Player Matchup

Yemoja
Yemoja
BaltimoreESP
Yemoja
Level 103
God Stats
50W - 54L
1,474 SR
Queue Stats
623W - 703L
1,307 Elo+
Solo
Danzaburou
Danzaburou
Bck4More07
Danzaburou
Level 88
God Stats
39W - 47L
1,419 SR
Queue Stats
81W - 137L
1,322 Elo+
Party 2
Agni
Agni
Infamous973
Agni
Level 159
God Stats
17W - 23L
1,507 SR
Queue Stats
1,457W - 1,522L
1,449 Elo+
Party 1
Chaac
Chaac
JB1AKABUBBA
Chaac
Level 143
God Stats
4W - 8L
1,455 SR
Queue Stats
309W - 346L
1,425 Elo+
Party 1
Hun Batz
Hun Batz
RUgrad06
Hun Batz
Level 102
God Stats
1W - 2L
1,463 SR
Queue Stats
158W - 205L
1,377 Elo+
Party 2
Team Averages
Level 119
1,464 SR
1,376 Elo+

VS

Team Averages
Level 90
1,491 SR
1,402 Elo+
Hercules
Hercules
Capitan Pedro
Hercules
Level 125
God Stats
84W - 70L
1,596 SR
Queue Stats
151W - 160L
1,466 Elo+
Solo
Anubis
Anubis
SIRESQ
Anubis
Level 104
God Stats
28W - 20L
1,605 SR
Queue Stats
476W - 523L
1,392 Elo+
Solo
Skadi
Skadi
SungBaroness
Skadi
Level 68
God Stats
11W - 9L
1,497 SR
Queue Stats
33W - 31L
1,405 Elo+
Solo
Sobek
Sobek
TrueDyingDreams
Sobek
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 97L
1,383 Elo+
Solo
Fenrir
Fenrir
lord_floress
Fenrir
Level 67
God Stats
1W - 1L
1,257 SR
Queue Stats
51W - 58L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 6 / 9
9,956
905
5,096
20,262
20,853
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Bck4More07
Danzaburou
17
3 / 7 / 6
10,780
980
10,610
15,110
5,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 3 / 8
11,388
1,035
24,375
11,034
3,769
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 1 / 11
10,999
1,000
9,794
21,122
24,909
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
RUgrad06
Hun Batz
17
6 / 9 / 6
11,537
1,049
11,335
17,893
6,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

151

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Capitan Pedro
Hercules
18
10 / 0 / 10
12,705
1,155
17,755
17,425
14,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
SIRESQ
Anubis
17
4 / 9 / 10
11,177
1,016
16,348
14,918
7,586
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 2 / 10
11,984
1,089
18,902
7,823
3,030
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

18
2 / 1 / 17
12,001
1,091
10,361
14,830
25,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
18
3 / 3 / 16
11,474
1,043
16,954
14,820
13,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
89
15
Kills
26
26
Deaths
15
40
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
6
9
0.75
L
Danzaburou
Bck4More07
Danzaburou
3
7
6
0.86
W
Hercules
Capitan Pedro
Hercules
10
0
10
15
L
4
3
8
2.67
L
2
1
11
7.5
L
Hun Batz
RUgrad06
Hun Batz
6
9
6
1
W
Anubis
SIRESQ
Anubis
4
9
10
1
W
7
2
10
6
W
2
1
17
10.5
W
Fenrir
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,210
Damage
80,320
85,421
Taken
69,816
61,854
Mitigated
63,462
9,030
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,096
1,759
1,139
922
20,262
20,853
0
4,158
15,233
10,070
0
L
Danzaburou
Bck4More07
Danzaburou
10,610
4,419
0
974
15,110
5,875
0
3,551
11,031
0
24,702
W
Hercules
Capitan Pedro
Hercules
17,755
6,118
0
5,937
17,425
14,269
0
5,354
12,071
0
36,931
L
24,375
332
243
1,150
11,034
3,769
0
4,205
6,561
51,476
0
L
9,794
2,492
0
4,356
21,122
24,909
0
9,743
10,975
0
26,027
L
Hun Batz
RUgrad06
Hun Batz
11,335
2,231
0
246
17,893
6,448
0
5,430
12,167
0
28,124
W
Anubis
SIRESQ
Anubis
16,348
0
65
2,789
14,918
7,586
0
8,392
6,526
24,887
0
W
18,902
8,678
0
0
7,823
3,030
0
1,943
5,880
0
29,439
W
10,361
853
0
3,102
14,830
25,223
0
5,888
8,942
30,135
0
W
Fenrir
16,954
5,146
0
2,000
14,820
13,354
0
7,894
6,926
409
33,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,660
Gold Earned
59,341
156
Minions Killed
176
2
Camps Cleared
8
1,128,882
Distance Traveled
1,114,965
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,956
905
8
1
0
223,032
0
L
Danzaburou
10,780
980
24
2
1
217,104
3
W
Hercules
12,705
1,155
36
3
1
250,757
0
L
Agni
11,388
1,035
64
6
1
231,410
0
L
Chaac
10,999
1,000
31
3
0
224,833
0
L
Hun Batz
11,537
1,049
29
3
0
232,503
0
W
Anubis
11,177
1,016
21
2
1
174,552
0
W
Skadi
11,984
1,089
37
3
3
231,732
0
W
Sobek
12,001
1,091
45
4
0
227,215
2
W
Fenrir
11,474
1,043
37
3
3
230,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role