Player Matchup

Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Adxan
Bastet
Level 157
God Stats
2W - 0L
1,644 SR
Queue Stats
60W - 45L
1,597 Elo+
Party 1
Rama
Rama
BattyVaiych
Rama
Level 67
God Stats
4W - 4L
1,482 SR
Queue Stats
58W - 65L
1,399 Elo+
Party 1
Sun Wukong
Sun Wukong
CdotBurnz
Sun Wukong
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,587 Elo+
Party 1
Sol
Sol
Obatic
Sol
Level 100
God Stats
8W - 1L
1,652 SR
Queue Stats
11W - 14L
1,497 Elo+
Party 1
Team Averages
Level 90
1,555 SR
1,516 Elo+

VS

Team Averages
Level 31
1,586 SR
1,417 Elo+
Ymir
Ymir
Apexjoee
Ymir
Level 14
God Stats
4W - 1L
1,861 SR
Queue Stats
13W - 11L
1,495 Elo+
Party 3
Amaterasu
Amaterasu
Gage214
Amaterasu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 131L
1,334 Elo+
Party 2
Cliodhna
Cliodhna
daffyduck25gw
Cliodhna
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 49L
1,293 Elo+
Party 3
Olorun
Olorun
killertony1227
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,564 Elo+
Party 3
Neith
Neith
smagrooter
Neith
Level 28
God Stats
2W - 3L
1,571 SR
Queue Stats
83W - 85L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
3 / 0 / 3
5,580
558
2,735
8,435
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Adxan
Bastet
11
9 / 1 / 2
6,748
675
7,911
7,192
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 6
5,498
550
4,668
7,718
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
CdotBurnz
Sun Wukong
11
3 / 0 / 1
6,669
667
5,874
6,093
3,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Obatic
Sol
11
0 / 1 / 3
6,216
622
4,122
3,811
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
2 / 3 / 1
4,490
449
3,644
5,366
3,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Gage214
Amaterasu
8
0 / 4 / 0
4,527
453
3,002
9,971
4,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
daffyduck25gw
Cliodhna
9
1 / 3 / 0
5,527
553
1,908
7,049
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 3 / 3
5,695
570
6,150
7,899
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
9
1 / 3 / 0
5,407
541
3,314
5,930
1,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
5
5
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
3
4.5
W
Bastet
Adxan
Bastet
9
1
2
10
L
Ymir
2
3
1
0.83
W
1
3
6
1.33
W
Sun Wukong
CdotBurnz
Sun Wukong
3
0
1
3.5
L
Amaterasu
Gage214
Amaterasu
0
4
0
0
W
Sol
Obatic
Sol
0
1
3
1.5
L
Cliodhna
daffyduck25gw
Cliodhna
1
3
0
0.33
L
1
3
3
0.83
L
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,310
Damage
18,018
33,249
Taken
36,215
12,344
Mitigated
13,808
13,463
Healing
11,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,735
233
0
3,783
8,435
4,326
0
3,214
5,101
10,021
0
W
Bastet
Adxan
Bastet
7,911
2,461
0
2,532
7,192
1,986
0
1,201
5,855
0
29,676
L
Ymir
3,644
476
0
1,387
5,366
3,375
0
1,991
3,375
8,965
0
W
4,668
3,597
0
3,096
7,718
2,058
221
4,735
2,810
0
28,336
W
Sun Wukong
CdotBurnz
Sun Wukong
5,874
1,342
0
1,860
6,093
3,004
602
0
5,725
0
36,125
L
Amaterasu
Gage214
Amaterasu
3,002
760
0
3,516
9,971
4,519
0
145
9,250
0
17,447
W
Sol
Obatic
Sol
4,122
1,933
0
2,192
3,811
970
1,110
217
3,560
41,255
0
L
Cliodhna
daffyduck25gw
Cliodhna
1,908
588
0
2,351
7,049
1,948
0
179
6,870
0
28,150
L
6,150
3,471
94
2,561
7,899
2,094
0
1,130
6,769
36,167
0
L
Neith
3,314
1,370
0
1,894
5,930
1,872
0
3,412
2,518
0
31,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
25,646
273
Minions Killed
234
0
Camps Cleared
0
964,062
Distance Traveled
916,674
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,580
558
8
1
0
197,467
2
W
Bastet
6,748
675
49
5
0
227,705
1
L
Ymir
4,490
449
10
1
0
170,853
5
W
Rama
5,498
550
56
6
0
160,105
2
W
Sun Wukong
6,669
667
70
7
0
200,945
1
L
Amaterasu
4,527
453
26
3
0
187,676
0
W
Sol
6,216
622
90
9
0
177,840
3
L
Cliodhna
5,527
553
70
7
0
214,307
0
L
Olorun
5,695
570
67
7
0
172,990
2
L
Neith
5,407
541
61
6
0
170,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role