Player Matchup

Bastet
Bastet
JimmyBannana
Bastet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,569 Elo+
Party 3
Bacchus
Bacchus
LtColTeddyBear
Bacchus
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,382 Elo+
Party 3
Chang'e
Chang'e
MrFuzzUSA
Chang'e
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,700 Elo+
Party 3
Raijin
Raijin
SweetYeet69
Raijin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,608 Elo+
Party 3
Ganesha
Ganesha
Thessarus
Ganesha
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 47L
1,484 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,549 Elo+

VS

Team Averages
Level 74
1,463 SR
1,404 Elo+
Thor
Thor
Afredo_la_sauce
Thor
Level 24
God Stats
0W - 2L
1,262 SR
Queue Stats
32W - 59L
1,359 Elo+
Party 2
Bastet
Bastet
AscendedSloth123
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,327 Elo+
Party 1
Fenrir
Fenrir
Djwarbs
Fenrir
Level 106
God Stats
3W - 7L
1,266 SR
Queue Stats
261W - 285L
1,428 Elo+
Party 1
Chiron
Chiron
FRED47-27
Chiron
Level 123
God Stats
2W - 2L
1,747 SR
Queue Stats
53W - 51L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
GoodolVulture
Guan Yu
Level 88
God Stats
1W - 2L
1,542 SR
Queue Stats
127W - 143L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
2 / 3 / 15
9,378
721
3,858
8,616
6,169
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 2 / 17
10,499
808
9,594
20,126
29,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
MrFuzzUSA
Chang'e
18
11 / 3 / 14
11,293
869
19,287
18,688
8,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
19
14 / 2 / 11
11,814
909
20,592
8,958
7,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Thessarus
Ganesha
17
0 / 2 / 20
10,232
787
6,469
15,971
21,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 4
9,352
719
11,865
12,721
5,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 6 / 4
8,481
652
8,055
11,491
4,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Djwarbs
Fenrir
16
2 / 8 / 4
9,424
725
7,043
14,144
9,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
FRED47-27
Chiron
14
2 / 6 / 5
8,475
652
15,125
12,740
4,964
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
16
1 / 6 / 7
8,840
680
8,789
18,213
23,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
36
31
Kills
12
12
Deaths
31
77
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
5
4
1.2
L
3
6
4
0.83
L
Fenrir
Djwarbs
Fenrir
2
8
4
0.5
L
Chiron
FRED47-27
Chiron
2
6
5
0.75
L
Guan Yu
1
6
7
0.75
W
Bastet
2
3
15
3.17
W
4
2
17
6.25
W
Chang'e
MrFuzzUSA
Chang'e
11
3
14
6
W
Raijin
14
2
11
9.75
W
Ganesha
Thessarus
Ganesha
0
2
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,800
Damage
50,877
72,359
Taken
69,309
73,767
Mitigated
47,220
29,079
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,865
1,312
1,982
3,049
12,721
5,075
0
8,662
3,588
0
20,974
L
8,055
1,774
107
869
11,491
4,251
0
9,910
1,240
0
11,522
L
Fenrir
Djwarbs
Fenrir
7,043
888
229
404
14,144
9,629
0
10,851
2,845
0
12,196
L
Chiron
FRED47-27
Chiron
15,125
4,926
2,600
2,508
12,740
4,964
0
10,417
1,834
0
34,953
L
Guan Yu
8,789
1,634
1,609
2,934
18,213
23,301
0
13,248
3,860
0
20,598
W
Bastet
3,858
1,190
0
335
8,616
6,169
420
0
8,616
0
9,310
W
9,594
1,544
1,615
6,553
20,126
29,682
525
0
20,126
14,814
0
W
Chang'e
MrFuzzUSA
Chang'e
19,287
793
7,583
7,802
18,688
8,613
1,437
0
18,688
43,350
0
W
Raijin
20,592
1,483
760
548
8,958
7,804
1,560
0
8,958
37,457
0
W
Ganesha
Thessarus
Ganesha
6,469
909
1,058
2,825
15,971
21,499
315
0
15,971
13,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,216
Gold Earned
44,572
128
Minions Killed
97
0
Camps Cleared
0
1,214,956
Distance Traveled
1,046,196
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,352
719
23
2
0
218,389
0
L
Bastet
8,481
652
12
1
0
189,843
2
L
Fenrir
9,424
725
9
1
0
218,755
1
L
Chiron
8,475
652
33
3
0
198,094
0
L
Guan Yu
8,840
680
20
2
0
221,115
0
W
Bastet
9,378
721
8
1
0
254,279
0
W
Bacchus
10,499
808
26
2
0
251,520
0
W
Chang'e
11,293
869
57
4
0
247,068
0
W
Raijin
11,814
909
37
3
0
237,838
0
W
Ganesha
10,232
787
0
0
0
224,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role