Player Matchup

Merlin
Merlin
Prinz_A-_-
Merlin
Level 68
God Stats
42W - 62L
1,510 SR
Queue Stats
190W - 237L
1,424 Elo+
Solo
Ullr
Ullr
hherk
Ullr
Level 104
God Stats
2W - 2L
1,370 SR
Queue Stats
79W - 71L
1,599 Elo+
Solo
Hades
Hades
mandarina12
Hades
Level 57
God Stats
87W - 102L
1,475 SR
Queue Stats
117W - 173L
1,373 Elo+
Solo
Team Averages
Level 76
1,451 SR
1,465 Elo+

VS

Team Averages
Level 44
1,442 SR
1,368 Elo+
Hercules
Hercules
Almin_99x
Hercules
Level 63
God Stats
5W - 8L
1,365 SR
Queue Stats
90W - 101L
1,454 Elo+
Party 1
Ao Kuang
Ao Kuang
QuezyMG
Ao Kuang
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 107L
1,372 Elo+
Party 1
Neith
Neith
goodbye_amigo
Neith
Level 24
God Stats
31W - 40L
1,461 SR
Queue Stats
32W - 46L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Prinz_A-_-
Merlin
15
3 / 1 / 11
10,638
665
12,759
5,174
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
hherk
Ullr
15
8 / 2 / 5
11,349
709
16,051
10,579
4,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 9
11,168
698
10,363
13,452
7,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Almin_99x
Hercules
13
0 / 3 / 1
9,284
580
9,194
20,064
16,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
QuezyMG
Ao Kuang
13
2 / 5 / 2
10,043
628
7,653
13,265
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 8 / 1
9,767
610
5,444
16,100
4,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
4
4
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
Almin_99x
Hercules
0
3
1
0.17
W
Merlin
Prinz_A-_-
Merlin
3
1
11
8.5
L
Ao Kuang
QuezyMG
Ao Kuang
2
5
2
0.6
L
2
8
1
0.31
W
Ullr
hherk
Ullr
8
2
5
5.25
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,173
Damage
22,291
29,205
Taken
49,429
13,542
Mitigated
26,280
10,491
Healing
12,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Almin_99x
Hercules
9,194
2,680
0
6,582
20,064
16,951
86
9,029
10,495
0
36,287
W
Merlin
Prinz_A-_-
Merlin
12,759
543
134
486
5,174
1,842
349
2,490
2,684
45,339
0
L
Ao Kuang
QuezyMG
Ao Kuang
7,653
1,065
0
2,538
13,265
4,498
0
6,637
6,256
16,899
1,549
L
5,444
3,587
0
3,093
16,100
4,831
0
6,384
9,382
0
25,835
W
Ullr
hherk
Ullr
16,051
8,680
0
3,302
10,579
4,149
1,746
2,256
8,323
0
34,918
W
10,363
237
419
6,150
13,452
7,551
647
3,335
10,117
45,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
29,094
205
Minions Killed
148
12
Camps Cleared
3
799,230
Distance Traveled
823,652
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,284
580
65
4
1
312,028
2
W
Merlin
10,638
665
95
6
3
254,274
1
L
Ao Kuang
10,043
628
35
2
2
274,367
5
L
Neith
9,767
610
48
3
0
237,257
3
W
Ullr
11,349
709
43
3
2
245,010
4
W
Hades
11,168
698
67
4
7
299,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role