Player Matchup

Baron Samedi
Baron Samedi
BosmeriArt
Baron Samedi
Level 85
God Stats
1W - 0L
1,676 SR
Queue Stats
48W - 55L
1,446 Elo+
Party 1
Ares
Ares
BrazenTheThiccc
Ares
Level 89
God Stats
1W - 3L
1,521 SR
Queue Stats
81W - 101L
1,395 Elo+
Party 1
Ne Zha
Ne Zha
Durnmy
Ne Zha
Level 99
God Stats
8W - 3L
1,590 SR
Queue Stats
91W - 113L
1,396 Elo+
Party 1
Team Averages
Level 91
1,596 SR
1,412 Elo+

VS

Team Averages
Level 78
1,525 SR
1,383 Elo+
Neith
Neith
Flirtivity
Neith
Level 14
God Stats
2W - 7L
1,477 SR
Queue Stats
3W - 8L
1,339 Elo+
Party 2
Hera
Hera
Wonderosity
Hera
Level 153
God Stats
6W - 11L
1,531 SR
Queue Stats
164W - 171L
1,445 Elo+
Party 2
Yemoja
Yemoja
xXKhandazXx
Yemoja
Level 67
God Stats
5W - 4L
1,568 SR
Queue Stats
40W - 60L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BosmeriArt
Baron Samedi
15
1 / 2 / 12
11,287
627
14,545
11,213
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 11
10,879
604
7,194
21,200
28,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
Durnmy
Ne Zha
18
14 / 1 / 3
13,446
747
29,301
21,252
13,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 10 / 4
9,282
516
6,928
21,445
6,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

14
3 / 5 / 2
10,905
606
15,617
13,511
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
15
3 / 2 / 2
11,492
638
10,571
19,898
24,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
6
6
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BosmeriArt
Baron Samedi
1
2
12
3.5
W
2
3
11
2.5
W
Ne Zha
Durnmy
Ne Zha
14
1
3
15.5
L
Neith
0
10
4
0.2
L
3
5
2
0.8
L
Yemoja
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,040
Damage
33,116
53,665
Taken
54,854
48,529
Mitigated
34,770
23,947
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BosmeriArt
Baron Samedi
14,545
1,071
4,096
3,660
11,213
6,940
675
7,275
3,726
60,700
0
W
7,194
235
667
4,071
21,200
28,333
306
9,799
10,576
16,837
0
W
Ne Zha
Durnmy
Ne Zha
29,301
7,994
0
11,453
21,252
13,256
1,165
9,133
10,718
0
86,037
L
Neith
6,928
2,846
0
1,139
21,445
6,905
0
8,267
12,648
0
18,952
L
15,617
2,743
361
1,805
13,511
3,704
0
4,166
9,014
55,574
0
L
Yemoja
10,571
2,107
2,342
3,867
19,898
24,161
0
9,635
9,577
29,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,612
Gold Earned
31,679
225
Minions Killed
165
12
Camps Cleared
3
933,231
Distance Traveled
739,948
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,287
627
95
5
5
292,387
2
W
Ares
10,879
604
22
1
0
291,113
0
W
Ne Zha
13,446
747
108
6
7
349,731
1
L
Neith
9,282
516
23
1
0
263,405
0
L
Hera
10,905
606
115
6
2
184,989
1
L
Yemoja
11,492
638
27
2
1
291,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role