Player Matchup

Fenrir
Fenrir
Gold V
KingOfBIues
Fenrir
Gold V
Level 82
God Stats
4W - 0L
1,751 SR
Queue Stats
10W - 3L
1,812 MMR
Party 2
Sol
Sol
Platinum V
l Jahde l
Sol
Platinum V
Level 155
God Stats
24W - 19L
1,568 SR
Queue Stats
55W - 53L
1,832 MMR
Party 2
Mulan
Mulan
Gold IV
ujustgotpwnd22
Mulan
Gold IV
Level 128
God Stats
8W - 9L
1,547 SR
Queue Stats
20W - 20L
1,407 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,622 SR
1,684 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,527 SR
1,653 MMR
Chaac
Chaac
Gold II
Charİzard
Chaac
Gold II
Level 158
God Stats
22W - 14L
1,722 SR
Queue Stats
23W - 21L
1,927 MMR
Party 1
Neith
Neith
Gold V
Chıpmunk
Neith
Gold V
Level 128
God Stats
1W - 5L
1,149 SR
Queue Stats
31W - 44L
1,244 MMR
Party 1
Zeus
Zeus
Gold V
Soooo Dangerous
Zeus
Gold V
Level 159
God Stats
2W - 4L
1,709 SR
Queue Stats
17W - 12L
1,788 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
7 / 7 / 10
12,357
727
15,506
29,141
29,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 8
13,101
771
16,279
15,378
6,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 5 / 11
13,111
771
21,176
25,232
32,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SobekCthulhuGilgameshHeraBastet

VS

Bans
MedusaArtioNoxKumbhakarnaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
8 / 5 / 5
12,166
716
18,198
23,714
32,866
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Chıpmunk
Neith
14
2 / 7 / 8
10,612
624
11,224
15,539
6,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
4 / 9 / 7
11,745
691
24,491
18,230
13,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
21
Kills
14
14
Deaths
21
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
8
5
5
2.1
L
Neith
Chıpmunk
Neith
2
7
8
0.86
W
Fenrir
7
7
10
1.71
L
4
9
7
0.83
W
6
2
8
5
W
8
5
11
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,961
Damage
53,913
69,751
Taken
57,483
68,607
Mitigated
53,396
23,894
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
18,198
4,152
100
7,536
23,714
32,866
0
6,794
16,512
0
35,986
L
Neith
Chıpmunk
Neith
11,224
2,561
0
2,321
15,539
6,764
968
4,338
10,916
0
35,987
W
Fenrir
15,506
3,322
0
6,624
29,141
29,976
628
11,204
17,040
139
29,957
L
24,491
3,336
184
3,763
18,230
13,766
0
4,227
13,389
59,358
0
W
16,279
5,578
0
7,804
15,378
6,111
308
6,932
8,306
50,821
3,635
W
21,176
4,181
0
9,466
25,232
32,520
311
7,331
17,140
0
59,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,569
Gold Earned
34,523
202
Minions Killed
193
10
Camps Cleared
6
909,026
Distance Traveled
830,512
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,166
716
42
2
2
320,876
4
L
Neith
10,612
624
74
4
1
247,411
2
W
Fenrir
12,357
727
32
2
2
307,811
3
L
Zeus
11,745
691
77
5
3
262,225
5
W
Sol
13,101
771
93
5
3
299,998
3
W
Mulan
13,111
771
77
5
5
301,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role