Player Matchup

Gilgamesh
Gilgamesh
Aphtr
Gilgamesh
Level 117
God Stats
1W - 1L
1,498 SR
Queue Stats
28W - 26L
1,494 Elo+
Party 1
Anubis
Anubis
Crusaderboio
Anubis
Level 24
God Stats
4W - 0L
1,650 SR
Queue Stats
4W - 0L
1,784 Elo+
Party 1
Bacchus
Bacchus
PoobFard
Bacchus
Level 18
God Stats
2W - 1L
1,793 SR
Queue Stats
14W - 13L
1,491 Elo+
Party 1
Chernobog
Chernobog
Warzik19
Chernobog
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,524 Elo+
Party 1
Loki
Loki
Zitrp
Loki
Level 107
God Stats
2W - 3L
1,708 SR
Queue Stats
28W - 23L
1,489 Elo+
Party 1
Team Averages
Level 61
1,630 SR
1,556 Elo+

VS

Team Averages
Level 59
1,471 SR
1,447 Elo+
Sol
Sol
 
Sol
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AbsoluteH3R0
Cthulhu
Level 78
God Stats
1W - 3L
1,592 SR
Queue Stats
169W - 193L
1,463 Elo+
Party 2
Hercules
Hercules
Rkhuu
Hercules
Level 64
God Stats
2W - 6L
1,393 SR
Queue Stats
89W - 123L
1,445 Elo+
Party 2
Janus
Janus
YungCanto
Janus
Level 109
God Stats
2W - 3L
1,448 SR
Queue Stats
213W - 215L
1,461 Elo+
Party 2
Fenrir
Fenrir
elpiñas45
Fenrir
Level 31
God Stats
3W - 6L
1,423 SR
Queue Stats
85W - 111L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aphtr
Gilgamesh
14
1 / 4 / 5
8,328
555
7,344
14,058
7,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
16
7 / 0 / 6
9,378
625
13,391
11,776
5,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
PoobFard
Bacchus
12
5 / 1 / 6
7,984
532
7,469
8,212
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Warzik19
Chernobog
11
0 / 1 / 12
6,910
461
3,559
5,916
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
Zitrp
Loki
14
13 / 3 / 5
9,275
618
12,324
9,742
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 0
7,234
482
4,741
8,907
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
AbsoluteH3R0
Cthulhu
9
0 / 5 / 5
6,608
441
5,204
14,340
8,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Rkhuu
Hercules
12
4 / 6 / 2
8,346
556
10,282
18,230
11,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
YungCanto
Janus
13
0 / 6 / 4
7,903
527
8,443
8,777
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
elpiñas45
Fenrir
14
3 / 6 / 2
8,194
546
4,993
12,716
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
26
Kills
9
9
Deaths
26
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Cthulhu
AbsoluteH3R0
Cthulhu
0
5
5
0.5
W
Gilgamesh
Aphtr
Gilgamesh
1
4
5
0.88
W
Anubis
7
0
6
10
W
Bacchus
PoobFard
Bacchus
5
1
6
8
L
Hercules
Rkhuu
Hercules
4
6
2
0.83
W
Chernobog
Warzik19
Chernobog
0
1
12
6
L
Janus
YungCanto
Janus
0
6
4
0.33
W
Loki
Zitrp
Loki
13
3
5
5.17
L
Fenrir
elpiñas45
Fenrir
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,087
Damage
33,663
49,704
Taken
62,970
24,715
Mitigated
28,989
21,415
Healing
17,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,741
958
0
3,172
8,907
3,242
1,352
3,905
5,002
38,006
6,366
L
Cthulhu
AbsoluteH3R0
Cthulhu
5,204
499
1,346
1,702
14,340
8,259
0
5,598
8,699
13,013
0
W
Gilgamesh
Aphtr
Gilgamesh
7,344
2,319
0
3,865
14,058
7,022
1,339
398
13,159
0
57,164
W
Anubis
13,391
1,263
25
8,193
11,776
5,593
210
6,709
4,528
62,050
0
W
Bacchus
PoobFard
Bacchus
7,469
782
682
2,635
8,212
6,713
27
3,776
4,332
18,388
0
L
Hercules
Rkhuu
Hercules
10,282
4,052
0
5,907
18,230
11,920
0
3,381
14,344
0
31,617
W
Chernobog
Warzik19
Chernobog
3,559
1,843
0
2,661
5,916
1,848
555
3,872
2,022
0
27,492
L
Janus
YungCanto
Janus
8,443
84
0
428
8,777
1,989
0
5,676
3,101
52,144
0
W
Loki
Zitrp
Loki
12,324
3,798
0
3,354
9,742
3,539
0
2,694
6,827
0
48,557
L
Fenrir
elpiñas45
Fenrir
4,993
672
0
5,133
12,716
3,579
0
2,300
10,357
0
49,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,875
Gold Earned
38,285
389
Minions Killed
368
0
Camps Cleared
0
1,486,771
Distance Traveled
1,388,885
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,234
482
86
6
0
270,019
5
L
Cthulhu
6,608
441
17
1
0
295,643
7
W
Gilgamesh
8,328
555
122
8
0
299,060
4
W
Anubis
9,378
625
115
8
0
280,247
4
W
Bacchus
7,984
532
22
1
0
318,411
8
L
Hercules
8,346
556
66
4
0
262,082
7
W
Chernobog
6,910
461
56
4
0
284,389
0
L
Janus
7,903
527
98
7
0
271,537
5
W
Loki
9,275
618
74
5
0
304,664
0
L
Fenrir
8,194
546
101
7
0
289,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role