Player Matchup

Merlin
Merlin
Hindryx
Merlin
Level 117
God Stats
69W - 75L
1,615 SR
Queue Stats
506W - 561L
1,603 Elo+
Party 1
Bacchus
Bacchus
JaG4227
Bacchus
Level 60
God Stats
15W - 12L
1,598 SR
Queue Stats
350W - 377L
1,535 Elo+
Solo
Ravana
Ravana
VinceBoogie
Ravana
Level 86
God Stats
7W - 9L
1,500 SR
Queue Stats
330W - 379L
1,529 Elo+
Party 1
Team Averages
Level 88
1,571 SR
1,556 Elo+

VS

Team Averages
Level 124
1,633 SR
1,506 Elo+
Sobek
Sobek
DarkRaptor53
Sobek
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
chillmutria8002
Heimdallr
Level 123
God Stats
0W - 1L
1,665 SR
Queue Stats
3W - 6L
1,495 Elo+
Party 2
Thor
Thor
kingoverkill970
Thor
Level 155
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 5L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hindryx
Merlin
16
8 / 1 / 13
11,042
789
18,716
9,181
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
JaG4227
Bacchus
14
4 / 0 / 15
10,803
772
8,935
11,492
16,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
15
10 / 4 / 7
11,032
788
8,269
9,302
7,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,789
628
4,545
11,814
15,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
chillmutria8002
Heimdallr
12
1 / 9 / 2
8,527
609
2,846
14,745
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 8 / 1
8,657
618
6,814
14,890
5,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
22
Kills
5
5
Deaths
22
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Merlin
Hindryx
Merlin
8
1
13
14.5
W
Bacchus
JaG4227
Bacchus
4
0
15
11.5
W
Ravana
10
4
7
3.38
L
Heimdallr
chillmutria8002
Heimdallr
1
9
2
0.22
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,920
Damage
14,205
29,975
Taken
41,449
27,870
Mitigated
27,330
6,907
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,545
324
0
1,270
11,814
15,573
0
6,757
4,681
10,003
0
W
Merlin
Hindryx
Merlin
18,716
720
387
3,368
9,181
3,539
993
1,234
7,947
49,482
0
W
Bacchus
JaG4227
Bacchus
8,935
751
227
2,286
11,492
16,788
357
2,304
9,188
22,628
0
W
Ravana
8,269
2,189
0
639
9,302
7,543
698
1,380
7,922
0
21,955
L
Heimdallr
chillmutria8002
Heimdallr
2,846
1,189
0
873
14,745
6,086
0
9,773
4,586
0
12,876
L
6,814
434
0
785
14,890
5,671
0
10,320
4,100
0
32,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,877
Gold Earned
25,973
154
Minions Killed
88
9
Camps Cleared
3
876,850
Distance Traveled
682,688
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,789
628
13
1
0
242,174
0
W
Merlin
11,042
789
79
6
4
281,237
0
W
Bacchus
10,803
772
37
3
4
319,776
1
W
Ravana
11,032
788
38
3
1
275,837
1
L
Heimdallr
8,527
609
24
2
1
232,941
0
L
Thor
8,657
618
51
4
2
207,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role