Player Matchup

Sun Wukong
Sun Wukong
Inverse
Sun Wukong
Level 148
God Stats
1W - 1L
1,389 SR
Queue Stats
91W - 54L
1,663 Elo+
Party 2
Nemesis
Nemesis
Turbulënce
Nemesis
Level 123
God Stats
16W - 7L
1,819 SR
Queue Stats
37W - 15L
1,783 Elo+
Party 2
Rama
Rama
TwilightEve
Rama
Level 24
God Stats
6W - 1L
1,802 SR
Queue Stats
69W - 32L
1,798 Elo+
Party 2
Sol
Sol
WetStretch
Sol
Level 159
God Stats
14W - 8L
1,718 SR
Queue Stats
212W - 136L
1,745 Elo+
Party 2
Gilgamesh
Gilgamesh
jigglesauce
Gilgamesh
Level 62
God Stats
64W - 30L
1,809 SR
Queue Stats
121W - 47L
1,819 Elo+
Party 2
Team Averages
Level 103
1,708 SR
1,762 Elo+

VS

Team Averages
Level 107
1,574 SR
1,491 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Fearful HD
Ne Zha
Level 147
God Stats
3W - 5L
1,444 SR
Queue Stats
496W - 482L
1,527 Elo+
Party 1
Neith
Neith
GlAzEdxDoNuT 54
Neith
Level 49
God Stats
8W - 5L
1,505 SR
Queue Stats
121W - 131L
1,404 Elo+
Solo
Vulcan
Vulcan
GrimGrimaces
Vulcan
Level 107
God Stats
3W - 2L
1,763 SR
Queue Stats
272W - 274L
1,485 Elo+
Party 1
Horus
Horus
REDSTONEMAN87
Horus
Level 106
God Stats
3W - 3L
1,659 SR
Queue Stats
231W - 234L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Inverse
Sun Wukong
11
4 / 0 / 3
6,506
651
6,204
5,799
2,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Turbulënce
Nemesis
11
4 / 0 / 6
6,253
625
6,288
6,269
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
3 / 0 / 3
6,063
606
3,755
4,553
1,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 1 / 2
6,883
688
7,612
5,674
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
jigglesauce
Gilgamesh
9
3 / 0 / 8
6,077
608
3,891
6,862
4,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 4 / 0
5,748
575
3,582
8,100
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
Fearful HD
Ne Zha
8
0 / 3 / 0
4,716
472
2,178
7,384
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,602
460
3,689
5,170
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
7
0 / 5 / 0
4,201
420
1,613
5,757
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 6 / 0
4,203
420
1,737
11,105
2,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
20
Kills
1
1
Deaths
20
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
0
0.25
L
Ne Zha
Fearful HD
Ne Zha
0
3
0
0
L
0
2
0
0
L
Vulcan
0
5
0
0
W
Sun Wukong
Inverse
Sun Wukong
4
0
3
5.5
L
0
6
0
0
W
Nemesis
Turbulënce
Nemesis
4
0
6
7
W
3
0
3
4.5
W
6
1
2
7
W
Gilgamesh
jigglesauce
Gilgamesh
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,750
Damage
12,799
29,157
Taken
37,516
12,051
Mitigated
11,971
10,312
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,582
779
0
2,300
8,100
4,792
0
640
6,932
24,289
5,677
L
Ne Zha
Fearful HD
Ne Zha
2,178
390
0
2,896
7,384
1,891
0
1,097
6,256
0
23,449
L
3,689
1,717
41
1,630
5,170
952
0
894
4,276
0
21,442
L
Vulcan
1,613
336
0
760
5,757
1,454
0
2,416
3,301
15,220
0
W
Sun Wukong
Inverse
Sun Wukong
6,204
1,260
0
2,857
5,799
2,873
513
2,285
3,514
0
36,449
L
1,737
851
679
1,893
11,105
2,882
0
2,922
8,144
0
6,455
W
Nemesis
Turbulënce
Nemesis
6,288
3,106
0
2,203
6,269
1,913
551
866
5,403
0
31,860
W
3,755
3,429
0
1,496
4,553
1,092
738
304
4,249
0
30,524
W
7,612
3,652
0
1,760
5,674
1,532
2,576
1,205
4,469
45,554
0
W
Gilgamesh
jigglesauce
Gilgamesh
3,891
987
0
1,996
6,862
4,641
150
234
6,628
2,846
12,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
23,470
331
Minions Killed
204
0
Camps Cleared
0
971,010
Distance Traveled
897,861
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,748
575
69
7
0
153,449
1
L
Ne Zha
4,716
472
62
6
0
200,119
1
L
Neith
4,602
460
40
4
0
185,806
3
L
Vulcan
4,201
420
25
3
0
169,174
0
W
Sun Wukong
6,506
651
82
8
0
189,164
1
L
Horus
4,203
420
8
1
0
189,313
3
W
Nemesis
6,253
625
60
6
0
201,257
2
W
Rama
6,063
606
69
7
0
188,687
2
W
Sol
6,883
688
103
10
0
175,277
0
W
Gilgamesh
6,077
608
17
2
0
216,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role