Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Egien
Ravana
Level 100
God Stats
3W - 1L
1,592 SR
Queue Stats
230W - 217L
1,484 Elo+
Party 2
Merlin
Merlin
RipeVD
Merlin
Level 151
God Stats
7W - 7L
1,557 SR
Queue Stats
614W - 639L
1,480 Elo+
Solo
Vulcan
Vulcan
Seyryu
Vulcan
Level 148
God Stats
2W - 3L
1,258 SR
Queue Stats
276W - 276L
1,478 Elo+
Party 2
Medusa
Medusa
koshyro
Medusa
Level 119
God Stats
5W - 0L
1,521 SR
Queue Stats
145W - 142L
1,513 Elo+
Solo
Team Averages
Level 127
1,486 SR
1,491 Elo+

VS

Team Averages
Level 130
1,428 SR
1,451 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Efin23
Tyr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 91L
1,431 Elo+
Party 3
Cerberus
Cerberus
LordZarathos
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,286 Elo+
Party 3
Nemesis
Nemesis
Priscila8922
Nemesis
Level 158
God Stats
0W - 4L
1,019 SR
Queue Stats
580W - 532L
1,523 Elo+
Party 1
Sol
Sol
Yuudi4002
Sol
Level 119
God Stats
3W - 5L
1,623 SR
Queue Stats
573W - 527L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
9 / 4 / 13
11,314
943
13,823
16,369
10,704
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ravana
Egien
Ravana
16
5 / 3 / 16
9,993
833
9,557
10,656
8,871
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
RipeVD
Merlin
18
3 / 2 / 16
10,524
877
9,799
9,388
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
Seyryu
Vulcan
16
6 / 3 / 12
10,301
858
10,024
8,583
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
koshyro
Medusa
16
3 / 6 / 15
9,853
821
12,415
13,368
5,212
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 5 / 7
9,825
819
10,761
9,713
3,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
Efin23
Tyr
15
5 / 7 / 8
9,413
784
13,144
20,399
17,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
LordZarathos
Cerberus
15
2 / 8 / 6
8,923
744
2,409
14,511
13,833
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
Priscila8922
Nemesis
15
1 / 3 / 8
8,512
709
5,995
12,704
11,898
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 3 / 10
10,235
853
14,167
9,232
3,534
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
56
26
Kills
17
18
Deaths
26
72
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
9
4
13
3.88
L
Merlin
 
Merlin
5
5
7
1.7
L
Tyr
Efin23
Tyr
5
7
8
1.29
W
Ravana
Egien
Ravana
5
3
16
4.33
L
Cerberus
LordZarathos
Cerberus
2
8
6
0.63
L
Nemesis
Priscila8922
Nemesis
1
3
8
1.67
W
Merlin
RipeVD
Merlin
3
2
16
5.5
W
Vulcan
Seyryu
Vulcan
6
3
12
4
L
4
3
10
3
W
Medusa
koshyro
Medusa
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,618
Damage
46,476
58,364
Taken
66,559
32,500
Mitigated
49,877
20,831
Healing
19,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
13,823
3,366
1,462
1,473
16,369
10,704
2,020
7,766
8,159
0
25,889
L
Merlin
 
Merlin
10,761
279
1,425
1,034
9,713
3,612
423
2,244
7,435
33,175
0
L
Tyr
Efin23
Tyr
13,144
323
1,096
4,102
20,399
17,000
0
6,732
13,009
3,788
16,911
W
Ravana
Egien
Ravana
9,557
1,929
2,880
3,572
10,656
8,871
615
4,801
5,599
0
16,394
L
Cerberus
LordZarathos
Cerberus
2,409
262
625
790
14,511
13,833
296
5,352
8,748
5,811
0
L
Nemesis
Priscila8922
Nemesis
5,995
1,696
1,841
3,822
12,704
11,898
442
2,525
9,790
0
13,850
W
Merlin
RipeVD
Merlin
9,799
979
922
2,594
9,388
4,124
1,399
4,825
4,270
34,117
0
W
Vulcan
Seyryu
Vulcan
10,024
3,589
2,039
1,227
8,583
3,589
602
4,980
3,245
19,206
0
L
14,167
1,681
1,249
3,093
9,232
3,534
2,128
2,362
6,768
27,911
0
W
Medusa
koshyro
Medusa
12,415
5,356
2,111
2,551
13,368
5,212
1,327
5,972
7,140
0
25,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,985
Gold Earned
46,908
139
Minions Killed
120
0
Camps Cleared
0
1,211,423
Distance Traveled
1,094,496
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,314
943
19
2
0
230,206
3
L
Merlin
9,825
819
53
4
0
222,775
0
L
Tyr
9,413
784
11
1
0
222,581
0
W
Ravana
9,993
833
21
2
0
273,115
3
L
Cerberus
8,923
744
8
1
0
197,796
0
L
Nemesis
8,512
709
13
1
0
209,412
1
W
Merlin
10,524
877
53
4
0
198,515
2
W
Vulcan
10,301
858
28
2
0
264,596
3
L
Sol
10,235
853
35
3
0
241,932
1
W
Medusa
9,853
821
18
2
0
244,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role