Player Matchup

Chaac
Chaac
 
Chaac
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nox
Nox
Azronical
Nox
Level 47
God Stats
3W - 2L
1,710 SR
Queue Stats
27W - 29L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
BestChoLoL
Baron Samedi
Level 29
God Stats
33W - 22L
1,627 SR
Queue Stats
46W - 43L
1,507 Elo+
Party 1
Cernunnos
Cernunnos
Moledeolla96
Cernunnos
Level 43
God Stats
39W - 41L
1,542 SR
Queue Stats
77W - 70L
1,504 Elo+
Party 4
Team Averages
Level 66
1,576 SR
1,493 Elo+

VS

Team Averages
Level 72
1,380 SR
1,414 Elo+
King Arthur
King Arthur
Clapper0fCheeks
King Arthur
Level 25
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 6L
1,048 Elo+
Party 3
Ra
Ra
Darknight1243
Ra
Level 41
God Stats
2W - 4L
1,373 SR
Queue Stats
40W - 36L
1,470 Elo+
Party 2
Chang'e
Chang'e
DustyMill
Chang'e
Level 128
God Stats
1W - 1L
1,721 SR
Queue Stats
198W - 193L
1,528 Elo+
Party 2
Cliodhna
Cliodhna
Uubermench
Cliodhna
Level 45
God Stats
0W - 2L
1,289 SR
Queue Stats
66W - 56L
1,498 Elo+
Party 3
Charybdis
Charybdis
nhseagle112
Charybdis
Level 120
God Stats
2W - 9L
1,230 SR
Queue Stats
167W - 166L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
9 / 0 / 5
12,731
606
10,833
12,862
14,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Hun Batz
 
Hun Batz
17
1 / 3 / 7
10,341
492
5,642
13,311
5,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 3 / 5
10,479
499
10,852
10,670
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
BestChoLoL
Baron Samedi
16
4 / 3 / 7
10,598
505
12,861
14,728
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
Moledeolla96
Cernunnos
16
3 / 3 / 6
9,752
464
10,791
13,409
3,830
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Clapper0fCheeks
King Arthur
13
0 / 6 / 0
8,221
391
938
15,419
7,027
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 7 / 4
10,451
498
11,196
15,123
5,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
DustyMill
Chang'e
12
0 / 4 / 4
8,644
412
6,410
16,206
18,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Uubermench
Cliodhna
16
3 / 4 / 1
9,549
455
10,525
15,631
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
nhseagle112
Charybdis
17
4 / 4 / 2
9,961
474
10,390
18,136
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
24
Kills
12
12
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
0
5
11.5
W
Hun Batz
 
Hun Batz
1
3
7
1.5
W
7
3
5
3.17
W
Baron Samedi
BestChoLoL
Baron Samedi
4
3
7
2.5
L
King Arthur
Clapper0fCheeks
King Arthur
0
6
0
0
L
5
7
4
1
L
Chang'e
DustyMill
Chang'e
0
4
4
0.5
W
Cernunnos
Moledeolla96
Cernunnos
3
3
6
2
L
Cliodhna
Uubermench
Cliodhna
3
4
1
0.88
L
Charybdis
nhseagle112
Charybdis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,979
Damage
39,459
64,980
Taken
80,515
34,973
Mitigated
44,408
25,819
Healing
24,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,833
2,938
0
5,049
12,862
14,084
790
1,730
11,023
10,477
72,680
W
Hun Batz
 
Hun Batz
5,642
442
0
4,616
13,311
5,127
192
2,430
10,827
0
85,121
W
10,852
1,037
180
1,217
10,670
3,976
150
4,336
6,066
51,951
0
W
Baron Samedi
BestChoLoL
Baron Samedi
12,861
2,018
2,768
6,853
14,728
7,956
17
3,400
11,216
46,969
0
L
King Arthur
Clapper0fCheeks
King Arthur
938
314
0
3,275
15,419
7,027
0
384
14,700
0
45,391
L
11,196
773
927
3,488
15,123
5,887
554
8,259
6,317
58,049
0
L
Chang'e
DustyMill
Chang'e
6,410
688
1,037
4,281
16,206
18,519
179
5,343
10,648
25,516
0
W
Cernunnos
Moledeolla96
Cernunnos
10,791
5,602
0
5,136
13,409
3,830
360
5,273
8,054
0
62,805
L
Cliodhna
Uubermench
Cliodhna
10,525
2,542
0
5,428
15,631
7,262
0
2,731
12,585
0
76,856
L
Charybdis
nhseagle112
Charybdis
10,390
6,043
0
6,193
18,136
5,713
651
7,354
10,637
0
81,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,901
Gold Earned
46,826
564
Minions Killed
484
0
Camps Cleared
0
2,080,920
Distance Traveled
1,869,464
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,731
606
157
7
0
441,067
3
W
Hun Batz
10,341
492
146
7
0
479,557
6
W
Nox
10,479
499
88
4
0
423,898
0
W
Baron Samedi
10,598
505
47
2
0
396,106
10
L
King Arthur
8,221
391
85
4
0
408,959
6
L
Ra
10,451
498
99
5
0
355,291
7
L
Chang'e
8,644
412
40
2
0
325,308
3
W
Cernunnos
9,752
464
126
6
0
340,292
3
L
Cliodhna
9,549
455
106
5
0
435,008
7
L
Charybdis
9,961
474
154
7
0
344,898
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role