Player Matchup

Nemesis
Nemesis
IamSOL1D
Nemesis
Level 147
God Stats
1W - 0L
1,155 SR
Queue Stats
206W - 167L
1,670 Elo+
Party 2
Baba Yaga
Baba Yaga
MountainOysterz
Baba Yaga
Level 129
God Stats
1W - 0L
1,713 SR
Queue Stats
217W - 161L
1,642 Elo+
Party 2
Odin
Odin
tnthp1
Odin
Level 126
God Stats
2W - 0L
2,023 SR
Queue Stats
52W - 28L
1,634 Elo+
Party 2
Team Averages
Level 134
1,630 SR
1,649 Elo+

VS

Team Averages
Level 80
1,361 SR
1,536 Elo+
Cthulhu
Cthulhu
Ghostfreakk55
Cthulhu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,524 Elo+
Party 1
Neith
Neith
Zalajadim
Neith
Level 5
God Stats
2W - 4L
1,390 SR
Queue Stats
2W - 4L
1,486 Elo+
Party 1
Anubis
Anubis
jaizzy
Anubis
Level 117
God Stats
0W - 1L
1,193 SR
Queue Stats
9W - 13L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IamSOL1D
Nemesis
16
5 / 4 / 10
13,095
770
9,018
20,570
26,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
MountainOysterz
Baba Yaga
16
9 / 8 / 5
13,031
767
21,546
14,662
5,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
tnthp1
Odin
14
1 / 7 / 10
10,932
643
14,290
16,251
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
8 / 4 / 10
11,490
676
14,683
19,191
21,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Zalajadim
Neith
14
2 / 5 / 12
10,541
620
11,064
13,608
4,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
jaizzy
Anubis
16
9 / 6 / 9
12,587
740
17,171
18,055
8,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
50
15
Kills
19
19
Deaths
15
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
8
4
10
3.25
W
Nemesis
IamSOL1D
Nemesis
5
4
10
2.5
W
Baba Yaga
MountainOysterz
Baba Yaga
9
8
5
1.44
L
Neith
Zalajadim
Neith
2
5
12
1.6
L
Anubis
jaizzy
Anubis
9
6
9
2.25
W
Odin
tnthp1
Odin
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,854
Damage
42,918
51,483
Taken
50,854
40,194
Mitigated
34,277
12,934
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
14,683
1,409
619
4,608
19,191
21,309
128
10,239
8,561
32,444
0
W
Nemesis
IamSOL1D
Nemesis
9,018
1,998
790
5,784
20,570
26,052
706
10,910
8,813
892
17,761
W
Baba Yaga
MountainOysterz
Baba Yaga
21,546
2,344
684
2,555
14,662
5,165
717
9,884
4,368
57,946
0
L
Neith
Zalajadim
Neith
11,064
4,036
719
2,544
13,608
4,562
546
6,186
7,070
0
34,292
L
Anubis
jaizzy
Anubis
17,171
1,264
0
7,250
18,055
8,406
347
6,861
10,982
49,786
0
W
Odin
tnthp1
Odin
14,290
1,705
1,098
2,023
16,251
8,977
1,403
9,923
5,862
0
37,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,058
Gold Earned
34,618
150
Minions Killed
161
7
Camps Cleared
6
852,662
Distance Traveled
838,668
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,490
676
45
3
0
307,855
4
W
Nemesis
13,095
770
15
1
0
324,719
0
W
Baba Yaga
13,031
767
78
5
3
242,788
0
L
Neith
10,541
620
48
3
1
261,942
0
L
Anubis
12,587
740
68
4
5
268,871
3
W
Odin
10,932
643
57
3
4
285,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role