Player Matchup

Ymir
Ymir
KcidEel73
Ymir
Level 22
God Stats
4W - 11L
1,333 SR
Queue Stats
23W - 36L
1,393 Elo+
Party 1
Ullr
Ullr
chadboommy
Ullr
Level 68
God Stats
0W - 3L
1,038 SR
Queue Stats
55W - 70L
1,439 Elo+
Party 1
Tyr
Tyr
virgil98
Tyr
Level 57
God Stats
1W - 3L
1,098 SR
Queue Stats
50W - 74L
1,403 Elo+
Party 1
Team Averages
Level 49
1,157 SR
1,412 Elo+

VS

Team Averages
Level 76
1,528 SR
1,592 Elo+
Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
GodofDeath32
Ne Zha
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 23L
1,649 Elo+
Party 2
Nox
Nox
Pneumonie
Nox
Level 81
God Stats
110W - 112L
1,585 SR
Queue Stats
157W - 160L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 8 / 2
6,243
694
1,927
14,576
9,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 2
6,770
752
2,536
6,924
2,117
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 8 / 0
5,945
661
2,975
12,268
7,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
8 / 1 / 9
8,505
945
10,247
7,394
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
11
4 / 3 / 11
7,882
876
5,009
8,340
6,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
7 / 0 / 12
8,558
951
14,787
3,668
1,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
19
19
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
8
1
9
12.5
W
Ne Zha
4
3
11
3.17
L
Ymir
0
8
2
0.13
W
7
0
12
13
L
1
3
2
0.67
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,438
Damage
30,043
33,768
Taken
19,402
18,811
Mitigated
9,931
2,898
Healing
5,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,247
5,200
0
1,610
7,394
2,257
1,178
533
6,861
0
36,977
W
Ne Zha
5,009
2,118
429
2,539
8,340
6,273
180
1,137
7,203
0
19,592
L
Ymir
1,927
294
30
490
14,576
9,201
0
5,073
9,177
8,238
0
W
14,787
2,198
0
652
3,668
1,401
1,213
686
2,982
27,927
0
L
2,536
770
0
764
6,924
2,117
0
3,718
3,030
0
16,433
L
2,975
137
78
1,536
12,268
7,493
0
5,305
6,659
0
9,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,958
Gold Earned
24,945
67
Minions Killed
116
2
Camps Cleared
6
465,674
Distance Traveled
488,934
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,505
945
50
6
2
158,265
3
W
Ne Zha
7,882
876
28
3
2
160,615
2
L
Ymir
6,243
694
11
1
0
125,951
1
W
Nox
8,558
951
38
4
2
170,054
2
L
Ullr
6,770
752
39
4
2
162,954
1
L
Tyr
5,945
661
17
2
0
176,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role