Player Matchup

Nemesis
Nemesis
Calebrune3
Nemesis
Level 121
God Stats
16W - 9L
1,662 SR
Queue Stats
22W - 12L
1,627 Elo+
Party 1
Achilles
Achilles
Dragmarim
Achilles
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,638 Elo+
Party 1
Cthulhu
Cthulhu
Steveslayer57
Cthulhu
Level 66
God Stats
3W - 2L
1,660 SR
Queue Stats
14W - 8L
1,560 Elo+
Party 1
Olorun
Olorun
oakcrush
Olorun
Level 123
God Stats
2W - 2L
1,626 SR
Queue Stats
23W - 14L
1,608 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
stony8873
Morgan Le Fay
Level 4
God Stats
2W - 0L
1,755 SR
Queue Stats
2W - 0L
1,685 Elo+
Party 1
Team Averages
Level 86
1,640 SR
1,624 Elo+

VS

Team Averages
Level 71
1,508 SR
1,487 Elo+
Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DobbyTheGod
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Khepri
Khepri
NameIsClutch
Khepri
Level 46
God Stats
0W - 1L
1,207 SR
Queue Stats
38W - 41L
1,476 Elo+
Party 2
Bastet
Bastet
j0k3z0nu
Bastet
Level 101
God Stats
2W - 4L
1,663 SR
Queue Stats
161W - 175L
1,474 Elo+
Party 2
Janus
Janus
superbmeatloaf
Janus
Level 48
God Stats
3W - 3L
1,669 SR
Queue Stats
37W - 44L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Calebrune3
Nemesis
15
8 / 3 / 5
9,786
576
11,261
15,483
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Achilles
Dragmarim
Achilles
14
3 / 3 / 7
9,055
533
8,695
12,951
8,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
11
0 / 4 / 6
7,920
466
5,808
15,313
12,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
oakcrush
Olorun
14
8 / 4 / 2
9,359
551
9,751
13,778
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
stony8873
Morgan Le Fay
12
5 / 4 / 5
8,453
497
6,767
10,369
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 5 / 4
8,768
516
10,231
12,219
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 6 / 3
5,760
339
1,355
8,504
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
10
0 / 3 / 8
7,149
421
3,780
15,294
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
j0k3z0nu
Bastet
15
10 / 4 / 4
9,706
571
15,860
17,700
5,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 9 / 5
8,401
494
8,117
11,467
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
24
Kills
16
18
Deaths
27
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
5
4
1
W
Nemesis
Calebrune3
Nemesis
8
3
5
3.5
L
0
6
3
0.25
W
Achilles
Dragmarim
Achilles
3
3
7
2.17
L
Khepri
0
3
8
1.33
W
Cthulhu
0
4
6
0.75
L
Bastet
j0k3z0nu
Bastet
10
4
4
3
W
Olorun
oakcrush
Olorun
8
4
2
2.25
W
Morgan Le Fay
stony8873
Morgan Le Fay
5
4
5
1.88
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,282
Damage
39,343
67,894
Taken
65,184
34,118
Mitigated
26,478
18,026
Healing
15,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,231
8,661
0
3,433
12,219
3,634
1,764
5,308
6,680
0
59,288
W
Nemesis
Calebrune3
Nemesis
11,261
5,278
0
4,934
15,483
5,464
564
2,526
12,871
0
55,001
L
1,355
202
0
226
8,504
4,613
130
2,846
5,392
9,887
0
W
Achilles
Dragmarim
Achilles
8,695
2,438
0
2,049
12,951
8,165
1,255
3,291
9,584
0
51,660
L
Khepri
3,780
691
0
4,454
15,294
9,106
0
7,992
7,114
22,865
0
W
Cthulhu
5,808
1,000
1,197
2,275
15,313
12,577
459
4,282
10,949
22,942
0
L
Bastet
j0k3z0nu
Bastet
15,860
4,660
0
6,728
17,700
5,984
0
6,779
10,687
0
52,044
W
Olorun
oakcrush
Olorun
9,751
6,112
677
4,805
13,778
4,756
2,586
4,487
9,123
45,298
0
W
Morgan Le Fay
stony8873
Morgan Le Fay
6,767
470
247
1,842
10,369
3,156
592
3,567
6,618
34,610
0
L
8,117
1,184
0
865
11,467
3,141
37
3,131
8,174
41,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,573
Gold Earned
39,784
362
Minions Killed
320
0
Camps Cleared
0
1,650,137
Distance Traveled
1,425,506
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,768
516
109
6
0
285,296
1
W
Nemesis
9,786
576
79
5
0
357,370
0
L
Sobek
5,760
339
18
1
0
248,911
1
W
Achilles
9,055
533
100
6
0
339,111
4
L
Khepri
7,149
421
33
2
0
290,664
0
W
Cthulhu
7,920
466
35
2
0
333,260
6
L
Bastet
9,706
571
86
5
0
328,369
3
W
Olorun
9,359
551
73
4
0
327,438
0
W
Morgan Le Fay
8,453
497
75
4
0
292,958
9
L
Janus
8,401
494
74
4
0
272,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role