Player Matchup

Hercules
Hercules
AnthonyBM
Hercules
Level 17
God Stats
1W - 3L
1,143 SR
Queue Stats
20W - 17L
1,511 Elo+
Party 1
Sol
Sol
Arsore
Sol
Level 156
God Stats
4W - 0L
1,932 SR
Queue Stats
216W - 228L
1,562 Elo+
Party 1
Ymir
Ymir
Vagitosis
Ymir
Level 96
God Stats
3W - 0L
1,849 SR
Queue Stats
9W - 16L
1,438 Elo+
Party 1
Team Averages
Level 90
1,641 SR
1,504 Elo+

VS

Team Averages
Level 63
1,655 SR
1,476 Elo+
Skadi
Skadi
SlayForPay
Skadi
Level 43
God Stats
1W - 1L
1,767 SR
Queue Stats
29W - 20L
1,543 Elo+
Party 2
Geb
Geb
Syniisterr
Geb
Level 27
God Stats
9W - 7L
1,657 SR
Queue Stats
33W - 33L
1,551 Elo+
Party 2
Osiris
Osiris
bheliosb
Osiris
Level 118
God Stats
3W - 2L
1,541 SR
Queue Stats
6W - 10L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnthonyBM
Hercules
18
16 / 5 / 5
14,410
801
19,317
24,455
21,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Arsore
Sol
17
12 / 5 / 9
13,809
767
38,881
23,558
11,571
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
16
0 / 4 / 22
13,303
739
7,003
25,534
32,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
3 / 14 / 6
10,980
610
11,084
20,666
7,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 5 / 7
13,730
763
20,133
27,632
38,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
bheliosb
Osiris
17
5 / 9 / 8
13,194
733
25,545
33,905
32,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
28
Kills
14
14
Deaths
28
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
AnthonyBM
Hercules
16
5
5
3.7
W
Sol
Arsore
Sol
12
5
9
3.3
L
Skadi
3
14
6
0.43
L
6
5
7
1.9
W
Ymir
0
4
22
2.75
L
Osiris
bheliosb
Osiris
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,201
Damage
56,762
73,547
Taken
82,203
65,213
Mitigated
78,445
31,334
Healing
6,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AnthonyBM
Hercules
19,317
6,549
0
9,629
24,455
21,101
265
9,719
13,054
0
36,632
W
Sol
Arsore
Sol
38,881
18,242
902
12,350
23,558
11,571
2,787
7,389
15,440
97,900
0
L
Skadi
11,084
4,103
297
847
20,666
7,179
0
11,707
8,670
0
25,613
L
20,133
1,962
0
2,647
27,632
38,506
0
14,019
13,052
43,207
0
W
Ymir
7,003
2,090
0
8,453
25,534
32,541
550
8,496
16,089
15,205
0
L
Osiris
bheliosb
Osiris
25,545
6,139
0
2,328
33,905
32,760
7
20,525
12,951
15,019
41,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,522
Gold Earned
37,904
156
Minions Killed
124
9
Camps Cleared
2
886,342
Distance Traveled
834,653
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,410
801
36
2
2
309,504
3
W
Sol
13,809
767
107
6
7
277,850
2
L
Skadi
10,980
610
39
2
0
187,223
0
L
Geb
13,730
763
32
2
1
344,668
1
W
Ymir
13,303
739
13
1
0
298,988
0
L
Osiris
13,194
733
53
3
1
302,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role