Player Matchup

Cernunnos
Cernunnos
DabinSamurai
Cernunnos
Level 8
God Stats
1W - 1L
1,538 SR
Queue Stats
1W - 4L
817 Elo+
Party 2
Sun Wukong
Sun Wukong
NotBrendanFraser
Sun Wukong
Level 14
God Stats
1W - 2L
1,194 SR
Queue Stats
2W - 7L
1,070 Elo+
Party 2
Scylla
Scylla
SlightlyYellow
Scylla
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,128 Elo+
Party 2
Team Averages
Level 21
1,411 SR
1,005 Elo+

VS

Team Averages
Level 70
1,323 SR
1,526 Elo+
Anhur
Anhur
AgentPyro15
Anhur
Level 112
God Stats
11W - 16L
1,479 SR
Queue Stats
346W - 268L
1,629 Elo+
Solo
Merlin
Merlin
MikeCawk
Merlin
Level 28
God Stats
0W - 4L
1,099 SR
Queue Stats
44W - 29L
1,510 Elo+
Party 1
Hercules
Hercules
striker786
Hercules
Level 69
God Stats
2W - 2L
1,392 SR
Queue Stats
77W - 65L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DabinSamurai
Cernunnos
10
1 / 12 / 3
8,181
584
5,326
14,892
3,607
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
NotBrendanFraser
Sun Wukong
12
1 / 7 / 3
7,955
568
6,380
17,314
12,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 8 / 1
8,691
621
8,575
14,098
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
22 / 1 / 4
12,719
909
24,409
14,237
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
MikeCawk
Merlin
13
1 / 4 / 15
9,299
664
9,578
8,393
2,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
striker786
Hercules
14
4 / 0 / 16
10,105
722
6,344
9,556
9,569
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
27
27
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
22
1
4
24
W
Cernunnos
DabinSamurai
Cernunnos
1
12
3
0.21
L
Merlin
MikeCawk
Merlin
1
4
15
2.13
W
Sun Wukong
NotBrendanFraser
Sun Wukong
1
7
3
0.36
W
3
8
1
0.44
L
Hercules
striker786
Hercules
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,281
Damage
40,331
46,304
Taken
32,186
19,289
Mitigated
19,614
4,793
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,409
12,644
0
5,475
14,237
7,199
1,324
3,616
9,888
0
72,787
W
Cernunnos
DabinSamurai
Cernunnos
5,326
1,891
0
690
14,892
3,607
42
2,658
11,976
0
16,526
L
Merlin
MikeCawk
Merlin
9,578
541
0
727
8,393
2,846
563
2,844
5,085
23,841
0
W
Sun Wukong
NotBrendanFraser
Sun Wukong
6,380
674
0
1,054
17,314
12,305
105
3,720
13,182
0
19,565
W
8,575
872
88
2,961
14,098
3,377
0
3,449
10,347
23,091
0
L
Hercules
striker786
Hercules
6,344
1,338
0
2,866
9,556
9,569
84
2,108
7,023
6,262
22,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
32,123
101
Minions Killed
182
2
Camps Cleared
11
690,428
Distance Traveled
738,727
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,719
909
98
7
8
252,412
0
W
Cernunnos
8,181
584
35
3
1
197,087
0
L
Merlin
9,299
664
34
2
2
229,665
2
W
Sun Wukong
7,955
568
28
2
0
271,922
0
W
Scylla
8,691
621
38
3
1
221,419
0
L
Hercules
10,105
722
50
4
1
256,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role