Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BSL95
Geb
Level 74
God Stats
8W - 4L
1,469 SR
Queue Stats
139W - 158L
1,379 Elo+
Solo
Chaac
Chaac
KingProtus
Chaac
Level 108
God Stats
1W - 0L
1,450 SR
Queue Stats
2W - 5L
1,133 Elo+
Solo
Izanami
Izanami
anfevera
Izanami
Level 102
God Stats
4W - 5L
1,489 SR
Queue Stats
89W - 111L
1,339 Elo+
Solo
Zeus
Zeus
ninjablackdog
Zeus
Level 65
God Stats
3W - 6L
1,262 SR
Queue Stats
43W - 47L
1,379 Elo+
Solo
Team Averages
Level 94
1,434 SR
1,346 Elo+

VS

Team Averages
Level 31
1,445 SR
1,253 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Da04vid
Cthulhu
Level 10
God Stats
0W - 1L
1,292 SR
Queue Stats
3W - 18L
1,211 Elo+
Party 1
Mercury
Mercury
KevinGuaitero
Mercury
Level 24
God Stats
6W - 17L
1,431 SR
Queue Stats
7W - 23L
1,277 Elo+
Party 1
Neith
Neith
SleepySeaWitch
Neith
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 54L
1,179 Elo+
Party 2
Raijin
Raijin
SleepySkyBird
Raijin
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
20W - 42L
1,100 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
1 / 0 / 2
6,052
605
2,547
4,766
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Geb
BSL95
Geb
8
1 / 0 / 6
5,561
556
1,762
6,630
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
10
2 / 1 / 1
5,989
599
5,944
7,274
4,289
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
anfevera
Izanami
11
7 / 0 / 0
6,421
642
5,022
5,727
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
8 / 1 / 0
6,589
659
5,918
3,852
1,202
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 2 / 0
5,284
528
4,599
8,239
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Da04vid
Cthulhu
5
0 / 6 / 0
4,331
433
824
7,291
2,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mercury
8
1 / 4 / 1
5,242
524
1,889
6,854
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 0
4,287
429
1,728
4,155
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 7 / 1
4,666
467
3,409
5,506
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
19
Kills
2
2
Deaths
21
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
0
2
2
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
W
Geb
BSL95
Geb
1
0
6
4
L
Cthulhu
Da04vid
Cthulhu
0
6
0
0
L
Mercury
1
4
1
0.38
W
Chaac
2
1
1
2.5
L
0
2
0
0
L
0
7
1
0.07
W
Izanami
anfevera
Izanami
7
0
0
7
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,193
Damage
12,449
28,249
Taken
32,045
13,825
Mitigated
12,061
12,269
Healing
5,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
2,547
652
0
2,467
4,766
1,215
675
344
4,343
36,353
0
L
Sun Wukong
 
Sun Wukong
4,599
1,714
0
2,867
8,239
4,536
0
878
7,361
0
25,243
W
Geb
BSL95
Geb
1,762
472
167
2,420
6,630
5,634
39
1,572
4,986
8,309
0
L
Cthulhu
Da04vid
Cthulhu
824
84
354
454
7,291
2,919
0
1,163
6,128
8,157
0
L
Mercury
1,889
1,025
0
536
6,854
2,007
0
2,315
4,539
0
23,937
W
Chaac
5,944
1,539
0
3,778
7,274
4,289
276
0
6,819
0
31,031
L
1,728
826
0
1,498
4,155
889
0
1,603
2,552
0
17,296
L
3,409
889
0
170
5,506
1,710
0
4,268
1,238
15,752
0
W
Izanami
anfevera
Izanami
5,022
4,047
0
2,447
5,727
1,485
0
585
5,136
0
49,103
W
5,918
1,597
0
990
3,852
1,202
347
1,644
2,026
25,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,612
Gold Earned
23,810
311
Minions Killed
186
0
Camps Cleared
0
982,741
Distance Traveled
934,566
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,052
605
88
9
0
197,492
1
L
Sun Wukong
5,284
528
56
6
0
192,917
0
W
Geb
5,561
556
20
2
0
199,528
5
L
Cthulhu
4,331
433
20
2
0
158,489
1
L
Mercury
5,242
524
45
5
0
244,796
8
W
Chaac
5,989
599
62
6
0
192,697
0
L
Neith
4,287
429
32
3
0
163,153
3
L
Raijin
4,666
467
33
3
0
175,211
0
W
Izanami
6,421
642
91
9
0
184,744
2
W
Zeus
6,589
659
50
5
0
208,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role