Player Matchup

Sol
Sol
BWC Heatstroke
Sol
Level 49
God Stats
7W - 1L
1,498 SR
Queue Stats
123W - 144L
1,410 Elo+
Party 3
Medusa
Medusa
BigFatNuts21
Medusa
Level 36
God Stats
1W - 3L
1,075 SR
Queue Stats
92W - 118L
1,412 Elo+
Party 3
Cliodhna
Cliodhna
BrianTheRealist
Cliodhna
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
108W - 127L
1,407 Elo+
Party 3
Xing Tian
Xing Tian
FernyTheRealist
Xing Tian
Level 59
God Stats
5W - 6L
1,484 SR
Queue Stats
140W - 151L
1,424 Elo+
Party 3
Achilles
Achilles
Sllurpi
Achilles
Level 46
God Stats
12W - 5L
1,576 SR
Queue Stats
57W - 87L
1,313 Elo+
Solo
Team Averages
Level 47
1,427 SR
1,393 Elo+

VS

Team Averages
Level 50
1,529 SR
1,360 Elo+
Ra
Ra
GOD IRO7
Ra
Level 88
God Stats
7W - 6L
1,573 SR
Queue Stats
339W - 506L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
MinimalCash63
Jormungandr
Level 44
God Stats
2W - 1L
1,819 SR
Queue Stats
40W - 54L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
VengefulCat85
Cthulhu
Level 29
God Stats
0W - 5L
1,234 SR
Queue Stats
30W - 65L
1,289 Elo+
Party 1
Izanami
Izanami
guiro7
Izanami
Level 43
God Stats
19W - 8L
1,566 SR
Queue Stats
90W - 100L
1,405 Elo+
Party 2
Thanatos
Thanatos
zRossetti7
Thanatos
Level 47
God Stats
2W - 3L
1,454 SR
Queue Stats
82W - 107L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 2
8,906
685
9,877
6,949
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
2 / 1 / 4
6,507
501
5,508
4,353
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
14
4 / 2 / 10
8,246
634
6,661
10,582
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
FernyTheRealist
Xing Tian
11
1 / 0 / 6
6,940
534
3,609
7,258
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Sllurpi
Achilles
12
3 / 1 / 4
7,529
579
5,629
9,998
8,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,328
487
2,706
9,359
3,405
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
MinimalCash63
Jormungandr
11
2 / 6 / 0
7,183
553
8,694
10,139
8,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
10
1 / 3 / 1
6,339
488
4,377
10,463
3,720
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
guiro7
Izanami
11
1 / 4 / 0
6,663
513
3,969
9,110
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
zRossetti7
Thanatos
10
1 / 5 / 1
6,352
489
3,456
8,715
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
5
5
Deaths
22
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
12
1
2
13
W
Medusa
2
1
4
4
W
Cliodhna
4
2
10
4.5
W
Xing Tian
FernyTheRealist
Xing Tian
1
0
6
4
L
0
4
1
0.13
L
Jormungandr
MinimalCash63
Jormungandr
2
6
0
0.33
W
Achilles
Sllurpi
Achilles
3
1
4
5
L
Cthulhu
1
3
1
0.5
L
Izanami
guiro7
Izanami
1
4
0
0.25
L
Thanatos
zRossetti7
Thanatos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,284
Damage
23,202
39,140
Taken
47,786
20,757
Mitigated
21,206
15,387
Healing
15,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,877
4,296
0
3,190
6,949
2,246
951
3,870
3,079
49,099
0
W
Medusa
5,508
3,182
0
478
4,353
1,601
523
1,627
2,726
0
34,711
W
Cliodhna
6,661
1,027
0
4,306
10,582
3,290
0
2,490
8,092
0
51,826
W
Xing Tian
FernyTheRealist
Xing Tian
3,609
663
0
2,046
7,258
4,986
218
2,116
5,142
18,629
0
L
2,706
433
102
3,312
9,359
3,405
0
3,812
5,424
36,989
0
L
Jormungandr
MinimalCash63
Jormungandr
8,694
2,702
0
517
10,139
8,775
373
1,191
8,470
39,257
0
W
Achilles
Sllurpi
Achilles
5,629
1,605
133
5,234
9,998
8,634
1,345
5,674
4,324
0
34,353
L
Cthulhu
4,377
184
0
3,029
10,463
3,720
89
3,814
6,649
25,917
0
L
Izanami
guiro7
Izanami
3,969
2,538
0
2,676
9,110
2,487
1,194
1,962
7,106
0
41,293
L
Thanatos
zRossetti7
Thanatos
3,456
1,177
0
5,380
8,715
2,819
0
2,765
5,874
0
25,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,128
Gold Earned
32,865
369
Minions Killed
331
0
Camps Cleared
0
1,316,767
Distance Traveled
1,230,093
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,906
685
98
8
0
269,944
0
W
Medusa
6,507
501
75
6
0
260,894
0
W
Cliodhna
8,246
634
99
8
0
258,976
0
W
Xing Tian
6,940
534
30
2
0
266,135
0
L
Ra
6,328
487
60
5
0
240,541
2
L
Jormungandr
7,183
553
80
6
0
213,208
3
W
Achilles
7,529
579
67
5
0
260,818
0
L
Cthulhu
6,339
488
38
3
0
263,968
0
L
Izanami
6,663
513
92
7
0
225,523
0
L
Thanatos
6,352
489
61
5
0
286,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role