Player Matchup

Fenrir
Fenrir
BeanFlicker100
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,227 Elo+
Solo
Bastet
Bastet
FTG-BRUH-
Bastet
Level 24
God Stats
1W - 0L
1,696 SR
Queue Stats
21W - 16L
1,614 Elo+
Solo
Bellona
Bellona
Pulso45
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,412 Elo+
Solo
Jormungandr
Jormungandr
TheNinjaRiddler
Jormungandr
Level 141
God Stats
1W - 0L
1,233 SR
Queue Stats
10W - 5L
1,614 Elo+
Party 2
Anubis
Anubis
Zeniah13
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,661 Elo+
Party 2
Team Averages
Level 44
1,486 SR
1,505 Elo+

VS

Team Averages
Level 91
1,511 SR
1,477 Elo+
Serqet
Serqet
 
Serqet
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CowboysRcool
Merlin
Level 144
God Stats
7W - 7L
1,575 SR
Queue Stats
202W - 227L
1,544 Elo+
Party 1
Raijin
Raijin
Genbune
Raijin
Level 18
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
Sol
Sol
iSuperRob
Sol
Level 149
God Stats
1W - 1L
1,708 SR
Queue Stats
139W - 147L
1,546 Elo+
Party 1
Tiamat
Tiamat
merve
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 70L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 16
9,949
829
7,264
15,588
12,953
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
FTG-BRUH-
Bastet
19
13 / 2 / 17
11,730
978
15,229
10,530
5,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Pulso45
Bellona
14
5 / 3 / 18
10,354
863
4,537
15,938
17,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jormungandr
TheNinjaRiddler
Jormungandr
15
1 / 1 / 27
10,377
865
8,931
16,494
19,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Zeniah13
Anubis
20
11 / 2 / 16
11,716
976
16,843
14,418
9,423
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
2 / 5 / 4
8,452
704
5,316
12,324
8,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
3 / 5 / 5
9,266
772
13,480
9,077
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
Genbune
Raijin
14
0 / 10 / 4
7,751
646
8,342
13,186
3,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 6 / 4
9,201
767
14,328
10,225
3,208
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
merve
Tiamat
14
1 / 9 / 7
8,296
691
4,642
12,099
4,973
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
34
35
Kills
10
11
Deaths
35
94
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
5
4
0.8
W
5
3
16
4.33
L
Merlin
3
5
5
1.1
W
Bastet
FTG-BRUH-
Bastet
13
2
17
10.75
L
Raijin
Genbune
Raijin
0
10
4
0.2
W
Bellona
Pulso45
Bellona
5
3
18
4.67
W
Jormungandr
TheNinjaRiddler
Jormungandr
1
1
27
14.5
W
Anubis
Zeniah13
Anubis
11
2
16
9.5
L
4
6
4
1
L
Tiamat
merve
Tiamat
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,804
Damage
46,108
72,968
Taken
56,911
64,783
Mitigated
23,800
35,093
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,316
522
475
2,460
12,324
8,576
0
5,677
6,647
200
6,098
W
7,264
1,007
0
4,082
15,588
12,953
639
7,371
7,211
1,164
13,697
L
Merlin
13,480
1,199
791
1,519
9,077
3,116
0
4,294
4,783
30,705
0
W
Bastet
FTG-BRUH-
Bastet
15,229
2,323
2,896
1,897
10,530
5,270
1,771
7,341
2,956
0
24,133
L
Raijin
Genbune
Raijin
8,342
751
330
712
13,186
3,927
0
7,257
5,929
14,704
0
W
Bellona
Pulso45
Bellona
4,537
647
4,706
5,526
15,938
17,737
365
7,811
5,940
0
8,516
W
Jormungandr
TheNinjaRiddler
Jormungandr
8,931
1,433
3,694
3,509
16,494
19,400
1,285
7,667
8,437
21,383
0
W
Anubis
Zeniah13
Anubis
16,843
481
2,309
6,474
14,418
9,423
823
9,946
4,334
49,429
0
L
14,328
5,249
0
1,586
10,225
3,208
0
4,342
5,883
31,576
0
L
Tiamat
merve
Tiamat
4,642
739
0
736
12,099
4,973
0
4,517
7,582
8,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,126
Gold Earned
42,966
125
Minions Killed
113
0
Camps Cleared
0
1,215,007
Distance Traveled
955,034
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,452
704
13
1
0
231,963
5
W
Fenrir
9,949
829
18
2
0
244,789
0
L
Merlin
9,266
772
36
3
0
184,960
0
W
Bastet
11,730
978
26
2
0
280,767
1
L
Raijin
7,751
646
17
1
0
176,102
0
W
Bellona
10,354
863
7
1
0
231,302
1
W
Jormungandr
10,377
865
23
2
0
239,878
0
W
Anubis
11,716
976
51
4
0
218,271
1
L
Sol
9,201
767
42
4
0
180,761
0
L
Tiamat
8,296
691
5
0
0
181,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role