Player Matchup

Zeus
Zeus
 
Zeus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
KnGiraffefun
Sol
Level 122
God Stats
1W - 1L
1,507 SR
Queue Stats
70W - 67L
1,527 Elo+
Party 2
Xing Tian
Xing Tian
Pockets8085
Xing Tian
Level 123
God Stats
3W - 1L
1,722 SR
Queue Stats
193W - 186L
1,461 Elo+
Solo
Bacchus
Bacchus
Skyy_Love25
Bacchus
Level 80
God Stats
12W - 8L
1,589 SR
Queue Stats
268W - 280L
1,408 Elo+
Solo
Thanatos
Thanatos
happysandwich551
Thanatos
Level 69
God Stats
17W - 10L
1,548 SR
Queue Stats
185W - 170L
1,466 Elo+
Party 2
Team Averages
Level 99
1,573 SR
1,472 Elo+

VS

Team Averages
Level 88
1,482 SR
1,459 Elo+
Cu Chulainn
Cu Chulainn
Drdoolil
Cu Chulainn
Level 84
God Stats
6W - 18L
1,422 SR
Queue Stats
118W - 136L
1,485 Elo+
Party 1
Cupid
Cupid
GhostLotus13
Cupid
Level 59
God Stats
11W - 19L
1,519 SR
Queue Stats
50W - 60L
1,444 Elo+
Party 1
Zeus
Zeus
OG Xaphan
Zeus
Level 153
God Stats
2W - 3L
1,428 SR
Queue Stats
85W - 101L
1,456 Elo+
Solo
Fenrir
Fenrir
SupahSaiyanSwag
Fenrir
Level 64
God Stats
29W - 41L
1,445 SR
Queue Stats
68W - 98L
1,377 Elo+
Party 1
Sylvanus
Sylvanus
cornpocket
Sylvanus
Level 80
God Stats
13W - 9L
1,594 SR
Queue Stats
288W - 302L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
3 / 3 / 8
10,360
576
8,758
10,529
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 3 / 6
9,446
525
7,174
10,777
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Pockets8085
Xing Tian
17
5 / 2 / 3
10,786
599
13,318
15,041
12,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Skyy_Love25
Bacchus
14
4 / 1 / 13
9,510
528
7,193
12,276
15,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
21 / 2 / 3
11,955
664
19,743
14,108
6,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Drdoolil
Cu Chulainn
12
1 / 6 / 1
7,602
422
10,551
17,473
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 1
9,139
508
5,381
11,587
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
14
5 / 8 / 1
9,337
519
10,447
10,878
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 9 / 3
8,684
482
7,848
16,485
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
cornpocket
Sylvanus
12
0 / 8 / 6
7,582
421
7,099
16,357
14,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
35
Kills
10
11
Deaths
35
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
3
8
2.33
L
Cu Chulainn
Drdoolil
Cu Chulainn
1
6
1
0.25
L
3
4
1
0.88
W
2
3
6
1.67
L
Zeus
5
8
1
0.69
W
Xing Tian
Pockets8085
Xing Tian
5
2
3
3.25
W
Bacchus
Skyy_Love25
Bacchus
4
1
13
10.5
L
1
9
3
0.28
L
Sylvanus
cornpocket
Sylvanus
0
8
6
0.38
W
21
2
3
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,186
Damage
41,326
62,731
Taken
72,780
42,653
Mitigated
36,887
29,927
Healing
15,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,758
2,042
558
1,954
10,529
4,064
2,168
4,918
5,450
85,374
0
L
Cu Chulainn
Drdoolil
Cu Chulainn
10,551
3,120
132
2,770
17,473
11,226
0
11,218
6,255
0
39,676
L
5,381
2,838
130
4,233
11,587
3,518
0
5,369
6,218
0
60,462
W
7,174
2,205
87
4,675
10,777
3,882
2,105
2,382
8,353
52,059
6,608
L
Zeus
10,447
782
266
864
10,878
2,589
0
5,339
5,539
42,899
0
W
Xing Tian
Pockets8085
Xing Tian
13,318
1,413
0
3,250
15,041
12,475
0
901
13,223
73,047
0
W
Bacchus
Skyy_Love25
Bacchus
7,193
625
681
2,974
12,276
15,794
31
4,645
7,377
16,055
0
L
7,848
1,248
0
2,182
16,485
4,600
0
5,681
10,804
0
51,101
L
Sylvanus
cornpocket
Sylvanus
7,099
1,411
1,212
3,316
16,357
14,954
0
8,283
8,074
23,517
4,939
W
19,743
5,771
0
15,748
14,108
6,438
995
3,847
9,934
0
63,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,057
Gold Earned
42,344
525
Minions Killed
426
0
Camps Cleared
0
1,651,038
Distance Traveled
1,583,460
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,360
576
163
9
0
311,182
2
L
Cu Chulainn
7,602
422
76
4
0
341,669
1
L
Cupid
9,139
508
119
7
0
313,601
6
W
Sol
9,446
525
118
7
0
275,515
2
L
Zeus
9,337
519
94
5
0
290,944
3
W
Xing Tian
10,786
599
143
8
0
323,446
4
W
Bacchus
9,510
528
14
1
0
357,817
1
L
Fenrir
8,684
482
89
5
0
352,057
2
L
Sylvanus
7,582
421
48
3
0
285,189
1
W
Thanatos
11,955
664
87
5
0
383,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role