517
0
3,184
12,562
6,157
0
2,409
10,033
0
14,845
W
Eset
 
Eset
6,056
44
19
1,278
3,953
1,308
646
1,138
2,678
52,852
0
L
Gilgamesh
AL_JAGER-_-
Gilgamesh
3,343
601
0
2,898
9,270
4,692
0
1,119
8,097
0
45,228
W
Arachne
3,267
1,980
0
4,901
8,201
5,264
0
589
7,474
0
47,795
L
Persephone
Lun4Lov3r
Persephone
2,517
40
0
1,234
7,791
2,307
0
3,831
3,670
43,899
0
W
4,998
1,510
0
3,449
7,909
2,755
0
0
7,381
0
68,399
L
Heimdallr
Tebbys
Heimdallr
5,148
2,593
0
3,218
5,917
1,731
0
448
5,469
0
53,391
W
Sylvanus
V1RUS CAMPS
Sylvanus
3,626
1,183
1,653
1,937
6,452
3,608
0
507
5,903
18,154
6,095
W
Medusa
Voxuh FA
Medusa
3,225
1,879
0
3,710
7,515
1,933
0
0
7,515
0
59,186
L
2,504
1,009
0
1,902
6,046
2,449
0
806
5,142
0
25,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,815
Gold Earned
38,809
404
Minions Killed
512
0
Camps Cleared
0
1,234,057
Distance Traveled
1,455,504
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,831
449
24
2
0
269,360
6
W
Eset
8,126
625
131
10
0
283,133
0
L
Gilgamesh
6,944
534
104
8
0
258,816
2
W
Arachne
7,828
602
83
6
0
302,020
5
L
Persephone
7,017
540
106
8
0
246,334
3
W
Loki
8,765
674
145
11
0
309,750
7
L
Heimdallr
7,188
553
118
9
0
265,549
8
W
Sylvanus
6,559
505
51
4
0
252,554
4
W
Medusa
7,531
579
102
8
0
308,047
5
L
Kali
5,835
449
52
4
0
193,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role