Player Matchup

Anubis
Anubis
SaltyBanditMain
Anubis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 267L
1,463 Elo+
Party 3
Nu Wa
Nu Wa
SaltyPrincess75
Nu Wa
Level 100
God Stats
3W - 5L
1,535 SR
Queue Stats
40W - 58L
1,411 Elo+
Party 3
Chang'e
Chang'e
Thefergos
Chang'e
Level 129
God Stats
20W - 26L
1,421 SR
Queue Stats
532W - 639L
1,344 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
lucasginn
Morgan Le Fay
Level 154
God Stats
26W - 18L
1,630 SR
Queue Stats
442W - 438L
1,412 Elo+
Party 2
Sol
Sol
thesaltylegend
Sol
Level 101
God Stats
11W - 8L
1,632 SR
Queue Stats
218W - 238L
1,391 Elo+
Party 3
Team Averages
Level 110
1,544 SR
1,404 Elo+

VS

Team Averages
Level 92
1,636 SR
1,391 Elo+
Chang'e
Chang'e
Activist7un
Chang'e
Level 95
God Stats
11W - 3L
1,592 SR
Queue Stats
109W - 124L
1,363 Elo+
Solo
Skadi
Skadi
FatalMadi1626
Skadi
Level 95
God Stats
3W - 1L
1,897 SR
Queue Stats
98W - 119L
1,346 Elo+
Party 1
Achilles
Achilles
Nrt_weeman1107
Achilles
Level 89
God Stats
4W - 4L
1,535 SR
Queue Stats
53W - 83L
1,379 Elo+
Party 1
Gilgamesh
Gilgamesh
dreadnaught_101
Gilgamesh
Level 81
God Stats
4W - 3L
1,606 SR
Queue Stats
54W - 68L
1,461 Elo+
Party 1
Cerberus
Cerberus
marshallparker10
Cerberus
Level 99
God Stats
1W - 1L
1,552 SR
Queue Stats
78W - 105L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 8 / 0
8,523
474
10,330
15,990
7,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 1
7,147
397
1,826
7,953
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Thefergos
Chang'e
12
3 / 8 / 2
8,377
465
6,035
14,128
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
lucasginn
Morgan Le Fay
14
5 / 4 / 2
9,515
529
10,332
11,518
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 0
6,346
353
3,352
6,736
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Activist7un
Chang'e
16
8 / 3 / 10
10,515
584
10,206
10,326
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 3
10,020
557
4,348
9,913
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
16
11 / 4 / 4
10,675
593
12,567
13,511
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
dreadnaught_101
Gilgamesh
17
3 / 4 / 5
10,377
577
8,021
16,085
13,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 0 / 7
9,999
556
6,153
15,730
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
14
Kills
29
29
Deaths
14
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Activist7un
Chang'e
8
3
10
4.33
W
3
3
3
1.5
W
Achilles
11
4
4
3.25
L
5
8
0
0.63
L
1
4
1
0.38
L
Chang'e
Thefergos
Chang'e
3
8
2
0.5
W
Gilgamesh
dreadnaught_101
Gilgamesh
3
4
5
1.38
L
Morgan Le Fay
lucasginn
Morgan Le Fay
5
4
2
1.5
W
4
0
7
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,875
Damage
41,295
56,325
Taken
65,565
17,470
Mitigated
37,394
15,032
Healing
22,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Activist7un
Chang'e
10,206
260
1,288
4,520
10,326
3,651
622
7,278
2,684
52,357
0
W
4,348
2,073
0
2,637
9,913
3,327
4,624
3,068
6,663
0
80,609
W
Achilles
12,567
4,573
0
3,308
13,511
4,812
156
8,839
4,346
0
54,482
L
10,330
1,056
0
5,248
15,990
7,330
0
3,202
12,728
46,178
0
L
1,826
430
0
1,001
7,953
1,732
209
1,490
6,339
27,571
0
L
Chang'e
Thefergos
Chang'e
6,035
293
528
3,290
14,128
3,491
0
4,269
9,743
37,443
0
W
Gilgamesh
dreadnaught_101
Gilgamesh
8,021
2,095
0
3,968
16,085
13,775
292
7,303
8,644
0
59,179
L
Morgan Le Fay
lucasginn
Morgan Le Fay
10,332
1,012
0
3,232
11,518
2,883
240
4,483
6,875
47,326
0
W
6,153
469
375
6,437
15,730
11,829
1,178
4,044
11,350
50,592
0
L
3,352
836
0
1,733
6,736
2,034
550
2,315
4,281
22,966
4,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,908
Gold Earned
51,586
328
Minions Killed
517
0
Camps Cleared
0
1,383,786
Distance Traveled
1,790,077
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,515
584
92
5
0
375,634
2
W
Skadi
10,020
557
132
7
0
351,143
4
W
Achilles
10,675
593
74
4
0
359,795
0
L
Anubis
8,523
474
84
5
0
268,820
2
L
Nu Wa
7,147
397
44
2
0
295,771
0
L
Chang'e
8,377
465
67
4
0
321,236
0
W
Gilgamesh
10,377
577
106
6
0
365,706
4
L
Morgan Le Fay
9,515
529
81
5
0
305,359
0
W
Cerberus
9,999
556
113
6
0
337,799
5
L
Sol
6,346
353
52
3
0
192,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role