Player Matchup

Sobek
Sobek
BukColombian
Sobek
Level 64
God Stats
13W - 4L
1,834 SR
Queue Stats
75W - 68L
1,484 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FDM xCurse
Morgan Le Fay
Level 103
God Stats
23W - 16L
1,564 SR
Queue Stats
116W - 116L
1,440 Elo+
Party 2
Heimdallr
Heimdallr
Its Itachi69
Heimdallr
Level 67
God Stats
6W - 1L
1,680 SR
Queue Stats
133W - 117L
1,468 Elo+
Party 2
Ra
Ra
josue7478
Ra
Level 46
God Stats
3W - 5L
1,440 SR
Queue Stats
50W - 69L
1,396 Elo+
Solo
Chaac
Chaac
koqrocket
Chaac
Level 33
God Stats
9W - 3L
1,518 SR
Queue Stats
63W - 60L
1,425 Elo+
Party 2
Team Averages
Level 63
1,607 SR
1,443 Elo+

VS

Team Averages
Level 83
1,638 SR
1,467 Elo+
Odin
Odin
ExpansiveGaming
Odin
Level 18
God Stats
7W - 4L
1,549 SR
Queue Stats
48W - 57L
1,463 Elo+
Party 1
Izanami
Izanami
Mlk_Got_Peeked38
Izanami
Level 40
God Stats
16W - 17L
1,487 SR
Queue Stats
108W - 93L
1,470 Elo+
Party 1
Geb
Geb
Sole_Crazii
Geb
Level 104
God Stats
3W - 1L
1,734 SR
Queue Stats
33W - 32L
1,423 Elo+
Party 3
Mulan
Mulan
ag7yk
Mulan
Level 124
God Stats
8W - 4L
1,577 SR
Queue Stats
662W - 639L
1,500 Elo+
Party 1
Hera
Hera
bgunz3186
Hera
Level 129
God Stats
4W - 0L
1,843 SR
Queue Stats
365W - 379L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 6
9,690
440
6,661
18,822
21,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
FDM xCurse
Morgan Le Fay
18
7 / 10 / 1
11,563
526
16,329
21,830
11,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Its Itachi69
Heimdallr
18
6 / 5 / 2
10,844
493
16,946
20,559
9,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

1
0 / 0 / 0
4,420
201
0
0
0
Chaac
koqrocket
Chaac
14
0 / 10 / 0
9,302
423
8,862
17,781
15,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 8
11,517
524
6,689
12,602
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 3 / 7
11,797
536
10,288
15,511
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 9
10,885
495
8,548
20,123
15,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
ag7yk
Mulan
20
15 / 1 / 5
13,917
633
21,064
19,090
22,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
18
5 / 3 / 4
12,143
552
10,576
11,523
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
13
Kills
27
27
Deaths
13
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
3
3
8
2.33
L
Morgan Le Fay
FDM xCurse
Morgan Le Fay
7
10
1
0.75
L
Heimdallr
Its Itachi69
Heimdallr
6
5
2
1.4
W
2
3
7
1.83
W
2
3
9
2.17
W
Mulan
ag7yk
Mulan
15
1
5
17.5
W
Hera
5
3
4
2.33
L
0
0
0
0
L
Chaac
koqrocket
Chaac
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,798
Damage
57,165
78,992
Taken
78,849
57,819
Mitigated
52,954
17,255
Healing
26,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,661
439
0
5,010
18,822
21,993
107
5,631
12,841
32,908
0
W
6,689
1,585
0
2,956
12,602
5,273
1,874
3,948
8,570
0
67,692
L
Morgan Le Fay
FDM xCurse
Morgan Le Fay
16,329
1,920
0
5,120
21,830
11,270
138
6,118
15,093
82,091
0
L
Heimdallr
Its Itachi69
Heimdallr
16,946
8,307
0
5,020
20,559
9,088
539
6,596
13,606
0
92,093
W
10,288
6,246
0
6,650
15,511
5,059
2,490
2,263
13,248
0
101,304
W
8,548
1,451
0
5,939
20,123
15,681
1,551
5,946
14,131
22,053
0
W
Mulan
ag7yk
Mulan
21,064
4,005
636
7,555
19,090
22,277
684
5,863
12,400
5,416
76,707
W
Hera
10,576
2,372
198
2,796
11,523
4,664
4,261
4,970
6,553
77,615
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
koqrocket
Chaac
8,862
2,925
0
2,105
17,781
15,468
0
2,456
14,507
0
51,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,819
Gold Earned
60,259
397
Minions Killed
619
0
Camps Cleared
0
1,533,064
Distance Traveled
2,287,241
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,690
440
40
2
0
433,639
4
W
Odin
11,517
524
110
5
0
492,404
3
L
Morgan Le Fay
11,563
526
136
6
0
331,103
8
L
Heimdallr
10,844
493
117
5
0
387,298
3
W
Izanami
11,797
536
168
8
0
442,803
8
W
Geb
10,885
495
21
1
0
502,999
8
W
Mulan
13,917
633
175
8
0
457,991
0
W
Hera
12,143
552
145
7
0
391,044
1
L
Ra
4,420
201
0
0
0
0
0
L
Chaac
9,302
423
104
5
0
381,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role