Player Matchup

Tiamat
Tiamat
El_Jincho_Pelu
Tiamat
Level 101
God Stats
7W - 7L
1,493 SR
Queue Stats
507W - 529L
1,475 Elo+
Party 3
Cu Chulainn
Cu Chulainn
KnightDarkAnubis
Cu Chulainn
Level 68
God Stats
29W - 19L
1,574 SR
Queue Stats
266W - 296L
1,472 Elo+
Party 3
Neith
Neith
ThyPandaKing
Neith
Level 100
God Stats
39W - 30L
1,569 SR
Queue Stats
331W - 355L
1,447 Elo+
Party 1
Set
Set
White_star_8098
Set
Level 102
God Stats
15W - 19L
1,446 SR
Queue Stats
460W - 500L
1,409 Elo+
Party 3
Atlas
Atlas
b_rad12021
Atlas
Level 104
God Stats
1W - 3L
1,501 SR
Queue Stats
567W - 572L
1,447 Elo+
Party 1
Team Averages
Level 95
1,517 SR
1,450 Elo+

VS

Team Averages
Level 95
1,463 SR
1,392 Elo+
Sol
Sol
Backstage_Bard
Sol
Level 102
God Stats
0W - 3L
1,399 SR
Queue Stats
129W - 153L
1,402 Elo+
Party 2
Nike
Nike
Fatmanv01_TTV
Nike
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 156L
1,392 Elo+
Party 2
Thanatos
Thanatos
GoldenEyedGamer9
Thanatos
Level 128
God Stats
0W - 5L
1,276 SR
Queue Stats
145W - 160L
1,399 Elo+
Party 2
Olorun
Olorun
LilBigs252
Olorun
Level 55
God Stats
1W - 2L
1,687 SR
Queue Stats
166W - 192L
1,402 Elo+
Solo
Cthulhu
Cthulhu
RageFailRepeat
Cthulhu
Level 84
God Stats
5W - 10L
1,453 SR
Queue Stats
121W - 155L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,659
566
2,768
5,361
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
KnightDarkAnubis
Cu Chulainn
10
2 / 0 / 0
6,000
600
3,267
3,734
2,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 1 / 4
5,845
585
6,314
4,119
915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 3 / 1
5,597
560
3,872
6,813
1,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
9
3 / 2 / 4
5,849
585
4,371
9,574
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
5,628
563
1,677
3,855
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 3 / 1
4,879
488
2,263
7,664
3,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
7 / 4 / 1
7,014
701
7,214
8,118
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
LilBigs252
Olorun
8
0 / 4 / 2
4,790
479
4,808
6,001
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 0
4,391
439
1,539
4,360
2,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
12
Kills
10
10
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
4
3
W
1
4
0
0.25
L
1
3
1
0.5
L
7
4
1
1.88
W
Cu Chulainn
KnightDarkAnubis
Cu Chulainn
2
0
0
2
L
Olorun
LilBigs252
Olorun
0
4
2
0.25
L
1
1
0
1
W
4
1
4
6
W
2
3
1
0.83
W
Atlas
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,592
Damage
17,501
29,601
Taken
29,998
11,832
Mitigated
13,271
10,121
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,677
427
0
912
3,855
2,340
866
1,869
1,722
22,030
2,871
W
2,768
147
0
1,054
5,361
2,028
0
1,625
3,713
27,511
0
L
2,263
389
0
1,229
7,664
3,323
0
2,193
5,471
0
12,947
L
7,214
3,396
0
6,153
8,118
3,442
0
964
6,946
0
40,726
W
Cu Chulainn
KnightDarkAnubis
Cu Chulainn
3,267
591
0
809
3,734
2,036
447
1,070
2,435
3,786
25,320
L
Olorun
LilBigs252
Olorun
4,808
2,709
183
2,029
6,001
2,070
0
1,873
4,128
21,615
2,952
L
1,539
279
0
1,136
4,360
2,096
0
362
3,828
10,981
0
W
6,314
3,298
0
1,642
4,119
915
0
741
3,378
0
32,269
W
3,872
2,350
0
2,617
6,813
1,552
601
172
6,608
0
25,925
W
Atlas
4,371
1,867
252
3,747
9,574
5,301
99
3,209
6,365
14,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
26,702
261
Minions Killed
220
0
Camps Cleared
0
919,377
Distance Traveled
847,942
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,628
563
51
5
0
184,646
1
W
Tiamat
5,659
566
61
6
0
175,948
1
L
Nike
4,879
488
27
3
0
172,521
1
L
Thanatos
7,014
701
77
8
0
197,352
3
W
Cu Chulainn
6,000
600
56
6
0
192,179
1
L
Olorun
4,790
479
46
5
0
171,536
1
L
Cthulhu
4,391
439
19
2
0
121,887
0
W
Neith
5,845
585
67
7
0
157,285
0
W
Set
5,597
560
61
6
0
213,873
4
W
Atlas
5,849
585
16
2
0
180,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role