Player Matchup

Neith
Neith
 
Neith
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
BigBootyBears
Ganesha
Level 34
God Stats
3W - 2L
1,825 SR
Queue Stats
103W - 65L
1,693 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LordIronFoot
Tsukuyomi
Level 109
God Stats
3W - 0L
1,557 SR
Queue Stats
150W - 169L
1,569 Elo+
Party 3
Scylla
Scylla
Sepricus
Scylla
Level 92
God Stats
4W - 2L
1,647 SR
Queue Stats
41W - 29L
1,616 Elo+
Party 3
Cthulhu
Cthulhu
iBelona
Cthulhu
Level 37
God Stats
6W - 2L
1,999 SR
Queue Stats
106W - 69L
1,633 Elo+
Party 3
Team Averages
Level 57
1,706 SR
1,602 Elo+

VS

Team Averages
Level 110
1,358 SR
1,536 Elo+
King Arthur
King Arthur
BlackIce080
King Arthur
Level 45
God Stats
4W - 7L
1,440 SR
Queue Stats
74W - 80L
1,503 Elo+
Solo
Chang'e
Chang'e
Cowsy4964
Chang'e
Level 59
God Stats
0W - 3L
1,275 SR
Queue Stats
107W - 107L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
NOBLE21
Heimdallr
Level 158
God Stats
5W - 7L
1,387 SR
Queue Stats
473W - 428L
1,573 Elo+
Party 2
Ah Puch
Ah Puch
RoyalT2400
Ah Puch
Level 142
God Stats
0W - 4L
1,389 SR
Queue Stats
330W - 317L
1,575 Elo+
Party 1
Loki
Loki
leguero
Loki
Level 147
God Stats
4W - 5L
1,301 SR
Queue Stats
326W - 286L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
9 / 1 / 8
15,142
658
23,413
15,109
8,153
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
19
2 / 3 / 22
12,460
542
8,096
19,766
24,500
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
LordIronFoot
Tsukuyomi
20
12 / 2 / 15
14,603
635
20,905
21,134
10,697
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Sepricus
Scylla
20
11 / 5 / 8
13,901
604
19,491
14,207
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
iBelona
Cthulhu
20
5 / 4 / 15
13,485
586
17,550
18,801
23,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackIce080
King Arthur
18
1 / 8 / 3
11,368
494
15,774
26,418
25,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Cowsy4964
Chang'e
16
3 / 10 / 4
10,301
448
6,501
18,029
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
NOBLE21
Heimdallr
20
4 / 3 / 3
12,584
547
11,889
20,324
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
RoyalT2400
Ah Puch
17
3 / 11 / 5
10,246
445
12,264
26,091
28,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
leguero
Loki
17
4 / 7 / 5
11,083
482
7,251
18,031
6,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
35
39
Kills
15
15
Deaths
39
68
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
1
8
13
W
Ganesha
2
3
22
4.33
L
King Arthur
BlackIce080
King Arthur
1
8
3
0.31
L
Chang'e
Cowsy4964
Chang'e
3
10
4
0.5
W
Tsukuyomi
LordIronFoot
Tsukuyomi
12
2
15
9.75
L
Heimdallr
NOBLE21
Heimdallr
4
3
3
1.83
L
Ah Puch
RoyalT2400
Ah Puch
3
11
5
0.5
W
Scylla
Sepricus
Scylla
11
5
8
3
W
Cthulhu
iBelona
Cthulhu
5
4
15
3.13
L
Loki
leguero
Loki
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,455
Damage
53,679
89,017
Taken
108,893
73,416
Mitigated
73,545
27,568
Healing
23,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
23,413
10,882
0
9,490
15,109
8,153
5,326
2,932
12,177
0
155,079
W
Ganesha
8,096
1,384
1,396
2,962
19,766
24,500
231
4,934
14,832
49,868
0
L
King Arthur
BlackIce080
King Arthur
15,774
2,001
0
3,645
26,418
25,038
0
11,892
13,229
10,220
70,248
L
Chang'e
Cowsy4964
Chang'e
6,501
386
1,951
3,438
18,029
6,593
0
9,680
8,199
48,148
0
W
Tsukuyomi
LordIronFoot
Tsukuyomi
20,905
3,276
0
6,480
21,134
10,697
1,222
5,391
15,743
0
117,472
L
Heimdallr
NOBLE21
Heimdallr
11,889
6,453
0
6,884
20,324
7,533
0
2,892
17,386
0
102,691
L
Ah Puch
RoyalT2400
Ah Puch
12,264
1,001
1,340
3,049
26,091
28,000
0
11,142
14,811
49,622
0
W
Scylla
Sepricus
Scylla
19,491
1,588
167
3,747
14,207
6,115
1,518
5,350
8,857
106,477
0
W
Cthulhu
iBelona
Cthulhu
17,550
1,462
1,162
2,164
18,801
23,951
451
2,819
15,982
82,332
0
L
Loki
leguero
Loki
7,251
1,633
0
3,365
18,031
6,381
0
7,673
10,131
0
59,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,591
Gold Earned
55,582
723
Minions Killed
624
0
Camps Cleared
0
2,246,826
Distance Traveled
1,963,399
37
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,142
658
244
11
0
435,836
7
W
Ganesha
12,460
542
32
1
0
471,850
4
L
King Arthur
11,368
494
157
7
0
417,934
0
L
Chang'e
10,301
448
89
4
0
366,136
5
W
Tsukuyomi
14,603
635
160
7
0
500,753
8
L
Heimdallr
12,584
547
182
8
0
396,884
3
L
Ah Puch
10,246
445
84
4
0
350,421
1
W
Scylla
13,901
604
154
7
0
417,366
4
W
Cthulhu
13,485
586
133
6
0
421,021
14
L
Loki
11,083
482
112
5
0
432,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role