Player Matchup

Ullr
Ullr
Gold III
DjTh3Man
Ullr
Gold III
Level 158
God Stats
1W - 2L
1,514 SR
Queue Stats
28W - 16L
1,825 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
I-MAIN-ZHONG-QUI
Zhong Kui
Platinum V
Level 63
God Stats
11W - 7L
1,953 SR
Queue Stats
42W - 26L
2,593 MMR
Party 1
Artio
Artio
Gold IV
TacoElite32
Artio
Gold IV
Level 139
God Stats
2W - 1L
1,842 SR
Queue Stats
16W - 4L
1,721 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,770 SR
2,046 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,677 SR
2,026 MMR
Medusa
Medusa
Platinum I
BoldBoarKing
Medusa
Platinum I
Level 138
God Stats
34W - 28L
1,713 SR
Queue Stats
168W - 201L
1,992 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
DismayRuthless
Cabrakan
Diamond IV
Level 127
God Stats
16W - 11L
1,656 SR
Queue Stats
283W - 288L
2,046 MMR
Party 2
Sol
Sol
Diamond V
PureElion
Sol
Diamond V
Level 137
God Stats
7W - 8L
1,660 SR
Queue Stats
314W - 304L
2,039 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
4 / 6 / 1
8,117
676
13,465
13,277
4,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
9
1 / 10 / 4
7,318
610
9,503
14,581
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 6 / 3
8,440
703
6,986
20,314
20,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ah Muzen CabOdinFenrirGilgamesh

VS

Bans
GebBastetChaacCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
10 / 4 / 7
10,124
844
14,955
12,207
4,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
13
4 / 2 / 16
9,752
813
9,982
14,019
18,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 1 / 12
9,682
807
18,651
12,903
5,029
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
7
Kills
22
22
Deaths
7
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
4
7
3.38
W
Cabrakan
4
2
16
6
L
Ullr
4
6
1
0.75
L
Zhong Kui
1
10
4
0.3
W
8
1
12
14
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,954
Damage
43,588
48,172
Taken
39,129
32,313
Mitigated
28,431
9,534
Healing
13,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
14,955
6,792
0
1,663
12,207
4,804
1,474
4,843
7,364
0
47,057
W
Cabrakan
9,982
1,651
780
4,228
14,019
18,598
107
5,518
8,501
14,661
0
L
Ullr
13,465
5,182
0
686
13,277
4,656
0
7,240
6,037
0
37,582
L
Zhong Kui
9,503
1,775
0
2,345
14,581
7,440
0
9,466
5,115
17,742
1,471
W
18,651
10,325
0
7,039
12,903
5,029
1,041
5,451
7,452
50,013
0
L
6,986
351
1,285
5,218
20,314
20,217
0
12,583
7,731
11,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,875
Gold Earned
29,558
95
Minions Killed
135
4
Camps Cleared
6
529,427
Distance Traveled
616,575
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,124
844
76
6
2
214,244
2
W
Cabrakan
9,752
813
12
1
0
201,500
0
L
Ullr
8,117
676
60
5
4
182,620
0
L
Zhong Kui
7,318
610
29
2
0
127,015
1
W
Sol
9,682
807
47
4
4
200,831
1
L
Artio
8,440
703
6
1
0
219,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role