Player Matchup

Vulcan
Vulcan
AllDayTay
Vulcan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
Apollofer
Sobek
Level 47
God Stats
6W - 3L
1,664 SR
Queue Stats
183W - 208L
1,514 Elo+
Solo
Da Ji
Da Ji
FPSKibbey
Da Ji
Level 123
God Stats
7W - 1L
2,011 SR
Queue Stats
277W - 277L
1,568 Elo+
Party 2
Olorun
Olorun
KInky_Kean
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,240 Elo+
Solo
Neith
Neith
StopZach
Neith
Level 22
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 2
Team Averages
Level 52
1,642 SR
1,500 Elo+

VS

Team Averages
Level 80
1,544 SR
1,481 Elo+
Bastet
Bastet
ChaotikHaZe
Bastet
Level 107
God Stats
36W - 29L
1,565 SR
Queue Stats
652W - 639L
1,502 Elo+
Party 1
Athena
Athena
SinsOfDev
Athena
Level 44
God Stats
11W - 20L
1,438 SR
Queue Stats
104W - 111L
1,473 Elo+
Party 1
Apollo
Apollo
TripleAxes33
Apollo
Level 99
God Stats
11W - 4L
1,691 SR
Queue Stats
463W - 444L
1,494 Elo+
Party 3
Achilles
Achilles
bigburf1995
Achilles
Level 44
God Stats
65W - 78L
1,507 SR
Queue Stats
108W - 126L
1,428 Elo+
Party 3
Janus
Janus
joshuar31
Janus
Level 105
God Stats
6W - 3L
1,519 SR
Queue Stats
310W - 269L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AllDayTay
Vulcan
12
0 / 6 / 1
7,544
359
1,594
7,818
2,432
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Apollofer
Sobek
13
1 / 9 / 0
8,367
398
8,226
22,895
24,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
FPSKibbey
Da Ji
17
9 / 6 / 1
11,521
549
18,562
17,210
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
KInky_Kean
Olorun
15
1 / 2 / 3
9,668
460
8,806
9,217
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
StopZach
Neith
14
0 / 7 / 1
8,325
396
4,309
11,168
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
7 / 1 / 2
12,763
608
6,208
11,003
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
SinsOfDev
Athena
15
4 / 1 / 15
10,742
512
7,634
17,476
22,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
19
7 / 2 / 7
12,381
590
17,212
17,789
9,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
bigburf1995
Achilles
17
2 / 3 / 3
11,140
530
9,780
13,677
7,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
joshuar31
Janus
20
10 / 4 / 2
12,993
619
12,004
8,858
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
11
Kills
30
30
Deaths
11
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AllDayTay
Vulcan
0
6
1
0.08
L
Sobek
Apollofer
Sobek
1
9
0
0.11
W
Bastet
7
1
2
8
L
Da Ji
FPSKibbey
Da Ji
9
6
1
1.58
L
Olorun
KInky_Kean
Olorun
1
2
3
1.25
W
Athena
SinsOfDev
Athena
4
1
15
11.5
L
Neith
StopZach
Neith
0
7
1
0.07
W
Apollo
7
2
7
5.25
W
Achilles
bigburf1995
Achilles
2
3
3
1.17
W
Janus
joshuar31
Janus
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,497
Damage
52,838
68,308
Taken
68,803
39,456
Mitigated
46,521
12,343
Healing
26,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AllDayTay
Vulcan
1,594
629
0
520
7,818
2,432
64
2,824
4,852
31,977
0
L
Sobek
Apollofer
Sobek
8,226
382
0
3,078
22,895
24,070
0
6,850
15,857
41,766
0
W
Bastet
6,208
2,125
0
8,479
11,003
4,695
0
663
10,340
0
125,784
L
Da Ji
FPSKibbey
Da Ji
18,562
6,662
0
4,140
17,210
6,098
0
6,487
10,467
0
78,114
L
Olorun
KInky_Kean
Olorun
8,806
5,030
166
4,049
9,217
4,107
1,188
2,048
7,153
50,999
6,875
W
Athena
SinsOfDev
Athena
7,634
1,927
0
2,206
17,476
22,443
345
5,924
11,552
24,559
0
L
Neith
StopZach
Neith
4,309
2,436
0
390
11,168
2,749
0
827
10,341
0
36,361
W
Apollo
17,212
10,591
0
8,735
17,789
9,088
375
2,877
14,912
0
113,238
W
Achilles
bigburf1995
Achilles
9,780
4,097
0
4,860
13,677
7,252
428
7,732
5,945
0
71,327
W
Janus
joshuar31
Janus
12,004
585
0
2,367
8,858
3,043
1,776
970
7,888
88,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,425
Gold Earned
60,019
438
Minions Killed
714
0
Camps Cleared
0
1,734,555
Distance Traveled
2,088,576
2
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,544
359
58
3
0
319,236
0
L
Sobek
8,367
398
63
3
0
376,295
2
W
Bastet
12,763
608
185
9
0
478,235
4
L
Da Ji
11,521
549
118
6
0
407,801
0
L
Olorun
9,668
460
116
6
0
299,702
0
W
Athena
10,742
512
35
2
0
408,501
4
L
Neith
8,325
396
83
4
0
331,521
0
W
Apollo
12,381
590
188
9
0
385,260
8
W
Achilles
11,140
530
131
6
0
378,119
7
W
Janus
12,993
619
175
8
0
438,461
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role