Player Matchup

Vamana
Vamana
Afredo_la_sauce
Vamana
Level 23
God Stats
5W - 1L
1,622 SR
Queue Stats
32W - 59L
1,320 Elo+
Party 2
Hel
Hel
Albelnox1743
Hel
Level 88
God Stats
2W - 0L
1,461 SR
Queue Stats
122W - 131L
1,431 Elo+
Solo
Mercury
Mercury
FRED47-27
Mercury
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 51L
1,441 Elo+
Party 2
Cernunnos
Cernunnos
La_Villainess
Cernunnos
Level 80
God Stats
7W - 13L
1,302 SR
Queue Stats
603W - 710L
1,397 Elo+
Solo
Tiamat
Tiamat
ThrowingBleuboy
Tiamat
Level 59
God Stats
3W - 0L
1,827 SR
Queue Stats
62W - 72L
1,399 Elo+
Solo
Team Averages
Level 75
1,542 SR
1,398 Elo+

VS

Team Averages
Level 86
1,562 SR
1,385 Elo+
Charybdis
Charybdis
It Must Be
Charybdis
Level 66
God Stats
3W - 4L
1,311 SR
Queue Stats
166W - 183L
1,390 Elo+
Party 1
Heimdallr
Heimdallr
IxAM HUNTER
Heimdallr
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,384 Elo+
Solo
Geb
Geb
OneTakeZay
Geb
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 138L
1,373 Elo+
Party 1
Khepri
Khepri
Steamyboi
Khepri
Level 112
God Stats
2W - 1L
1,858 SR
Queue Stats
142W - 161L
1,386 Elo+
Solo
Yemoja
Yemoja
haresh8000
Yemoja
Level 87
God Stats
3W - 2L
1,642 SR
Queue Stats
220W - 226L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 3 / 17
15,038
835
35,653
43,383
45,961
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 5 / 14
11,815
656
12,806
21,932
10,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
FRED47-27
Mercury
18
6 / 8 / 15
11,986
666
13,716
17,985
7,493
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
La_Villainess
Cernunnos
20
5 / 6 / 22
13,346
741
21,467
19,548
12,158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
9 / 2 / 18
14,857
825
20,893
24,143
28,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
It Must Be
Charybdis
20
13 / 9 / 2
13,355
742
25,821
20,895
10,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heimdallr
IxAM HUNTER
Heimdallr
20
2 / 7 / 13
12,316
684
17,452
20,180
10,749
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 9 / 11
11,004
611
22,765
20,708
10,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Steamyboi
Khepri
17
3 / 10 / 10
10,731
596
12,347
22,493
17,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
haresh8000
Yemoja
20
4 / 6 / 15
12,293
683
19,350
29,326
24,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
75
40
Kills
24
24
Deaths
41
86
Assists
51
Player
Kills
Deaths
Assists
KDA
W
16
3
17
8.17
W
4
5
14
2.2
W
Mercury
FRED47-27
Mercury
6
8
15
1.69
L
Charybdis
It Must Be
Charybdis
13
9
2
1.56
L
Heimdallr
IxAM HUNTER
Heimdallr
2
7
13
1.21
W
Cernunnos
La_Villainess
Cernunnos
5
6
22
2.67
L
2
9
11
0.83
L
Khepri
Steamyboi
Khepri
3
10
10
0.8
W
9
2
18
9
L
Yemoja
haresh8000
Yemoja
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,535
Damage
97,735
126,991
Taken
113,602
105,302
Mitigated
74,817
74,379
Healing
29,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,653
14,997
1,635
25,200
43,383
45,961
739
12,551
30,268
815
55,367
W
12,806
2,383
16,580
11,342
21,932
10,710
1,897
12,863
8,775
29,292
0
W
Mercury
FRED47-27
Mercury
13,716
6,708
1,019
1,819
17,985
7,493
1,209
8,508
9,261
0
18,843
L
Charybdis
It Must Be
Charybdis
25,821
12,093
663
4,071
20,895
10,664
498
4,399
16,496
0
45,830
L
Heimdallr
IxAM HUNTER
Heimdallr
17,452
4,804
960
2,503
20,180
10,749
432
6,512
13,668
0
38,573
W
Cernunnos
La_Villainess
Cernunnos
21,467
4,253
1,544
2,998
19,548
12,158
1,499
9,714
9,616
86
34,714
L
22,765
1,203
1,624
2,765
20,708
10,910
0
7,622
13,086
33,171
0
L
Khepri
Steamyboi
Khepri
12,347
1,499
1,878
2,380
22,493
17,499
0
7,894
14,599
17,092
0
W
20,893
2,599
2,769
9,473
24,143
28,980
461
9,348
14,609
52,113
0
L
Yemoja
haresh8000
Yemoja
19,350
1,970
4,894
7,836
29,326
24,995
375
7,765
21,561
38,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,042
Gold Earned
59,699
174
Minions Killed
162
0
Camps Cleared
0
1,768,334
Distance Traveled
1,361,731
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
15,038
835
33
2
0
381,671
0
W
Hel
11,815
656
44
2
0
297,914
0
W
Mercury
11,986
666
8
0
0
350,322
0
L
Charybdis
13,355
742
45
3
0
261,874
1
L
Heimdallr
12,316
684
39
2
0
254,481
0
W
Cernunnos
13,346
741
23
1
0
338,180
0
L
Geb
11,004
611
31
2
0
291,825
0
L
Khepri
10,731
596
6
0
0
279,784
0
W
Tiamat
14,857
825
66
4
0
400,247
3
L
Yemoja
12,293
683
41
2
0
273,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role