Player Matchup

Horus
Horus
Fun Yet
Horus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,359 Elo+
Solo
Anhur
Anhur
Jakeflow
Anhur
Level 143
God Stats
0W - 1L
1,657 SR
Queue Stats
32W - 30L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
Mimmick35
Nu Wa
Level 69
God Stats
0W - 1L
1,909 SR
Queue Stats
11W - 13L
1,497 Elo+
Party 2
Aphrodite
Aphrodite
Qdj252
Aphrodite
Level 87
God Stats
0W - 1L
1,511 SR
Queue Stats
7W - 2L
1,815 Elo+
Party 2
Hun Batz
Hun Batz
Turtleliker5
Hun Batz
Level 114
God Stats
0W - 1L
1,417 SR
Queue Stats
21W - 17L
1,618 Elo+
Party 2
Team Averages
Level 107
1,599 SR
1,569 Elo+

VS

Team Averages
Level 128
1,558 SR
1,544 Elo+
Mercury
Mercury
Ob-so-leet
Mercury
Level 126
God Stats
6W - 6L
1,520 SR
Queue Stats
458W - 443L
1,558 Elo+
Party 1
Atlas
Atlas
PostCrush
Atlas
Level 157
God Stats
10W - 12L
1,533 SR
Queue Stats
560W - 556L
1,520 Elo+
Solo
Ra
Ra
SeidEFX
Ra
Level 148
God Stats
13W - 11L
1,610 SR
Queue Stats
252W - 224L
1,552 Elo+
Party 1
Sol
Sol
Sytoki
Sol
Level 147
God Stats
1W - 0L
1,542 SR
Queue Stats
14W - 15L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
wrex44
Erlang Shen
Level 64
God Stats
1W - 0L
1,586 SR
Queue Stats
96W - 72L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fun Yet
Horus
11
0 / 3 / 0
7,169
512
2,621
6,808
2,919
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Jakeflow
Anhur
19
8 / 3 / 5
11,947
853
18,321
20,917
8,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Mimmick35
Nu Wa
18
7 / 9 / 6
11,510
822
12,449
14,139
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
Qdj252
Aphrodite
16
2 / 3 / 8
10,000
714
11,161
14,835
8,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Turtleliker5
Hun Batz
17
2 / 6 / 11
11,004
786
12,181
16,189
7,600
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ob-so-leet
Mercury
17
3 / 8 / 6
10,978
784
10,617
14,818
4,941
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
PostCrush
Atlas
16
3 / 4 / 11
11,689
835
11,311
17,892
15,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 3 / 8
11,336
810
7,513
9,126
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Sytoki
Sol
19
11 / 4 / 8
13,629
974
22,100
13,468
4,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
wrex44
Erlang Shen
18
4 / 1 / 16
13,277
948
11,232
18,302
22,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
73
19
Kills
24
24
Deaths
20
30
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Horus
Fun Yet
Horus
0
3
0
0
L
Anhur
Jakeflow
Anhur
8
3
5
3.5
L
Nu Wa
Mimmick35
Nu Wa
7
9
6
1.11
W
Mercury
Ob-so-leet
Mercury
3
8
6
0.75
W
Atlas
PostCrush
Atlas
3
4
11
2.13
L
Aphrodite
Qdj252
Aphrodite
2
3
8
2
W
3
3
8
2.33
W
Sol
Sytoki
Sol
11
4
8
3.75
L
Hun Batz
Turtleliker5
Hun Batz
2
6
11
1.25
W
Erlang Shen
wrex44
Erlang Shen
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,733
Damage
62,773
72,888
Taken
73,606
33,383
Mitigated
50,369
19,224
Healing
19,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Fun Yet
Horus
2,621
1,260
561
783
6,808
2,919
0
4,079
2,637
0
5,854
L
Anhur
Jakeflow
Anhur
18,321
8,195
0
2,022
20,917
8,692
66
12,355
8,408
0
41,300
L
Nu Wa
Mimmick35
Nu Wa
12,449
2,357
0
402
14,139
5,679
0
9,064
5,005
44,029
0
W
Mercury
Ob-so-leet
Mercury
10,617
3,590
0
1,037
14,818
4,941
0
6,071
8,511
0
28,564
W
Atlas
PostCrush
Atlas
11,311
3,899
1,803
1,491
17,892
15,330
1
3,454
14,320
23,381
0
L
Aphrodite
Qdj252
Aphrodite
11,161
1,341
6,411
9,045
14,835
8,493
1
8,807
5,968
30,599
0
W
7,513
278
1,502
1,615
9,126
3,144
1,324
3,160
5,748
47,018
0
W
Sol
Sytoki
Sol
22,100
11,970
0
4,168
13,468
4,003
2,458
4,929
8,341
56,450
0
L
Hun Batz
Turtleliker5
Hun Batz
12,181
2,344
0
0
16,189
7,600
0
7,774
8,379
0
37,818
W
Erlang Shen
wrex44
Erlang Shen
11,232
3,986
445
7,220
18,302
22,951
943
5,304
12,505
1,132
26,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,630
Gold Earned
60,909
270
Minions Killed
301
7
Camps Cleared
10
1,128,624
Distance Traveled
1,358,738
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,169
512
8
1
1
99,143
0
L
Anhur
11,947
853
62
4
1
264,963
2
L
Nu Wa
11,510
822
91
7
4
227,649
0
W
Mercury
10,978
784
55
4
3
265,631
1
W
Atlas
11,689
835
20
1
1
258,769
3
L
Aphrodite
10,000
714
50
4
0
269,126
1
W
Ra
11,336
810
116
8
3
260,523
1
W
Sol
13,629
974
84
6
3
254,542
1
L
Hun Batz
11,004
786
59
4
1
267,743
0
W
Erlang Shen
13,277
948
26
2
0
319,273
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role