Player Matchup

Sol
Sol
BigMoose403
Sol
Level 85
God Stats
6W - 8L
1,440 SR
Queue Stats
120W - 127L
1,407 Elo+
Party 2
Arachne
Arachne
Blackout044
Arachne
Level 68
God Stats
13W - 13L
1,425 SR
Queue Stats
90W - 103L
1,339 Elo+
Party 2
Kuzenbo
Kuzenbo
BradenLMAO
Kuzenbo
Level 28
God Stats
13W - 8L
1,577 SR
Queue Stats
34W - 48L
1,284 Elo+
Party 2
Jing Wei
Jing Wei
LegoJim24
Jing Wei
Level 28
God Stats
13W - 18L
1,320 SR
Queue Stats
23W - 37L
1,288 Elo+
Party 2
Chaac
Chaac
MrCholo
Chaac
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
20W - 9L
1,500 Elo+
Solo
Team Averages
Level 63
1,452 SR
1,364 Elo+

VS

Team Averages
Level 59
1,584 SR
1,383 Elo+
Janus
Janus
Hep Hap
Janus
Level 78
God Stats
5W - 1L
1,839 SR
Queue Stats
52W - 44L
1,518 Elo+
Party 3
King Arthur
King Arthur
InstalockSet
King Arthur
Level 41
God Stats
6W - 7L
1,479 SR
Queue Stats
114W - 140L
1,359 Elo+
Party 1
Horus
Horus
domenero96
Horus
Level 108
God Stats
1W - 1L
1,710 SR
Queue Stats
26W - 31L
1,348 Elo+
Party 1
Cliodhna
Cliodhna
luisjr98
Cliodhna
Level 47
God Stats
9W - 8L
1,393 SR
Queue Stats
88W - 118L
1,364 Elo+
Solo
Jing Wei
Jing Wei
prblybakeddude
Jing Wei
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 10
8,159
680
12,766
8,282
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Blackout044
Arachne
11
9 / 2 / 5
7,834
653
11,047
9,475
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
BradenLMAO
Kuzenbo
11
2 / 1 / 8
6,617
551
5,086
7,096
5,349
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
LegoJim24
Jing Wei
11
6 / 0 / 6
7,238
603
8,823
5,433
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
MrCholo
Chaac
15
7 / 0 / 3
8,752
729
8,053
6,754
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hep Hap
Janus
8
1 / 10 / 2
5,262
439
5,624
9,617
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
InstalockSet
King Arthur
8
1 / 4 / 2
5,355
446
4,636
11,605
5,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
7
0 / 2 / 3
5,053
421
2,710
13,442
7,360
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
luisjr98
Cliodhna
8
1 / 7 / 1
5,568
464
5,703
11,049
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
8
0 / 8 / 1
5,169
431
3,471
11,873
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
31
Kills
3
3
Deaths
31
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
W
Arachne
Blackout044
Arachne
9
2
5
5.75
W
Kuzenbo
BradenLMAO
Kuzenbo
2
1
8
6
L
Janus
Hep Hap
Janus
1
10
2
0.2
L
King Arthur
InstalockSet
King Arthur
1
4
2
0.5
W
Jing Wei
LegoJim24
Jing Wei
6
0
6
9
W
Chaac
MrCholo
Chaac
7
0
3
8.5
L
Horus
0
2
3
0.75
L
Cliodhna
luisjr98
Cliodhna
1
7
1
0.21
L
Jing Wei
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,775
Damage
22,144
37,040
Taken
57,586
16,288
Mitigated
23,214
18,363
Healing
12,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,766
4,855
0
5,230
8,282
2,343
4,708
1,946
6,082
45,785
0
W
Arachne
Blackout044
Arachne
11,047
7,838
0
4,163
9,475
3,053
0
1,231
8,016
0
28,571
W
Kuzenbo
BradenLMAO
Kuzenbo
5,086
1,677
396
1,828
7,096
5,349
894
785
6,126
23,150
0
L
Janus
Hep Hap
Janus
5,624
395
0
719
9,617
2,864
0
4,073
5,544
23,727
0
L
King Arthur
InstalockSet
King Arthur
4,636
802
0
1,230
11,605
5,957
0
3,375
7,813
0
15,924
W
Jing Wei
LegoJim24
Jing Wei
8,823
8,312
641
2,223
5,433
1,419
3,246
894
4,521
0
30,262
W
Chaac
MrCholo
Chaac
8,053
856
0
3,882
6,754
4,124
129
289
6,103
0
55,891
L
Horus
2,710
1,648
2,183
4,959
13,442
7,360
0
4,957
8,485
0
13,134
L
Cliodhna
luisjr98
Cliodhna
5,703
761
0
1,718
11,049
3,413
0
3,110
7,911
0
27,074
L
Jing Wei
3,471
2,525
0
1,398
11,873
3,620
0
2,337
9,491
0
25,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,600
Gold Earned
26,407
325
Minions Killed
208
0
Camps Cleared
0
1,183,512
Distance Traveled
1,148,659
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,159
680
75
6
0
232,473
2
W
Arachne
7,834
653
42
4
0
272,103
2
W
Kuzenbo
6,617
551
30
3
0
220,070
1
L
Janus
5,262
439
52
4
0
220,052
1
L
King Arthur
5,355
446
33
3
0
235,973
0
W
Jing Wei
7,238
603
53
4
0
226,403
3
W
Chaac
8,752
729
125
10
0
232,463
1
L
Horus
5,053
421
26
2
0
224,079
2
L
Cliodhna
5,568
464
45
4
0
248,266
0
L
Jing Wei
5,169
431
52
4
0
220,289
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role