Player Matchup

Morgan Le Fay
Morgan Le Fay
BigDaddySpanky
Morgan Le Fay
Level 146
God Stats
1W - 1L
1,686 SR
Queue Stats
311W - 282L
1,506 Elo+
Party 2
Geb
Geb
Noobinski
Geb
Level 126
God Stats
18W - 6L
1,778 SR
Queue Stats
339W - 326L
1,483 Elo+
Solo
Hachiman
Hachiman
PRhyme_Solo
Hachiman
Level 83
God Stats
2W - 2L
1,578 SR
Queue Stats
145W - 140L
1,505 Elo+
Party 2
Hun Batz
Hun Batz
XsadisticsnipezX
Hun Batz
Level 60
God Stats
33W - 23L
1,577 SR
Queue Stats
217W - 188L
1,505 Elo+
Party 2
Bellona
Bellona
j4yboogie28-
Bellona
Level 107
God Stats
7W - 11L
1,420 SR
Queue Stats
101W - 91L
1,489 Elo+
Party 2
Team Averages
Level 104
1,608 SR
1,498 Elo+

VS

Team Averages
Level 104
1,561 SR
1,417 Elo+
Khepri
Khepri
 
Khepri
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ChefKitty_
Hera
Level 113
God Stats
3W - 3L
1,641 SR
Queue Stats
36W - 32L
1,423 Elo+
Party 1
Artio
Artio
Da_Penguin02
Artio
Level 137
God Stats
2W - 1L
1,538 SR
Queue Stats
42W - 44L
1,492 Elo+
Party 1
Skadi
Skadi
Jaegers_Nimbus
Skadi
Level 63
God Stats
4W - 1L
1,669 SR
Queue Stats
6W - 10L
1,197 Elo+
Party 1
Loki
Loki
LA_MUERTE-MAV
Loki
Level 120
God Stats
60W - 57L
1,457 SR
Queue Stats
315W - 281L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigDaddySpanky
Morgan Le Fay
14
1 / 6 / 5
9,115
434
10,333
13,122
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 4 / 6
8,237
392
8,731
22,032
20,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
PRhyme_Solo
Hachiman
15
2 / 4 / 2
9,468
451
6,565
13,158
4,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 3
9,542
454
6,087
12,577
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
j4yboogie28-
Bellona
16
2 / 5 / 2
9,657
460
8,158
18,061
17,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
1 / 2 / 10
10,089
480
3,988
16,870
19,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 4 / 7
11,376
542
10,913
12,187
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 12
11,027
525
16,157
22,769
24,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 0 / 5
10,896
519
11,507
8,894
3,713
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 0 / 5
12,906
615
12,433
11,710
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
7
Kills
23
23
Deaths
7
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
10
3
L
Morgan Le Fay
BigDaddySpanky
Morgan Le Fay
1
6
5
0.58
W
6
4
7
2.38
W
3
1
12
9
W
5
0
5
7.5
W
8
0
5
10.5
L
0
4
6
0.75
L
Hachiman
PRhyme_Solo
Hachiman
2
4
2
0.75
L
2
4
3
0.88
L
Bellona
j4yboogie28-
Bellona
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,874
Damage
54,998
78,950
Taken
72,430
51,738
Mitigated
58,959
18,443
Healing
28,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,988
266
1,417
4,925
16,870
19,285
593
5,296
11,574
18,553
0
L
Morgan Le Fay
BigDaddySpanky
Morgan Le Fay
10,333
765
77
2,280
13,122
4,935
0
6,597
6,302
71,790
0
W
10,913
2,261
557
3,997
12,187
5,560
1,128
4,785
7,402
83,923
0
W
16,157
550
632
11,747
22,769
24,472
396
7,505
15,264
66,250
0
W
11,507
6,842
0
2,591
8,894
3,713
3,561
4,344
4,550
0
69,657
W
12,433
3,583
0
2,729
11,710
5,929
2,470
1,593
10,117
0
127,199
L
8,731
757
0
4,852
22,032
20,483
0
8,173
13,659
25,388
0
L
Hachiman
PRhyme_Solo
Hachiman
6,565
3,101
0
3,634
13,158
4,191
822
1,545
11,613
0
70,308
L
6,087
775
0
4,062
12,577
4,867
0
6,091
6,362
0
62,235
L
Bellona
j4yboogie28-
Bellona
8,158
2,122
0
3,538
18,061
17,262
0
7,957
9,956
399
55,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,019
Gold Earned
56,294
451
Minions Killed
532
0
Camps Cleared
0
1,997,430
Distance Traveled
2,059,527
32
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,089
480
21
1
0
404,062
3
L
Morgan Le Fay
9,115
434
98
5
0
381,509
6
W
Hera
11,376
542
123
6
0
377,165
3
W
Artio
11,027
525
90
4
0
403,414
3
W
Skadi
10,896
519
118
6
0
397,324
0
W
Loki
12,906
615
180
9
0
477,562
1
L
Geb
8,237
392
31
1
0
411,534
10
L
Hachiman
9,468
451
103
5
0
378,488
1
L
Hun Batz
9,542
454
114
5
0
435,192
4
L
Bellona
9,657
460
105
5
0
390,707
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role