Player Matchup

Fenrir
Fenrir
Edgar_2194
Fenrir
Level 121
God Stats
4W - 5L
1,279 SR
Queue Stats
100W - 104L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Phatdabbinsavage
Danzaburou
Level 123
God Stats
4W - 3L
1,642 SR
Queue Stats
30W - 32L
1,458 Elo+
Solo
Sobek
Sobek
Pyreburnt
Sobek
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,090 Elo+
Party 1
Sol
Sol
Tree_Tree_Tree_T
Sol
Level 29
God Stats
0W - 1L
1,112 SR
Queue Stats
8W - 13L
1,115 Elo+
Party 1
Hades
Hades
giantrule44
Hades
Level 36
God Stats
45W - 36L
1,505 SR
Queue Stats
69W - 78L
1,276 Elo+
Solo
Team Averages
Level 70
1,408 SR
1,266 Elo+

VS

Team Averages
Level 51
1,539 SR
1,288 Elo+
Ymir
Ymir
Mi7ery
Ymir
Level 17
God Stats
8W - 2L
1,795 SR
Queue Stats
31W - 31L
1,121 Elo+
Party 2
Achilles
Achilles
Sllurpi
Achilles
Level 46
God Stats
12W - 5L
1,613 SR
Queue Stats
57W - 87L
1,326 Elo+
Solo
Hou Yi
Hou Yi
Toadexz
Hou Yi
Level 67
God Stats
2W - 2L
1,405 SR
Queue Stats
148W - 167L
1,342 Elo+
Solo
Scylla
Scylla
egg9997
Scylla
Level 54
God Stats
4W - 2L
1,504 SR
Queue Stats
43W - 38L
1,334 Elo+
Party 2
Ravana
Ravana
noodlejesus
Ravana
Level 69
God Stats
5W - 5L
1,377 SR
Queue Stats
13W - 16L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Edgar_2194
Fenrir
17
4 / 10 / 4
11,359
406
16,946
23,688
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Phatdabbinsavage
Danzaburou
18
7 / 13 / 2
12,961
463
21,170
26,083
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Pyreburnt
Sobek
15
2 / 11 / 6
11,112
397
8,910
35,901
46,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
0 / 5 / 5
11,253
402
17,209
21,247
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 11 / 2
9,054
323
15,486
28,596
13,786
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mi7ery
Ymir
18
3 / 4 / 24
12,678
453
12,867
28,670
46,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
Sllurpi
Achilles
20
2 / 2 / 12
13,137
469
18,625
25,815
39,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Toadexz
Hou Yi
19
15 / 5 / 18
13,411
479
34,518
25,373
10,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
egg9997
Scylla
20
15 / 2 / 6
13,900
496
24,740
14,845
7,026
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
20
15 / 1 / 13
14,778
528
23,243
20,114
11,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
123
14
Kills
50
50
Deaths
14
19
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Edgar_2194
Fenrir
4
10
4
0.6
W
Ymir
Mi7ery
Ymir
3
4
24
3.75
L
Danzaburou
Phatdabbinsavage
Danzaburou
7
13
2
0.62
L
Sobek
Pyreburnt
Sobek
2
11
6
0.45
W
Achilles
Sllurpi
Achilles
2
2
12
4
W
Hou Yi
Toadexz
Hou Yi
15
5
18
4.8
L
0
5
5
0.5
W
Scylla
egg9997
Scylla
15
2
6
9
L
1
11
2
0.18
W
Ravana
15
1
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,721
Damage
113,993
135,515
Taken
114,817
85,078
Mitigated
115,049
19,987
Healing
37,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Edgar_2194
Fenrir
16,946
3,428
0
1,741
23,688
8,845
0
4,087
19,448
0
69,121
W
Ymir
Mi7ery
Ymir
12,867
1,776
0
5,406
28,670
46,136
230
12,433
16,237
45,843
0
L
Danzaburou
Phatdabbinsavage
Danzaburou
21,170
8,225
0
4,878
26,083
8,302
696
6,391
19,536
0
75,234
L
Sobek
Pyreburnt
Sobek
8,910
784
0
3,434
35,901
46,353
84
13,003
22,578
23,440
0
W
Achilles
Sllurpi
Achilles
18,625
3,897
383
9,326
25,815
39,858
3,309
10,445
15,370
0
85,920
W
Hou Yi
Toadexz
Hou Yi
34,518
18,426
0
7,816
25,373
10,419
2,126
9,023
16,350
0
78,509
L
17,209
2,961
0
4,265
21,247
7,792
866
6,689
13,908
73,636
3,624
W
Scylla
egg9997
Scylla
24,740
1,365
0
5,590
14,845
7,026
1,613
4,307
10,538
90,157
0
L
15,486
1,380
457
5,212
28,596
13,786
200
7,437
20,519
39,278
0
W
Ravana
23,243
5,740
0
9,250
20,114
11,610
29
4,382
15,732
0
126,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,739
Gold Earned
67,904
399
Minions Killed
601
0
Camps Cleared
0
2,359,840
Distance Traveled
2,528,567
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,359
406
103
4
0
507,963
0
W
Ymir
12,678
453
57
2
0
519,457
1
L
Danzaburou
12,961
463
98
4
0
430,589
2
L
Sobek
11,112
397
14
1
0
476,392
1
W
Achilles
13,137
469
151
5
0
499,779
0
W
Hou Yi
13,411
479
76
3
0
443,236
2
L
Sol
11,253
402
139
5
0
516,021
0
W
Scylla
13,900
496
133
5
0
458,392
1
L
Hades
9,054
323
45
2
0
428,875
0
W
Ravana
14,778
528
184
7
0
607,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role