Player Matchup

Mulan
Mulan
D0CT0R_STR8N9E
Mulan
Level 87
God Stats
20W - 7L
1,589 SR
Queue Stats
229W - 208L
1,539 Elo+
Party 2
Bacchus
Bacchus
LavaStar134
Bacchus
Level 28
God Stats
26W - 17L
1,701 SR
Queue Stats
103W - 96L
1,549 Elo+
Party 3
Da Ji
Da Ji
Malathuin52
Da Ji
Level 88
God Stats
4W - 6L
1,638 SR
Queue Stats
220W - 210L
1,572 Elo+
Party 3
Vulcan
Vulcan
PercivalKOTRT
Vulcan
Level 47
God Stats
43W - 43L
1,511 SR
Queue Stats
308W - 303L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
WhiteAsPaste
Nu Wa
Level 42
God Stats
50W - 35L
1,650 SR
Queue Stats
186W - 161L
1,549 Elo+
Party 2
Team Averages
Level 58
1,618 SR
1,543 Elo+

VS

Team Averages
Level 42
1,558 SR
1,460 Elo+
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FatefallHand
Cerberus
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,355 Elo+
Party 1
Thoth
Thoth
Ineedmypayday2
Thoth
Level 40
God Stats
16W - 17L
1,497 SR
Queue Stats
121W - 109L
1,528 Elo+
Solo
Izanami
Izanami
OnlyZephr1
Izanami
Level 37
God Stats
0W - 3L
1,591 SR
Queue Stats
13W - 19L
1,457 Elo+
Solo
Ares
Ares
iDjentz
Ares
Level 84
God Stats
2W - 1L
1,704 SR
Queue Stats
56W - 64L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 14
10,059
1,257
9,420
7,103
5,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
LavaStar134
Bacchus
15
4 / 0 / 18
8,734
1,092
6,255
4,290
4,418
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
7 / 0 / 14
9,328
1,166
10,785
5,414
1,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 18
9,353
1,169
15,754
3,337
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 0 / 20
9,238
1,155
12,534
3,965
976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

375

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 8 / 0
7,466
933
5,801
14,774
5,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
FatefallHand
Cerberus
12
0 / 5 / 0
7,028
879
2,559
11,908
6,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 2 / 0
6,965
871
2,368
3,340
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
OnlyZephr1
Izanami
13
0 / 8 / 0
7,603
950
5,141
19,694
5,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
iDjentz
Ares
12
0 / 6 / 0
6,981
873
3,360
11,442
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
0
29
Kills
0
0
Deaths
29
84
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
8
0
0
W
9
0
14
16
L
Cerberus
FatefallHand
Cerberus
0
5
0
0
L
0
2
0
0
W
Bacchus
LavaStar134
Bacchus
4
0
18
13
W
7
0
14
14
L
Izanami
OnlyZephr1
Izanami
0
8
0
0
W
4
0
18
13
W
5
0
20
15
L
Ares
iDjentz
Ares
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,748
Damage
19,229
24,109
Taken
61,158
13,402
Mitigated
24,601
4,377
Healing
3,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,801
1,601
0
1,466
14,774
5,056
0
6,465
8,008
0
24,430
W
9,420
936
0
2,704
7,103
5,291
0
3,472
3,559
408
24,025
L
Cerberus
FatefallHand
Cerberus
2,559
287
0
998
11,908
6,689
0
8,233
3,264
10,270
0
L
2,368
35
0
20
3,340
995
0
2,111
1,192
9,704
0
W
Bacchus
LavaStar134
Bacchus
6,255
520
0
0
4,290
4,418
0
1,561
2,657
9,786
0
W
10,785
2,711
0
122
5,414
1,708
0
888
4,504
0
19,164
L
Izanami
OnlyZephr1
Izanami
5,141
4,372
0
920
19,694
5,915
0
10,933
8,260
0
31,680
W
15,754
5,023
40
708
3,337
1,009
0
1,176
2,071
45,978
0
W
12,534
2,716
126
677
3,965
976
0
878
3,031
24,227
0
L
Ares
iDjentz
Ares
3,360
0
0
0
11,442
5,946
0
6,107
5,068
7,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,712
Gold Earned
36,043
168
Minions Killed
157
7
Camps Cleared
5
894,465
Distance Traveled
578,388
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,466
933
34
4
1
154,379
1
W
Mulan
10,059
1,257
31
4
2
167,849
0
L
Cerberus
7,028
879
34
4
0
108,653
0
L
Thoth
6,965
871
17
2
1
80,640
0
W
Bacchus
8,734
1,092
9
1
0
176,580
0
W
Da Ji
9,328
1,166
13
2
2
188,148
0
L
Izanami
7,603
950
69
9
3
135,711
0
W
Vulcan
9,353
1,169
81
10
3
196,645
1
W
Nu Wa
9,238
1,155
34
4
0
165,243
1
L
Ares
6,981
873
3
0
0
99,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role