Player Matchup

Raijin
Raijin
 
Raijin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
T1EMP0
Osiris
Level 160
God Stats
2W - 3L
1,338 SR
Queue Stats
419W - 431L
1,432 Elo+
Solo
Hercules
Hercules
TaylarRoids
Hercules
Level 118
God Stats
4W - 1L
1,522 SR
Queue Stats
55W - 54L
1,533 Elo+
Party 1
Ra
Ra
Valadezlf
Ra
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
211W - 224L
1,511 Elo+
Solo
Cliodhna
Cliodhna
blackout4102
Cliodhna
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 79L
1,542 Elo+
Solo
Team Averages
Level 112
1,472 SR
1,503 Elo+

VS

Team Averages
Level 101
1,483 SR
1,552 Elo+
Morgan Le Fay
Morgan Le Fay
Bulldog1565
Morgan Le Fay
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Izanami
Izanami
Jay5thCard
Izanami
Level 84
God Stats
2W - 3L
1,269 SR
Queue Stats
215W - 204L
1,549 Elo+
Party 2
Hun Batz
Hun Batz
Smash3dd_U
Hun Batz
Level 159
God Stats
5W - 4L
1,670 SR
Queue Stats
264W - 270L
1,514 Elo+
Solo
Ganesha
Ganesha
SteepledOcean5
Ganesha
Level 89
God Stats
1W - 1L
1,366 SR
Queue Stats
176W - 154L
1,602 Elo+
Party 2
Chang'e
Chang'e
TriggeredFish
Chang'e
Level 154
God Stats
3W - 3L
1,608 SR
Queue Stats
186W - 154L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
11 / 4 / 18
13,993
777
28,911
20,265
8,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
T1EMP0
Osiris
19
6 / 4 / 21
12,301
683
22,990
26,795
29,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
TaylarRoids
Hercules
20
3 / 2 / 29
13,524
751
14,878
45,450
53,275
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
7 / 3 / 19
13,275
738
15,232
17,117
9,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
blackout4102
Cliodhna
19
8 / 6 / 20
12,848
714
23,661
23,246
11,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bulldog1565
Morgan Le Fay
19
5 / 8 / 3
11,875
660
25,080
22,019
11,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Jay5thCard
Izanami
18
3 / 5 / 10
11,026
613
25,850
18,064
9,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Smash3dd_U
Hun Batz
18
6 / 12 / 5
11,768
654
18,905
18,158
13,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 6 / 17
12,426
690
14,362
37,029
57,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
20
5 / 4 / 11
12,565
698
24,976
19,856
14,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
65
35
Kills
19
19
Deaths
35
107
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
4
18
5
L
Morgan Le Fay
Bulldog1565
Morgan Le Fay
5
8
3
0.81
L
Izanami
Jay5thCard
Izanami
3
5
10
1.6
L
Hun Batz
Smash3dd_U
Hun Batz
6
12
5
0.71
L
0
6
17
1.42
W
Osiris
T1EMP0
Osiris
6
4
21
4.13
W
Hercules
TaylarRoids
Hercules
3
2
29
8.75
L
Chang'e
5
4
11
2.63
W
7
3
19
5.5
W
Cliodhna
blackout4102
Cliodhna
8
6
20
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,672
Damage
109,173
132,873
Taken
115,126
112,237
Mitigated
106,099
78,272
Healing
43,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
28,911
2,275
2,851
3,617
20,265
8,872
919
10,444
9,821
50,272
0
L
Morgan Le Fay
Bulldog1565
Morgan Le Fay
25,080
4,472
2,034
3,822
22,019
11,213
389
9,134
12,263
44,165
0
L
Izanami
Jay5thCard
Izanami
25,850
12,253
2,520
2,246
18,064
9,354
723
7,689
9,534
0
40,526
L
Hun Batz
Smash3dd_U
Hun Batz
18,905
3,113
536
556
18,158
13,167
0
4,587
12,912
0
34,862
L
14,362
1,047
934
4,531
37,029
57,639
146
11,535
24,390
27,693
0
W
Osiris
T1EMP0
Osiris
22,990
4,654
1,905
4,327
26,795
29,125
298
12,759
14,036
0
34,650
W
Hercules
TaylarRoids
Hercules
14,878
4,373
5,846
24,608
45,450
53,275
844
20,724
24,726
0
24,859
L
Chang'e
24,976
1,256
16,907
8,962
19,856
14,726
336
9,448
9,797
42,725
0
W
15,232
1,121
23,648
7,085
17,117
9,613
1,067
10,198
6,919
49,566
0
W
Cliodhna
blackout4102
Cliodhna
23,661
1,326
1,247
3,138
23,246
11,352
2,464
10,293
12,953
0
42,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,941
Gold Earned
59,660
200
Minions Killed
168
0
Camps Cleared
0
1,673,752
Distance Traveled
1,459,669
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,993
777
42
2
0
327,107
1
L
Morgan Le Fay
11,875
660
59
3
0
308,650
2
L
Izanami
11,026
613
46
3
0
285,538
0
L
Hun Batz
11,768
654
22
1
0
206,555
0
L
Ganesha
12,426
690
0
0
0
318,115
0
W
Osiris
12,301
683
21
1
0
302,731
2
W
Hercules
13,524
751
17
1
0
358,583
0
L
Chang'e
12,565
698
41
2
0
340,811
3
W
Ra
13,275
738
75
4
0
370,805
1
W
Cliodhna
12,848
714
45
3
0
314,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role